panap
ToOLC Fully Legit Rebeat
updated
The coin route changes the level significantly, so I didn't go for it. Some call it easier than the normal route because you don't do the final robot, which is valid.
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📕 STATS📕
Attempts: 2,346
Creator: itzCybercube
ID: 114036993
Enjoyment: 8/10
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⛓️LINKS⛓️
Platformer Demons List: gdplatformerlist.com/#
Personal Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Intro
0:02 Level
2:00 Win
#GeometryDash #GD #Platformer
This level is part of the blocktober trend where everyday for the whole month of October, you build something based on that day's theme (like inktober). It's always neat to see all the different ways people interpret the theme, and this level is no exception. It's cool seeing how all 31 of these sections fit together into a full level, and how it all connects to the level's central theme of "casino" in the end.
Playing the level was kinda fun. Doing runs of the level is fun, but it becomes clear quickly where the chokepoint are. Specifically, the first cube and final stretch are really the only hard parts of the level, and everything inbetween is relatively very easy to get consistent at. This leaves to a boring experience where you're dying to the first cube over and over until you get an actual run going, This is why it's pretty easy to either fluke the level or get super unlucky and die at the end a bunch.
Btw there are no checkpoints
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📕 STATS📕
Attempts: 857
Creator: DavidConcal
ID: 111756005
Enjoyment: 6/10
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⛓️LINKS⛓️
Platformer Demons List: gdplatformerlist.com/#
Personal Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Intro
0:12 Diamonds
0:56 Hearts
1:44 Spades
2:48 Clubs
3:45 Final Stretch
4:40 Win
#GeometryDash #GD #Platformer
The gameplay itself also suffers from some issues. There are obvious chokepoint screens that are easy to fail constantly (notably the screens in the 7-8 minute mark). Most of my playtime was spent on these screens, and it got old fast. However, there were still some cool parts towards the end, like the wind screens and the final race at the end. The race itself isn't too hard once you learn a route, but it's very easy to make a mistake and lose your run, which adds a lot of needed tension. However, during my run, the race bugged (cat samurai was supposed to spawn at the very top), which made the entire race completely free since there's set movements that just trapped him at the too.
There's some tech that I used that may not be obvious while watching, so I'll explain some of it. The vertical grab is when you press left and right at the same time. Normally you only can swing left and right, but if you press both inputs at the same time, the hammer will swing upwards, which allows for some additional strats and skips. The extended grab is when you press an arrow key and A+D at the same time. This is a crucial technique that makes the level significantly easier.
All skips are canon since the tech is canon. Source: me
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📕 STATS📕
Attempts: 4,073
Creator: koko43
ID: 111973532
Enjoyment: 6/10
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⛓️LINKS⛓️
Platformer Demons List: gdplatformerlist.com/#
Personal Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Intro
0:02 The Climb
12:53 The Race
13:57 Win
#GeometryDash #GD #Platformer
Coins at: 0:46, 2:17
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📕 STATS📕
Attempts: 13,040
Creator: No ob
ID: 110720876
Enjoyment: 2/10
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⛓️LINKS⛓️
Platformer Demons List: gdplatformerlist.com/#
Personal Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Intro
0:26 Checkpoint Zero
0:30 Checkpoint One
1:37 Checkpoint Two
2:12 Checkpoint Three
2:41 Win
#GeometryDash #GD #Platformer
After a total of three different grind periods in the span of a couple of months, I finally beat the hardest jetpack level and the third hardest rated pemon. This level has been looming me since it got rated, and I'm glad I ever have to touch it again. The level features primarily precision jetpack gameplay and a little bit of swing copter, which is very uncommon in platformer. There are three checkpoints, with 1 & 3 being very hard while 2 is relatively easy. Since there are checkpoints in this level, and since there are no persistent checkpoints yet, it is very common for runs to be egregiously long (like this one). If you're curious, I started this run on the 9th of November and completed it on the 11th, meaning it spanned across three days.
This level hurts physically and mentally. Physically, the level will injure your hand if you are not careful. Since the level is both hard and has no breaks in the middle of checkpoints, you will have to manage long grind sessions of constant high cps jetpack control. In this video, you see me switching from up arrow to spacebar occasionally; this is me switching from my right hand to my left so my right hand can take a break. If you want to grind this level, please make sure you know where you can take a break in the level, force yourself to take breaks in general, and learn hand stretches. If you don't, you will guarantee hurt yourself (don't worry, I'm fine, just a PSA).
Mentally, this level is boring as hell. There is no visual or auditorial stimulus, and you're just banging your head on a wall for hours until something happens. This is most apparent in the first checkpoint where you're not punished for leaving the level and doing something else. I never could handle more than an hour of the first checkpoint before being completely bored and doing something else. I also easily get distracted into doing something else by the 15-minute mark. Fun fact: I got so bored one time that I decided to make my keyboard overlay look better, so you can thank the level for that. The boredom isn't as bad in later checkpoints since there's stakes at that point, but the gameplay is still uninteresting.
If you're wondering why I have info label on, it is because some of these gaps are annoyingly tight (with the smallest ones being a 3-unit leeway). With the camera being so zoomed out, it's better to have good enough ship control to look at the numbers and look back at the ship than to sit 2 inches from the screen to align to the correct pixel. This is especially useful in the last checkpoint where there's five or so 3-unit gaps as well as being a dark checkpoint (meaning your brightness is cranked up to max).
And with that, I only have one rated platformer left before I have the maximum amount of moons possible: the top 1 level "CONVOLUTION".
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📕 STATS📕
Attempts: 17,682
Creator: No ob
ID: 99195742
Enjoyment: 2/10
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⛓️LINKS⛓️
Platformer Demons List: gdplatformerlist.com/#
Personal Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Intro
0:02 Checkpoint One (big jetpack)
1:28 Checkpoint Two (swing copter)
2:48 Checkpoint Three (mini jetpack)
4:42 Win
#GeometryDash #GD #Platformer
Fun jetpack level, which is impressive since jetpack sucks. The first practice run is very annoying, but once you get the hand of it, the levels becomes a lot more fun. There's obvious chokepoints here and there, but they weren't too bad for me from 0. I got pretty lucky all things considered, only having one purple death and five or so pink deaths (I probably spend 7.5k of my attempts in practice mode :P). Overall, a fun level with cool decoration, would recommend.
