panapThe ultimate guide for the ultimate puzzle tower.
With the release of the recent subrealm, Pit of Misery, I have decided to grind one of its catastrophics. After spending many hours throughout many days, I have become the 7th victor and 1st mobile victor of ToOLC. It was definitely an agonizing grind, especially for no badge no cosmetic π. Does this make me a cata player now?
balls tower
18th sc I think? Lost count.
If you have any questions about a specific part, feel free to ask in the comments.
Edit: I rebeat It fully legit, and I think Itβs peak terri (vid: youtu.be/pCY0R3VxwwQ)
Tower of Overthinking Life Choices (ToOLC) | JToH Mobile (First Mobile Victor)panap2022-04-04 | The ultimate guide for the ultimate puzzle tower.
With the release of the recent subrealm, Pit of Misery, I have decided to grind one of its catastrophics. After spending many hours throughout many days, I have become the 7th victor and 1st mobile victor of ToOLC. It was definitely an agonizing grind, especially for no badge no cosmetic π. Does this make me a cata player now?
balls tower
18th sc I think? Lost count.
If you have any questions about a specific part, feel free to ask in the comments.
Edit: I rebeat It fully legit, and I think Itβs peak terri (vid: youtu.be/pCY0R3VxwwQ)
#JToH #Roblox #PitOfMisery[EXTREME DEMON] ECT6 KOHTAKT by itzCybercube | Geometry Dash Platformer (2.2)panap2025-01-17 | One of the more unique platformers to come out recently. Some of the most fun platformer extremes out right now are autoscroller type ones, and this is another one of them. It is very learny and requires a decent amount of spam, but it gets consistent and pretty fun. The hardest part is definitely the robot since it requires the most memory and spam, but it still gets consistent once you learn the click pattern. Luckily, I first tried the robot from 0.
The coin route changes the level significantly, so I didn't go for it. Some call it easier than the normal route because you don't do the final robot, which is valid.
#GeometryDash #GD #Platformer[EXTREME DEMON] Blocktober Casino by DavidConcal | Geometry Dash Platformer (2.2)panap2025-01-01 | New year, new me. My new year's resolution is to spend all my savings on the casino. Fortunately, I got lucky and fluked the entire level starting from the 10th section.
This level is part of the blocktober trend where everyday for the whole month of October, you build something based on that day's theme (like inktober). It's always neat to see all the different ways people interpret the theme, and this level is no exception. It's cool seeing how all 31 of these sections fit together into a full level, and how it all connects to the level's central theme of "casino" in the end.
Playing the level was kinda fun. Doing runs of the level is fun, but it becomes clear quickly where the chokepoint are. Specifically, the first cube and final stretch are really the only hard parts of the level, and everything inbetween is relatively very easy to get consistent at. This leaves to a boring experience where you're dying to the first cube over and over until you get an actual run going, This is why it's pretty easy to either fluke the level or get super unlucky and die at the end a bunch.
#GeometryDash #GD #Platformer[FIRST VICTOR] Climb Puppy Princess by koko43 | Geometry Dash Platformer Extreme (2.2)panap2024-11-25 | The sequel the Mountain Cat Samurai, everybody's favorite level. However, it's very different from it predecessor. Not only is it 15x longer, but it's a full-on Getting Over It remake with the hammer controls. Controls like that are very ambitious to remake in GD, and it's surprising they work as well as they do. However, they aren't perfect, and the level is still pretty buggy (like randomly dying/getting softlocked from a slope). Technically very impressive, but the collision is too jank for now.
The gameplay itself also suffers from some issues. There are obvious chokepoint screens that are easy to fail constantly (notably the screens in the 7-8 minute mark). Most of my playtime was spent on these screens, and it got old fast. However, there were still some cool parts towards the end, like the wind screens and the final race at the end. The race itself isn't too hard once you learn a route, but it's very easy to make a mistake and lose your run, which adds a lot of needed tension. However, during my run, the race bugged (cat samurai was supposed to spawn at the very top), which made the entire race completely free since there's set movements that just trapped him at the too.
There's some tech that I used that may not be obvious while watching, so I'll explain some of it. The vertical grab is when you press left and right at the same time. Normally you only can swing left and right, but if you press both inputs at the same time, the hammer will swing upwards, which allows for some additional strats and skips. The extended grab is when you press an arrow key and A+D at the same time. This is a crucial technique that makes the level significantly easier.