Phases ranked from easiest to hardest:
Purple, Yellow, Red, Pink, Orange
The particles kill the bitrate though :/
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📕 STATS📕
Attempts: 8,040
Creator: Superkobster
ID: 111113059
Enjoyment: 9/10
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⛓️LINKS⛓️
Platformer Demons List: gdplatformerlist.com/#
Personal Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Intro
0:08 Phase One (Yellow)
0:26 Phase Two (Orange)
0:44 Phase Three (Red)
1:03 Break
1:19 Phase Four (Pink)
1:39 Phase Five (Purple)
1:56 Win
#GeometryDash #GD #Platformer
This level has been rated a while ago, but I haven't beaten it until now. The reason is because it's boring and I don't like it. The gameplay is just corner jump spam for over a minute with some chokepoints. it's just a very boring and hard level, not much to say.
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📕 STATS📕
Attempts: 2,395
Creator: kwezy
ID: 105549257
Enjoyment: 3/10
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⛓️LINKS⛓️
Platformer Demons List: gdplatformerlist.com/#
Personal Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Intro
0:18 The Level
2:02 Win
#GeometryDash #GD #Platformer
New extreme demon, this time it's a gimmick level. The gimmick of this level is you have low gravity and there is a pipe under swaying from side to side that sucks you. You have to collect 35 fish in an autoscroller while avoiding (or maybe useing) the pipe. If you miss a fish, you can't beat the level. The water level also decreases, which lowers how high you can jump. There is also an extra gimmick where pressing jump in the air activates a black orb and forces you to the ground, but it's only used once.
I wasn't a huge fan of the level. Learning it was annoying, and setting checkpoints are hard. Since it's and autoscroller in addition to the pipe, you basically have to memorize your own path (which memory isn't a bad thing). Finding the right methods along with memorizing the whole level layout at the same time got boring since it's pretty easy to forget one little thing and ruin a run. There's also chokepoints scattered throughout, which made getting runs tedious. From 0, the level isn't that bad, but it's not my favorite.
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📕 STATS📕
Attempts: 1,849
Creator: pumpkininabox
ID: 110751932
Enjoyment: 6/10
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⛓️LINKS⛓️
Platformer Demons List: gdplatformerlist.com/#
Personal Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Intro
0:18 The Level
2:02 Win
#GeometryDash #GD #Platformer
My first impressions of this level were not the best. It really does not teach you its mechanics well, and it felt too hard for what the level actually is. However, once I settled down with the level for a bit and started learning it, the level grew on me a lot. Learning each checkpoint was very fun, and doing it all in one run was super satisfying. The decoration is also a hella vibe, being a desolate mountain range with a style reminiscing of old 2000s flash game. A lot of little aspects like the mini map and checkpoint names add a lot of charm to the level, too. The best part: this level isn't a game recreation and is, in fact, original ideas! Woohoo!
I like this level a lot, and I recommend it to everyone skilled enough to beat it. However, be prepared for a tough grind since this level is SUPER HARD. Checkpoints 5 and 12 are also way harder than the other checkpoints, so expect a lot of time spent there. Lets get this rated 👊
Thumbnail drawn by me :)
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📕 STATS📕
Attempts: 17,313
Creator: fakeHATETAG
ID: 109782548
Enjoyment: 9/10
Guest Appearence: my dog
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⛓️LINKS⛓️
Platformer Demons List: gdplatformerlist.com/#
Personal Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 PRELUDE
0:09 CHAPTER ONE: Getting Started
0:16 CHAPTER TWO: Looping Around
0:32 CHAPTER THREE: Cornering
0:46 CHAPTER FOUR: Not To Scale Cinnamon Roll
1:02 CHAPTER FIVE: Nail The Needlle (second hardest)
1:20 CHAPTER SIX: Concrete Cannon
1:43 CHAPTER SEVEN: A Borehole
2:06 CHAPTER EIGHT: Dislike Cave
2:28 CHAPTER NINE: Holding Boxes
3:00 CHAPTER TEN: Concrete Shoes
3:30 CHAPTER ELEVEN: Doing Things The Hard Way
4:01 CHAPTER TWELVE: Final Free Solo (hardest)
4:55 GG
#GeometryDash #GD #Platformer
It's been a joruney. I've played so much peak and so much abysmal garbage, yet I enjoyed (almost) every second of it. I have been grinding every rated platformer since January, struggling on The Tower XXII and not expecting to be any good at the game ever. Yet here I am being one of the first people in the world to achieve 10k moons after over a thousand hours of playing platformer mode. There have been many ups and downs over the past 9 months (and a lot of frustration from Robtop's dry spells of platformer rates). However, I have played and enjoyed the game over the last 9 months more than I did in the last 9 years before 2.2. I will keep grinding platformers for a long time, but my mind can relax now knowing this number has been reached.
Until the next milestone at 100k.
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⛓️LINKS⛓️
GD Platformer Demons List: gdplatformerlist.com/#
Personal Demon Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 The Moment
0:52 Showcasing The Level That Did It
1:51 Showcasing The Reward
2:21 Level Stats
#GeometryDash #GD #Platformer
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📕 STATS📕
Attempts: 4,573
Creator: RalucaGranola
ID: 105049736
Enjoyment: 6/10
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⛓️LINKS⛓️
GD Platformer Demons List: gdplatformerlist.com/#
Personal Demon Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Screen One
1:47 Screen Two
2:33 Screen Three
3:57 Screen Four
4:35 Screen Five
5:43 Screen Six
6:26 Interlude
6:43 Avoidance
7:44 Mindcap is dead
#GeometryDash #GD #Platformer
The level has been dubbed "the Eon of platformer," but is it actually the Eon of platformer? Well idk, I haven't played Eon. I can say, however, is that the gist of the level is there are these constantly falling blacks you have to scale for an hour. However, every 3-5 minutes, there's a new checkpoint where the level changes aesthetics and usually adds a gimmick to spice things up. Since the average attempt is as long as all of Death Moon, it's no wonder why run took 8 hours,
As for the level itself, I think it's pretty neat. Yeah it's basically desert bus, but idk, I wasn't completely bored ig. I hated the visual stages though like the rotating camera and seizure mode. There's also straight up epileptic visuals in two stages, and I got those timestamped. Cool level, if you have the time then you can probably play it. The later stages are very hard tho, so be warned.
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📕 STATS📕
Attempts: 837
Creator: MVXgameS
ID: 109637434
Enjoyment: 7/10
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⛓️LINKS⛓️
GD Platformer Demons List: gdplatformerlist.com/#
Personal Demon Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Stage 1 - Immediate Copyright Claim
3:27 Stage 2 - High Life
6:31 Stage 3 - Epilepsy Warning 1
8:57 Stage 4 - VVVVVV
12:42 Stage 5 - Sunset
15:40 Stage 6 - Motion Sickness
20:15 Stage 7 - The Blinds
23:39 Stage 8 - Epilepsy Warning 2
28:41 Stage 9 - Simon Says
31:21 Stage 10 - Green Area
34:59 Stage 11 - Seizure Mode
38:33 Stage 12 - Water Level (I spam a lot)
43:34 Stage 13 - Blinking Blocks
47:33 Stage 14 - Bullet Hell
51:05 Stage 15 - Head Injury
53:38: Stage 16 - Piranha Plant
57:36 Stage 17 - Finale
1:00:10 Win
#GeometryDash #GD #Platformer
There are two endings to this level: the bad ending and good ending. The bad ending route is the base bossfight with three phases and a total of 30 boss HP. However, you cannot beat the level if you play the bad ending route, and you're required to beat the good ending. The good ending is accessed by surviving the boss for 30 seconds without attacking her. After that, you unlock the omega variant of the boss, which has two phases and 20 boss HP. Even though it is shorter, the good ending route is significantly harder, with the main change being that lightning constantly spawns. This adds a whole new layer to the fight as you now have to both keep track of the boss as well as manipulate the lightning to not be in a bad position.
While this bossfight might seem unfair and 100% rng at first, there are strategies that make the boss way more consistent. Starting with phase one, you can immediately hit the boss twice before she attacks you. After that, you can bait her attacks so she misses you after you attack her; this timing is the main component of the bossfight. To successfully bait her, you want to stay on the side she is facing you until she attacks, and you can easily do this by stalling in the air after you hit the boss until she goes for the attack (done by being neutral and not moving). A common mistake I've seen so far is people go to the other side too fast, whether by attacking too early or not stalling in the air long enough. Failing to bait her means she switches directions and attacks you while you're too close, which usually kills you. Note: whenever the boss is of bounds, she will always do the jump slash attack, which you can abuse to start a rhythm and get some hits in.
Another component of the bossfight is manipulating the lightning. While it is pretty easy to get in the rhythm of the boss, the challenging part is to not get cornered by the lightning. The reason this boss is so hard is because the lightning is not in rhythm with the boss, leading to a desync that will corner you if you are not careful. This is where quick decision making skills comes in as you have to decide whether to attack the boss or try fix the lightning rhythm. In general, do not try to attack the boss if the lightning spawns right on her. Instead, when you can, go to the opposite side of the arena so both the lightning spawns on the corner and she starts dashing towards you (she dashes when you are ~4 blocks away). Usually, you can bait an attack on her, run to the other side, and repeat the process until the lightning is better. Being aware and in control of the lightning is key in beating this boss.
For phase two, it's largely the same except she does a whirlwind attack (which comes as a single attack or in a triple slash). The hardest part of this phase (and the boss) is the transition into this phase. Whenever the phase starts, she will always do the triple slash as her first attack. Based on her positioning and the lightning rhythm, the way you survive this attack varies wildly from attempt to attempt, so quick decision-making is a required skill. It's very easy to be get cornered here with the combination of bad lightning and the huge whirlwind hitbox. It is best to learn every possible attack window so you open the most opportunities for survival. After that, it's mainly the same as phase one except your rhythm is adjusted to counter the whirlwind attack. Another quirk with the whirlwind attack is she never does it twice in a row. For example: when she starts slashing, she will always do the triple slash. However, if she starts slashing again, it will always be the double slash (aka without the whirlwind).
My thoughts on the level? It was fun to workshop it, but I was more annoyed by it towards the end of my grind. The lightning just causes so much trouble and requires constant focus. Fun boss, but got annoying for me.
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📕 STATS📕
Attempts: 2,674
Creator: MVXgameS
ID: 107418375
Enjoyment: 6/10
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⛓️LINKS⛓️
GD Platformer Demons List: gdplatformerlist.com/#
Personal Demon Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Hallway
0:09 Pacifist Phase
0:53 Phase 1
1:18 Phase 2
1:52 Credits
#GeometryDash #GD #Platformer
This level was a journey for me. One month ago, I died at the very end of checkpoint one around 15k attempts in. One month and 40k attempts later, I finally passed the checkpoint and started the checkpoint two grind. Let me tell you, doing the same jumps over and over is incredibly boring, especially since it's static gameplay that never changes. This is just me not liking needle gameplay in general, but jeez I did not have fun playing this level.
An interesting note about this level is that there is a memory leak in it, meaning your game will crash after ~10 hours of ingame time, and it's pretty easy to reach that time in the second checkpoint. So, if you do not beat the level within the 10 hours, you crash and have to redo all of checkpoint one again. Hopefully, checkpoint saves will solve this issue, but until them it's straight psychological torment, which I hated.
Glad to finally beat this. I only have two more rated extreme demons remaining! (ECSTASIS and Im happy 4 you). Luckily they are not as hard (or shouldn't be), but they'll still be grinds :P. The journey for max moons must continue.