All skips are canon since the tech is canon. Source: me
0:00 Intro 0:26 Checkpoint Zero 0:30 Checkpoint One 1:37 Checkpoint Two 2:12 Checkpoint Three 2:41 Win
#GeometryDash #GD #Platformer[HARDEST JETPACK] Im Happy 4 You by No ob | Geometry Dash Platformer (2.2)panap2024-11-12 | Yes, that is a 9 hour time skip between checkpoint 2 and checkpoint 3. Yes, there's invisible hitboxes around the path so you can't cheese the whole level.
After a total of three different grind periods in the span of a couple of months, I finally beat the hardest jetpack level and the third hardest rated pemon. This level has been looming me since it got rated, and I'm glad I ever have to touch it again. The level features primarily precision jetpack gameplay and a little bit of swing copter, which is very uncommon in platformer. There are three checkpoints, with 1 & 3 being very hard while 2 is relatively easy. Since there are checkpoints in this level, and since there are no persistent checkpoints yet, it is very common for runs to be egregiously long (like this one). If you're curious, I started this run on the 9th of November and completed it on the 11th, meaning it spanned across three days.
This level hurts physically and mentally. Physically, the level will injure your hand if you are not careful. Since the level is both hard and has no breaks in the middle of checkpoints, you will have to manage long grind sessions of constant high cps jetpack control. In this video, you see me switching from up arrow to spacebar occasionally; this is me switching from my right hand to my left so my right hand can take a break. If you want to grind this level, please make sure you know where you can take a break in the level, force yourself to take breaks in general, and learn hand stretches. If you don't, you will guarantee hurt yourself (don't worry, I'm fine, just a PSA).
Mentally, this level is boring as hell. There is no visual or auditorial stimulus, and you're just banging your head on a wall for hours until something happens. This is most apparent in the first checkpoint where you're not punished for leaving the level and doing something else. I never could handle more than an hour of the first checkpoint before being completely bored and doing something else. I also easily get distracted into doing something else by the 15-minute mark. Fun fact: I got so bored one time that I decided to make my keyboard overlay look better, so you can thank the level for that. The boredom isn't as bad in later checkpoints since there's stakes at that point, but the gameplay is still uninteresting.
If you're wondering why I have info label on, it is because some of these gaps are annoyingly tight (with the smallest ones being a 3-unit leeway). With the camera being so zoomed out, it's better to have good enough ship control to look at the numbers and look back at the ship than to sit 2 inches from the screen to align to the correct pixel. This is especially useful in the last checkpoint where there's five or so 3-unit gaps as well as being a dark checkpoint (meaning your brightness is cranked up to max).
And with that, I only have one rated platformer left before I have the maximum amount of moons possible: the top 1 level "CONVOLUTION".
0:00 Intro 0:02 Checkpoint One (big jetpack) 1:28 Checkpoint Two (swing copter) 2:48 Checkpoint Three (mini jetpack) 4:42 Win
#GeometryDash #GD #Platformer[EXTREME DEMON] Project BUZZKILL by Superkobster | Geometry Dash Platformer (2.2)panap2024-11-09 | The HARDEST memory platformer level except for Crerro Kaizo II.
Fun jetpack level, which is impressive since jetpack sucks. The first practice run is very annoying, but once you get the hand of it, the levels becomes a lot more fun. There's obvious chokepoints here and there, but they weren't too bad for me from 0. I got pretty lucky all things considered, only having one purple death and five or so pink deaths (I probably spend 7.5k of my attempts in practice mode :P). Overall, a fun level with cool decoration, would recommend.
Phases ranked from easiest to hardest: Purple, Yellow, Red, Pink, Orange
0:00 Intro 0:08 Phase One (Yellow) 0:26 Phase Two (Orange) 0:44 Phase Three (Red) 1:03 Break 1:19 Phase Four (Pink) 1:39 Phase Five (Purple) 1:56 Win
#GeometryDash #GD #Platformer[EXTREME DEMON] Depth by kwezy | Geometry Dash Platformer (2.2)panap2024-10-20 | deep
This level has been rated a while ago, but I haven't beaten it until now. The reason is because it's boring and I don't like it. The gameplay is just corner jump spam for over a minute with some chokepoints. it's just a very boring and hard level, not much to say.