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📕 STATS📕
Attempts: 65,786
Creator: RealMatter
ID: 104031134
Enjoyment: 3/10
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⛓️LINKS⛓️
GD Platformer Demons List: gdplatformerlist.com/#
Personal Demon Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Checkpoint 1 (hardest)
0:42 Checkpoint 2
#GeometryDash #GD #Platformer
The decoration is pretty neat and something you don't see a lot in platformer. I like the theming and how varied it was throughout the level. The variety of gameplay was nice to see. However, the gameplay itself was painfully whatever. The most fun I had with the level was planning where I'd place my checkpoints, and after that it was just playing until I can execute my plan. I didn't really stay engaged as it was me mindlessly playing until I reach my next stop where I can mindlessly play on repeat until the end of the level. Neat concept, but the gameplay is mid.
Cool that this level was what sparked the recent massive platformer ratewave, though.
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📕 STATS📕
Attempts: 9,309
Creator: GabestGD
ID: 108434906
Enjoyment: 6/10
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⛓️LINKS⛓️
GD Platformer Demons List: gdplatformerlist.com/#
Personal Demon Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Coin + Intro
1:09 Checkpoint 0
1:39 Checkpoint 1
1:53 Checkpoint 2
2:16 Checkpoint 3
2:40 Checkpoint 4
3:01 Checkpoint 5
3:34 Checkpoint 6
4:04 Checkpoint 7
4:31 Checkpoint 8
4:39 Checkpoint 9
4:46 Checkpoint 10
5:00 Ending
#GeometryDash #GD #Platformer
This was an unexpected rate for sure and on no one's bingo sheets, but I'm glad it got rated. It's a fun level with a charming atmosphere to it. The new and unique mechanics kept me engaged throughout the level. However, the wind mechanic was definitely a miss as it didn't feel good to play with the needle gameplay it was used in. I still had fun with the level, and I recommend it if you are skilled enough!
Coins are at: 0:12, 12:04, and 18:03
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📕 STATS📕
Attempts: 3,586
Creator: 2ItalianCats
ID: 106427169
Enjoyment: 7/10
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⛓️LINKS⛓️
GD Platformer Demons List: gdplatformerlist.com/#
Personal Demon Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Zone 1: Snowy Mountains
4:50 Zone 2: Boiling Caverns
7:38 Zone 3: Windy Cliffs (hardest)
8:17 Zone 4: The Fall
8:31 Zone 5: The Ascent
10:46 Zone 6: The Void
12:50 Zone 7: The Trap Rooms (bossfight)
15:08 Zone 8: The Factory
15:45 Zone 9: The Castle Grounds
#GeometryDash #GD #Platformer
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📕 STATS📕
Attempts: 3,586
Creator: FakeHATETAG
ID: 99022488
Enjoyment: 7/10
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⛓️LINKS⛓️
GD Platformer Demons List: gdplatformerlist.com/#
Personal Demon Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
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⏰ TIMSTAMPS ⏰
0:00 Beginning
2:04 Long Checkpoint 1
4:36 Maze 1
6:04 Maze 2
7:53 Clusterfugd
8:48 Long Checkpoint 2
12:17 Claustrophobia
14:54 User Coin
16:10 Gold Room
18:53 Maze 3
20:10 Final Checkpoint (hardest)
22:39 Ending
#GeometryDash #GD #Platformer
Well, this level is super hard, lol. It may not look like it is from the video, but it is brutal. The hitboxes are not forgiving at all--no more RobTop hitboxes here! One spike hitbox is the same size as one block tile, which also leads to situations like having to land at the center of blocks or else you'll clip the spike hitbox. Even though the hitboxes seem unfair at first, they're not bad after getting used to them, and are kind of a nice change of pace. Along with tight timings and unforgiving hitboxes, there are NO CHECKPOINTS in this level, meaning it's perfect execution or bust. The level is split into four areas with different gimmicks in each. Let me break down each area to explain how each one is difficult in their own way.
Area one starts off difficult with needing to land in the center of the block followed by a coyote jump. However, the first jump that causes trouble is the key collect at 0:06. Normally, you must time a coyote jump and stop perfectly in the middle of the block to not bonk your head on the spikes. However, due to the way the camera works, I found a strategy involving scrolling the camera until the left spike is offscreen and just doing the coyote jump while holding left, making this jump way easier. The camera scroll mechanic is used later to make jumps easier/possible, too. The next hard jump is at 0:19, which is the bridge spike jump with a low roof. Like I mentioned before, the big hitboxes make this jump a light tighter than it looks. After that is probably the hardest jump, which is the thwomp jump down the spike tunnel at 0:24. There's a lot that makes this jump hard: you have to speedrun the jump itself since the thwomp goes back up, the jump into the gap is hard itself, you have to stop perfectly to actually go down the gap, and you have to react to the goomba. All these variables make this the hardest jump of the first area. The rest of the area is tricky but gets consistent.
Area two is the hardest area and where most of the level gets its difficulty, mainly due to one section. Starting off at 0:40 is a hard right press while you’re screen wrapping. If you're too early, you bonk on the wall and die because you can't make it to the platform (there's spikes on the top offscreen). If you're too late, you don't reach the platform and die. While this timing is tight, I luckily found a visual cue that makes it more consistent. Afterwards there is some cycle-based jumps, which are hard but get consistent after a while. A notable jump to mention here is at 0:46 where you can't land on the bottom pipe, or you die. The real kicker of this area are the three jumps at 0:54, which are the hardest jumps in the level. The first jump is a late coyote jump off a thwomp. Not only is it a tight jump, but a second thwomp forces you to speedrun it. The dropdown afterwards is a 240fps TWO FRAME TIMING, which is not a timing we've seen in a platformer level yet. Not only that, but you must blindly land in the middle of a block to not die to the spikes on either side. The final jump of the area is another dropdown, but to a moving goomba. You must also be careful not to hold right for too long, or you'll go up to the water and die. The dropdown to the goomba is also another 240fps two frame timing. These three jumps make up the bulk of the level's difficulty, but there is still another minute of gameplay to survive afterwards.
Area three and four are easier than the previous two areas, but still chokeable. Immediately at 1:01 is a quick right hold that's easy to die to if you're not prepared (especially after doing the hardest jumps). Some notable timings include 1:13, 1:23, 1:27, and 1:34. However, another one of the hardest jumps is at 1:43 where you have to gather enough speed and time a right hold while also timing it with the goomba and skewer. I'm just glad I didn't die to this jump because it's very hard, lol. Hope you can control your nerves!
I personally find this harder than Free Solo (the current top 1 rated platformer) and Apricot Tower (#4 on the unrated list) making this a new hardest completion for me. Can't wait for people to say this level is easy after I found all the strategies for them :trol:
——————————————————
📕 STATS📕
Attempts: 7,734
Creator: UnfunnyPlayer
ID: 108057924
Enjoyment: 9/10
Guest appearance: my dog
——————————————————
🔗LINKS🔗
GD Platformer Demons List: gdplatformerlist.com/#
Personal Demon Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
——————————————————
⏰ TIMSTAMPS ⏰
0:00 Area 1: Temu Guy's Debut
0:40 Area 2: Underground Area
1:01 Area 3: Tower of Temu
1:47 Area 4: The End Staircase
2:03 Winning
#GeometryDash #GD #Platformer
Unlike her other levels, this one is an autoscroller, or I guess a "kaizo level" we're labeling these types of levels now. The decoration is also incredibly unique and not really seen in a platformer yet. This level two minutes long, and there is no checkpoints or any rests. This level is an endurance test, with long attempts and easily chokeable sections. While at first it might not seem that hard, the long attempts really put your stamina to the test. I balanced it as best as I can, and I had a lot of fun with it. Hope everyone else enjoys it too.
To me, this level is harder than Free Solo and would be top 1 if rated. Good luck to anyone attempting it.
——————————————————
📕 STATS📕
Attempts: 8,104
Creator: zYuko
ID: 107931293
Enjoyment: 8/10
——————————————————
⛓️LINKS⛓️
GD Unrated Platformer Demons List: gdplatformerlist.com/#
Personal Demon Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
——————————————————
⏰ TIMSTAMPS ⏰
:trol:
#GeometryDash #GD #Platformer
If rated, it would place inbetween The Abyss and Jetpack Trials.
——————————————————
📕 STATS📕
Attempts: 3,758
Creator: No ob
ID: 99608524
Enjoyment: 6/10
——————————————————
⛓️LINKS⛓️
GD Unrated Platformer Demons List: gdplatformerlist.com/#
Personal Demon Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
——————————————————
⏰ TIMSTAMPS ⏰
0:00 Checkpoint 0 (hardest)
0:44 Checkpoint 1
#GeometryDash #GD #Platformer
If rated, it would be inbetween The Abyss and Jetpack Trials.
——————————————————
📕 STATS📕
Attempts: 5,444
Creator: coolboymoney123
ID: 102885667
Enjoyment: 3/10
——————————————————
⏰ TIMSTAMPS ⏰
0:00 Checkpoint 0
0:40 Checkpoint 1
1:02 Checkpoint 2 (hardest)
#GeometryDash #GD #Platformer
This level is incredible. The decoration and atmosphere are great, and there are many unique set pieces throughout the level. The songs and sfx also greatly enhance the atmosphere. However, the level isn't the most optimized, so it will lag for a lot of people. The gameplay, while basic, is fun for what it is and fits with the lack of checkpoints. While the lack of checkpoints may dissuade people, it adds a lot of adrenaline that's not present in many other levels. It's also convenient that the first checkpoint is the hardest, meaning you're free to quit out the checkpoint and keep practicing without feeling bad, and aren't punished with 18 hour prison sentences once you do pass the checkpoint (unless you underpractice).
Good level, I hope it gets rated soon.
Coin route at 3:30
——————————————————
📕 STATS📕
Attempts: 4,524
Creator: zYuko
ID: 107052022
Enjoyment: 8/10
——————————————————
⏰ TIMSTAMPS ⏰
0:00 Checkpoint 0
0:57 Checkpoint 1 (hardest)
3:05 Checkpoint 2
5:28 Checkpoint 3
6:58 Checkpoint 4
#GeometryDash #GD #Platformer
——————————————————
📕 STATS📕
Attempts: 1,672
Creator: Custi
ID: 104153719
Enjoyment: 8/10
——————————————————
⏰ TIMSTAMPS ⏰
0:00 Checkpoint 0
0:24 Checkpoint 1
0:57 Checkpoint 2
1:32 Checkpoint 3
1:49 Checkpoint 4
2:12 Checkpoint 5
#GeometryDash #GD #Platformer
Most accurate representation of a prison sentence.
——————————————————
📕 STATS📕
Attempts: 30,350
Creator: RealMatter
ID: 101829542
Enjoyment: 1/10
——————————————————
⏰ TIMSTAMPS ⏰
0:00 Checkpoint 1
0:42 Checkpoint 2
1:08 Checkpoint 3
1:34 Checkpoint 4
#GeometryDash #GD #Platformer
——————————————————
📕 STATS📕
Attempts: 9,136
Creator: KEaliTgeo
ID: 104049200
Enjoyment: 8/10
#GeometryDash #GD #Platformer
——————————————————
📕 STATS📕
Attempts: 4,547
Creator: Samamba
ID: 99946198
Enjoyment: 6/10
——————————————————
⏰ TIMSTAMPS ⏰
0:00 Screen 1
0:27 Screen 2
0:58 Screen 3
1:24 Screen 4
1:53 Screen 5
2:08 Screen 6
2:26 Screen 7
3:06 Screen 8
3:34 Bossfight
#GeometryDash #GD #Platformer
I love this level. It is so fun to learn, and it is so fun to play. The level is also super consistent with only a few minor chokepoints that also become consistent. I like the variation of decoration this time around, and it really helps with splitting the level into sections that you can do and connect runs on. Overall, this level is really fun and I highly recommend if you are good enough.
Definitely rate worthy, and I hope this does get rated (it would also become the hardest rated platformer extreme, being harder than Free Solo and Jetpack Trials).