#GeometryDash #GD #Platformer[EXTREME DEMON] Fish in the Sink by pumpkininabox | Geometry Dash Platformer (2.2)panap2024-10-18 | fish
New extreme demon, this time it's a gimmick level. The gimmick of this level is you have low gravity and there is a pipe under swaying from side to side that sucks you. You have to collect 35 fish in an autoscroller while avoiding (or maybe useing) the pipe. If you miss a fish, you can't beat the level. The water level also decreases, which lowers how high you can jump. There is also an extra gimmick where pressing jump in the air activates a black orb and forces you to the ground, but it's only used once.
I wasn't a huge fan of the level. Learning it was annoying, and setting checkpoints are hard. Since it's and autoscroller in addition to the pipe, you basically have to memorize your own path (which memory isn't a bad thing). Finding the right methods along with memorizing the whole level layout at the same time got boring since it's pretty easy to forget one little thing and ruin a run. There's also chokepoints scattered throughout, which made getting runs tedious. From 0, the level isn't that bad, but it's not my favorite.
#GeometryDash #GD #Platformer[FIRST VICTOR] Pointless Park by fakeHATETAG | Geometry Dash Extreme Platformer Demon (2.2)panap2024-10-06 | "Pointless Park" but has points.
My first impressions of this level were not the best. It really does not teach you its mechanics well, and it felt too hard for what the level actually is. However, once I settled down with the level for a bit and started learning it, the level grew on me a lot. Learning each checkpoint was very fun, and doing it all in one run was super satisfying. The decoration is also a hella vibe, being a desolate mountain range with a style reminiscing of old 2000s flash game. A lot of little aspects like the mini map and checkpoint names add a lot of charm to the level, too. The best part: this level isn't a game recreation and is, in fact, original ideas! Woohoo!
I like this level a lot, and I recommend it to everyone skilled enough to beat it. However, be prepared for a tough grind since this level is SUPER HARD. Checkpoints 5 and 12 are also way harder than the other checkpoints, so expect a lot of time spent there. Lets get this rated π
0:00 PRELUDE 0:09 CHAPTER ONE: Getting Started 0:16 CHAPTER TWO: Looping Around 0:32 CHAPTER THREE: Cornering 0:46 CHAPTER FOUR: Not To Scale Cinnamon Roll 1:02 CHAPTER FIVE: Nail The Needlle (second hardest) 1:20 CHAPTER SIX: Concrete Cannon 1:43 CHAPTER SEVEN: A Borehole 2:06 CHAPTER EIGHT: Dislike Cave 2:28 CHAPTER NINE: Holding Boxes 3:00 CHAPTER TEN: Concrete Shoes 3:30 CHAPTER ELEVEN: Doing Things The Hard Way 4:01 CHAPTER TWELVE: Final Free Solo (hardest) 4:55 GG
#GeometryDash #GD #Platformer10,000 Moons Is FINALLY Possible (and I did it) | Geometry Dash Platformerpanap2024-10-01 | After 9 months of 2.2 being out, 10k moons is finally possible, meaning every achievement is now possible. However, in order to actually achieve 10k moons right now, you have to beat ALMOST EVERY SINGLE PLATFORMER LEVEL (minus a few extremes). 10k moons had actually been possible for a couple days before now, but you had to beat everything, including the top 1 (no wonder no one got it until now). The past couple days have been me waiting in anticipation for RobTop to finally rate more platformers. Finally on the 30th of September, 2024, RobTop delivered after blue-balling us with just a 2 moon for a couple hours.
It's been a joruney. I've played so much peak and so much abysmal garbage, yet I enjoyed (almost) every second of it. I have been grinding every rated platformer since January, struggling on The Tower XXII and not expecting to be any good at the game ever. Yet here I am being one of the first people in the world to achieve 10k moons after over a thousand hours of playing platformer mode. There have been many ups and downs over the past 9 months (and a lot of frustration from Robtop's dry spells of platformer rates). However, I have played and enjoyed the game over the last 9 months more than I did in the last 9 years before 2.2. I will keep grinding platformers for a long time, but my mind can relax now knowing this number has been reached.
0:00 The Moment 0:52 Showcasing The Level That Did It 1:51 Showcasing The Reward 2:21 Level Stats
#GeometryDash #GD #Platformer[EXTREME DEMON] I Am Panas by RalucaGranola | Geometry Dash Platformer (2.2)panap2024-09-27 | Cool needle level. Like some IWBTG fangames, the deco of each screen is inspired by different levels, which is a neat callback. Not a fan of needle gameplay in general, but this level is alright. i personally don't like troll and small stuff you have to remember once in a while, but it's not too bad here. There is also an avoidance that's really fun once you learn it. Not much else to say besides neat level.