——————————————————
📕 STATS📕
Attempts: 6,449
Creator: Crerro
ID: 105567157
Enjoyment: 10/10
#GeometryDash #GD #Platformer
——————————————————
📕 STATS📕
Attempts: 10,311
Creator: KEaliTgeo
ID: 99701334
Enjoyment: 6/10
——————————————————
⏰ TIMSTAMPS ⏰
0:00 Checkpoint 1
0:29 Checkpoint 2 (third hardest)
0:51 Checkpoint 3 (second hardest)
1:22 Checkpoint 4
1:48 Checkpoint 5
2:16 Checkpoint 6 (hardest)
2:47 Checkpoint 7
3:16 Checkpoint 8
3:40 Checkpoint 9
4:12 Checkpoint 10
4:38 Checkpoint 11
5:20 Checkpoint 12
5:36 Checkpoint 13
6:09 Checkpoint 14
6:39 Checkpoint 15
7:10 Winner!
#GeometryDash #GD #Platformer
If it makes you feel better, the creator also verified it themselves :).
Yes, this is harder than any rated level out right now, including Free Solo, Jetpack Trials, and The Abyss. By a lot.
"This level design is psychotic." -npesta
——————————————————
📕 STATS📕
Attempts: 4,888
Creator: whitepoop
ID: 103312515
Enjoyment: 8/10
Guest appearance: my dog
——————————————————
⛓️LINKS⛓️
GD Unrated Platformer Demons List: gdplatformerlist.com/#
Personal Demon Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
——————————————————
#GeometryDash #GD #Platformer
For difficulty, I think this is the hardest rated extreme platformer, making it top 1. My current top 5 rated would be:
1. Free Solo
2. Jetpack Trials
3. The Abyss
4. HYPER GRAVITRON
5. 22 Trials of Pain.
And just like that, I am back to having every rated platformer beaten and having max moons!
——————————————————
📕 STATS📕
Attempts: 3,361
Creator: meowmastererer
ID: 103998262
Enjoyment: 9/10
——————————————————
⛓️LINKS⛓️
GD Unrated Platformer Demons List: gdplatformerlist.com/#
Personal Demon Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
——————————————————
#GeometryDash #GD #Platformer
World's Hardest Game Level
——————————————————
📕 STATS📕
Attempts: 4,050
Creator: Eefy77
ID: 101192123
Enjoyment: 4/10
——————————————————
🔗LINKS🔗
GD Unrated Platformer Demons List: gdplatformerlist.com/#
Personal Demon Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
——————————————————
#GeometryDash #GD #Platformer
RNG demon
——————————————————
📕 STATS📕
Attempts: 1,009
Creator: eksii
ID: 98745817
Enjoyment: 1/10
——————————————————
🔗LINKS🔗
GD Unrated Platformer Demons List: gdplatformerlist.com/#
Personal Demon Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing
——————————————————
#GeometryDash #GD #Platformer
"kaizo"
——————————————————
📕 STATS📕
Attempts: 3,526
Creator: Crerro
ID: 101849334
Enjoyment: 3/10
#GeometryDash #GD #Platformer
Warning: this level is laggy
——————————————————
📕 STATS📕
Attempts: 10,461
Creator: Ultramouk
ID: 99412116
Enjoyment: 9/10
——————————————————
⏰ TIMSTAMPS ⏰
0:00 Checkpoint 0
0:09 Checkpoint 1
0:16 Checkpoint 2
0:28 Checkpoint 3
0:45 Checkpoint 4
0:56 Checkpoint 5
1:06 Checkpoint 6
1:22 Checkpoint 7 (third hardest)
1:40 Checkpoint 8 (second hardest)
1:51 Checkpoint 9
2:00 Checkpoint 10
2:05 Checkpoint 11
2:11 Checkpoint 12
2:23 Checkpoint 13
2:57 Checkpoint 14
3:12 Checkpoint 15 (hardest)
3:32 Checkpoint 16
3:41 Winner!
#GeometryDash #GD #Platformer
#GeometryDash #GD #Platformer
My first 2.2 level, and my first time decorating a level! The coins were done off camera, sorry (they’re not that hard).
ID: 98079787
#geometrydash #gd #platformer
Before you ask, no there isn’t studio on mobile. Yes, I made this on PC.
————————————
📕 STATS 📕
Time Take : 6 Months
Difficulty (hopefully): PEAK Rem (omg another peak rem!)
Place Link: roblox.com/games/12614605414/BIG-BIG-BIG-BIG
Songs: youtube.com/playlist?list=PL8DctYGRYDsfSvfJjFqjJpk1HAHDlV07h&si=-3mxQ0zlUeKnE6vS
————————————
⏰ TIMESTAMPS ⏰
0:00 Intro
0:08 Floor 1
2:23 Floor 2
4:41 Floor 3
7:19 Floor 4
9:41 Floor 5
12:36 Floor 6
15:21 Big Shortcut
17:00 Floor 7
21:54 Big Softlock
28:39 Floor 8
32:30 Big Dropper
33:56 Floor 9 Inside
35:48 Floor 9 Big Outside
41:01 Hall of Big
42:48 Floor 10
#Roblox #JToH #Obby
————————————
📕 STATS📕
Time Taken: 5 hours
Hardest Floor: 5
Easiest Floor: 1
Ingame difficulty: high insane
Personal Difficulty: baseline-low extreme
Game link: roblox.com/games/8562822414/NEW-CHALLENGES-Jukes-Towers-of-Hell
————————————
⏰ TIMESTAMPS ⏰
0:00 Floor 1
0:23 Floor 2
1:02 Floor 3
1:40 Floor 4
1:56 Floor 5
15:11 Outro
#Roblox #JToH #Obbies
——————————————————
👾 RAIDERS 👾
0cjq (ToFN)
HecateZoe (ToIM)
WarpedPerception (ToXIC)
epicness787 (ToMM)
uncfo (ToAR)
ObbiesAreVeryHard (ToVM)
ViraStarz (ToNS)
PowerJaden (ToUA)
p_anap (ToOLC)
beanrunner81 (ToI)
——————————————————
🔗 LINKS AND STUFF 🔗
*ObbiesAreVeryHard’s POV: youtu.be/fOgSvkBT7pU
*ToOLC Guide: youtu.be/jKmfgRWwsN8
——————————————————
🎵 SONGS 🎵
*Floor 10: Sonic Heroes - Bingo Highway youtu.be/mcrA4lNgutE
*Winroom: Little Inferno - The City Limits youtu.be/UwnwI1jHS6U
#Roblox #JToH #Obby
Cuts were used (duh)
Location is behind ToPA btw.
——————————————————
📕 STATS📕
Time Taken: this run
Hardest Floor: 10
Easiest Floor: 5
Personal Difficulty (to all jump): low insane
Raw footage: youtu.be/iNurXXzrtLI
Game link: roblox.com/games/10283991824/Calebs-Soul-Crushing-Domain
——————————————————
⏰ TIMSTAMPS ⏰
0:00 Floor 1
1:37 Floor 2
2:50 Floor 3
4:10 Floor 4
5:17 Floor 5
6:16 Floor 6
7:51 Floor 7
9:13 Floor 8
10:27 Floor 9
11:11 Floor 10
12:53 Winroom
——————————————————
🎶 MUSIC 🎶
*Floor 1: SCP 3008 - Monday [youtu.be/kZ2ZDTlOOKc]
*Floor 2: Brian Bennett - Shop Around [youtu.be/soYFrVNAeuE]
*Floor 3: Earthbound - Thread, Free at Last [youtu.be/GcERPRac04k]
*Floor 4: Mercury Head - Corner Store [youtu.be/ScRaHz4BPAQ]
*Floor 5: AXS Music - New Store [youtu.be/kXHiT0AgKPE]
*Floor 6: Alan Hawkshaw - Regent Street [youtu.be/_86lud-kDUo]
*Floor 7: Frank Simmerlein - Window Shopping [youtu.be/2P5ueYnIvRk]
*Floor 8: SCP 3008 - Thursday [youtu.be/PGEhbK1okBU]
*Floor 9: Waterworld - Shop [youtu.be/W27EK74UqgY]
*Floor 10: Darko Neufeld - Elevate [youtu.be/l2bEcySCmxY]
*Winroom: Sonic Heroes - Frog Forest [youtu.be/yWbXFdPQr-I]
#Roblox #JToH #Obbies
——————————————————
📕 STATS📕
Time Taken: 4 days
Hardest Floor: 8
Easiest Floor: 7
Personal Difficulty: mid extreme
Game link: roblox.com/games/8562822414/NEW-CHALLENGES-Jukes-Towers-of-Hell
——————————————————
⏰ TIMSTAMPS ⏰
0:00 Intro
0:17 Floor 1
0:32 Floor 2
1:34 Floor 3
2:55 Floor 4
4:04 Floor 5
6:32 Floor 6
7:35 Floor 7
8:07 Floor 8
9:51 Floor 9
13:11 Floor 10
14:54 Win! + Opinions
15:49 Ratings
——————————————————
🎶 MUSIC 🎶
*Lobby Music: Spyro Reignited Trilogy - Town Square [youtu.be/MuuVZyycw0E]
*Floor 1: The Binding of Isaac - Greed [youtu.be/_cuHj6vijzA]
*Floor 2: Roblox - Depressing [roblox.com/library/1839694290/Depressing]
*Floor 3: Brian Hodgeson - Depression [youtu.be/j9ASzwatKjg]
*Floor 4: Megalovia Sad Piano Cover [Original Not Found]
*Floor 5: Scrxon - Creepy Music [roblox.com/library/2910358347/Creepy-Music]
*Floor 6: Undertale - Gaster’s Theme [youtu.be/DzVLULTUc7o]
*Floor 7: osemadius - Horror Music [roblox.com/library/553013173/Horror-music]
*Floor 8: Undertale - But Nobody Came [youtu.be/L9EPrZvArYo]
*Floor 9: HELP_TALE - Disbelief [youtu.be/XZjPpvN1fuA]
*Floor 10: John Fiddy - Sad Ending [youtu.be/3JdGazB_bHE]
*Winroom: Sad End [youtu.be/Y7ty91ZIYpA]
*Outro: Wii Shop Channel [youtu.be/yyjUmv1gJEg]
#roblox #jtoh #obby
#JToH #SoPN #Roblox
With the release of the recent subrealm, Pit of Misery, I have decided to grind one of its catastrophics. After spending many hours throughout many days, I have become the 7th victor and 1st mobile victor of ToOLC. It was definitely an agonizing grind, especially for no badge no cosmetic 😔. Does this make me a cata player now?
balls tower
18th sc I think? Lost count.
If you have any questions about a specific part, feel free to ask in the comments.
Edit: I rebeat It fully legit, and I think It’s peak terri (vid: youtu.be/pCY0R3VxwwQ)
——————————————————
📕 STATS📕
Time Taken: ~40 hours
Hardest Floor: 8 (9 w/out metronome)
Easiest Floor: 4
Personal Difficulty: ask me when I beat ToGF
Game link: roblox.com/games/2919924313/Jukes-Towers-of-Hell
——————————————————
⏰ TIMSTAMPS ⏰
0:00 Intro
0:08 Floor 1
4:26 Floor 2
10:03 Floor 3
14:44 Floor 4
15:27 Floor 5
18:49 Floor 6
23:03 Floor 7
28:21 Floor 8
31:30 Floor 9
36:01 Floor 10
40:37 Winroom + Opinions
——————————————————
🎶 MUSIC 🎶
*Lobby: Subnautica Below Zero - Molten Silver [youtu.be/-gsn5pNA7MQ]
*Floor 1: Chiptune Warrior - Supermental OST (Smack's Theme) [youtu.be/VwTAyKfFII8]
*Floor 2: ZeRo-BaSs - In Her Eyes Mix [youtu.be/OUkeP6t-WH4]
*Floor 3: Geoplex - Bioluminescence [youtu.be/ucWwTj1sKEs]
*Floor 4: Touhou 17 - Dark Pegasus [youtu.be/ZRdXeRkijZI]
*Floor 5: A Hat in Time - Collapsing Time Rift [youtu.be/fAOn6xZy3FE]
*Floor 6: FantomenK - One Houndred Bleeps [youtu.be/xlw5FLwB8_w]
*Floor 7: Roblox - Rainbow Road [roblox.com/library/1837351107/Rainbow-Road]
*Floor 8: A Hat in Time - Death Wish [youtu.be/TljApMdkWdo]
*Floor 9: A Hat in Time - Rush Hour [youtu.be/OXBcBugpHZg]
*Floor 10: Danimal Cannon & Zef - Chronos [youtu.be/eLG_K7X2BaE]
*Winroom: Little Inferno - The City Limits [youtu.be/UwnwI1jHS6U]
#JToH #Roblox #PitOfMisery
After grinding for 3 days, I’ve become the first victor of ToIB: hard mode. It was very fun, and the most stress I’ve had on a tower yet. The nerfs really made this tower so much better.
Unedited run: youtu.be/oIyuIIVUBCc
———————————————————
📕 STATS📕
Time Taken: 3 days
Hardest Floor: 9
Easiest Floor: 1
Personal Difficulty: high extreme
Game link: roblox.com/games/2919924313/Jukes-Towers-of-Hell
———————————————————
⏰ TIMSTAMPS ⏰
0:00 Floor 1
0:26 Floor 2
1:48 Floor 3
3:07 Floor 4
5:07 Floor 5
7:19 Floor 6
8:49 Floor 7
10:52 Floor 8
12:24 Floor 9
14:59 Floor 10
18:00 Winroom
———————————————————
🎶 MUSIC 🎶
*Floor 1: Mario Kart 8 - Sherbert Land [youtu.be/M3Y1qQjGy04]
*Floor 2: Cycerin - Winterbliss [youtu.be/SDHZgVf8xsU]
*Floor 3: Pokémon Mystery Dungeon - Blizzard Island [youtu.be/OYb5A1Yvhro]
*Floor 4: Super Mario Galaxy - Speedy Comet [youtu.be/d3tHS4P1nj4]
*Floor 5: Super Mario Galaxy - Freezeflame Galaxy (Ice Mountain) [youtu.be/zWOGCbBC51U]
*Floor 6: Duck Life 4 - Climbing Training [youtu.be/64Xf0iPy97k]
*Floor 7: Pokémon Mystery Dungeon: Blue Rescue Team - Sky Tower youtu.be/4DIxrPUnjsU]
*Floor 8: NemesisTheory - Rose At Nightfall [youtu.be/CmpsP1KLumo]
*Floor 9: NemesisTheory - Rose At Midnight [youtu.be/QsP5OVfhj9Y]
*Floor 10: Celeste B-Sides - 08. Matthewせいじ - The Core (Say Goodbye Mix)[youtu.be/HoRvLKzNZWQ]
*Winroom: Pokémon Mystery Dungeon: Gates to Infinity - Wrapped in a Light [youtu.be/_QnslrVV5jE]
#Roblox #JToH #ToIB
Song: youtu.be/BiHUIbsI5Ik
#Roblox #Jtoh #obby
Tower is cool I guess. Very frustrating. Epic music. Good job Crim 👍.
16th sc I think
———————————————————
📕 STATS OR SMTH📕
Time Taken: a month idk (it was on and off)
Hardest Floor: 9
Easiest Floor: 7
Personal Difficulty: bottom terrifying
Game link: roblox.com/games/2919924313/Jukes-Towers-of-Hell
———————————————————
⏰ THE TIME TIME ⏰
0:00 Intro + Location
0:24 Floor 1
1:04 Floor 2
2:03 Floor 3
3:57 Floor 4
5:31 Loopfailing lol
6:06 Floor 5
8:23 Floor 6
9:14 Floor 7
10:28 Floor 8
12:49 Floor 9
17:14 Floor 10
20:20 Winroom + Thoughts
21:24 Ranking + Aura
———————————————————
🎶 EAR JUICE 🎶
*Lobby: The Binding of Isaac: Antibirth - Morphine (Dark Room) [youtu.be/JNABHWMdhr0]
*Portal Room: Mario and Luigi: Bowser's Inside Story - Fawful's Evil Plan [youtu.be/3FXqi53IxeI]
*Floor 1: Dragon Ball Super - Inescapable Fear [youtu.be/tmPwSLW3ots]
*Floor 2: Goukisan - Betrayal of Fear [youtu.be/eXv0tqBtv3E]
*Floor 3: Dragon Ball Super - The Mysterious Duo! [youtu.be/MeP8V1Xc2I4]
*Floor 4: Dragon Ball Super - Desperate Plan [youtu.be/-dYr7cUDTMg]
*Floor 5: Two Steps From Hell - Invadorz [youtu.be/l6lJI8z-nBc]
*Floor 6: Audiomachine - Guardians at the Gate [youtu.be/9D4QIf4Ot7o]
*Floor 7: Audiomachine - Ice of Phoenix [youtu.be/3P1_JmZiZy4]
*Floor 8: Audiomachine - Adoramus [youtu.be/oRM8XynHXro]
*Floor 9: Mob Psycho Soundtrack - Mob Kanjou no Bakuhatsu [youtu.be/hZO1yinBXq4]
*Floor 9 Outside: Kingdom Hearts II OST: The Encounter [youtu.be/hZO1yinBXq4]
*Floor 10: Two Steps From Hell - Archangel [youtu.be/dJ-QLl5qjLg]
*Roof: Kevin MacLeod - Blue Sizzle [youtu.be/SgzxUgAGo7g]
*Winroom: Two Steps From Hell - Heart of Courage [youtu.be/LRLdhFVzqt4]
*Endcard: Wii Shop Channel [youtu.be/yyjUmv1gJEg]
#Roblox #JToH #ToEI
Game link: roblox.com/games/2919924313/Jukes-Towers-of-Hell
MaxedUp: youtube.com/c/MaxedUp
#roblox #jtoh #goe
Game Link: Game link: roblox.com/games/2919924313/Jukes-Towers-of-Hell
#Ring 5 #JToH #Roblox
Game link: roblox.com/games/8234546106/Tower-of-Icy-Blizzards-Practice-Place
#Roblox #JToH #ToIB
Game Link: roblox.com/games/2919924313/Jukes-Towers-of-Hell
#Roblox #JToH #Ring8 #ToEI