0:00 Screen One 1:47 Screen Two 2:33 Screen Three 3:57 Screen Four 4:35 Screen Five 5:43 Screen Six 6:26 Interlude 6:43 Avoidance 7:44 Mindcap is dead
#GeometryDash #GD #Platformer[EXTREME DEMON] Quick Adventure by JuNiOr202 | Geometry Dash Platformer (2.2)panap2024-09-12 | Wowee we have the (NOT CLICKBAIT) longest level in Geometry Dash!!!! This level is pretty long and features long gameplay. The checkpoints are long, the playtime is long, and my face is long. Pretty much a long level I say.
The level has been dubbed "the Eon of platformer," but is it actually the Eon of platformer? Well idk, I haven't played Eon. I can say, however, is that the gist of the level is there are these constantly falling blacks you have to scale for an hour. However, every 3-5 minutes, there's a new checkpoint where the level changes aesthetics and usually adds a gimmick to spice things up. Since the average attempt is as long as all of Death Moon, it's no wonder why run took 8 hours,
As for the level itself, I think it's pretty neat. Yeah it's basically desert bus, but idk, I wasn't completely bored ig. I hated the visual stages though like the rotating camera and seizure mode. There's also straight up epileptic visuals in two stages, and I got those timestamped. Cool level, if you have the time then you can probably play it. The later stages are very hard tho, so be warned.
0:00 Stage 1 - Immediate Copyright Claim 3:27 Stage 2 - High Life 6:31 Stage 3 - Epilepsy Warning 1 8:57 Stage 4 - VVVVVV 12:42 Stage 5 - Sunset 15:40 Stage 6 - Motion Sickness 20:15 Stage 7 - The Blinds 23:39 Stage 8 - Epilepsy Warning 2 28:41 Stage 9 - Simon Says 31:21 Stage 10 - Green Area 34:59 Stage 11 - Seizure Mode 38:33 Stage 12 - Water Level (I spam a lot) 43:34 Stage 13 - Blinking Blocks 47:33 Stage 14 - Bullet Hell 51:05 Stage 15 - Head Injury 53:38: Stage 16 - Piranha Plant 57:36 Stage 17 - Finale 1:00:10 Win
#GeometryDash #GD #Platformer[HARDEST BOSSFIGHT] CASIO HELLBURST by MVXgameS | Geometry Dash Extreme Platformerpanap2024-08-28 | An unexpected rate for sure, but I'm glad it did get rated (and it way harder than it looks). This level is a recreation of the final boss from the Super Mario World kaizo romhack "Casio Mario World." It is a well designed bossfight that rewards quick decision making and actually feels like a 1v1.
There are two endings to this level: the bad ending and good ending. The bad ending route is the base bossfight with three phases and a total of 30 boss HP. However, you cannot beat the level if you play the bad ending route, and you're required to beat the good ending. The good ending is accessed by surviving the boss for 30 seconds without attacking her. After that, you unlock the omega variant of the boss, which has two phases and 20 boss HP. Even though it is shorter, the good ending route is significantly harder, with the main change being that lightning constantly spawns. This adds a whole new layer to the fight as you now have to both keep track of the boss as well as manipulate the lightning to not be in a bad position.
While this bossfight might seem unfair and 100% rng at first, there are strategies that make the boss way more consistent. Starting with phase one, you can immediately hit the boss twice before she attacks you. After that, you can bait her attacks so she misses you after you attack her; this timing is the main component of the bossfight. To successfully bait her, you want to stay on the side she is facing you until she attacks, and you can easily do this by stalling in the air after you hit the boss until she goes for the attack (done by being neutral and not moving). A common mistake I've seen so far is people go to the other side too fast, whether by attacking too early or not stalling in the air long enough. Failing to bait her means she switches directions and attacks you while you're too close, which usually kills you. Note: whenever the boss is of bounds, she will always do the jump slash attack, which you can abuse to start a rhythm and get some hits in.
Another component of the bossfight is manipulating the lightning. While it is pretty easy to get in the rhythm of the boss, the challenging part is to not get cornered by the lightning. The reason this boss is so hard is because the lightning is not in rhythm with the boss, leading to a desync that will corner you if you are not careful. This is where quick decision making skills comes in as you have to decide whether to attack the boss or try fix the lightning rhythm. In general, do not try to attack the boss if the lightning spawns right on her. Instead, when you can, go to the opposite side of the arena so both the lightning spawns on the corner and she starts dashing towards you (she dashes when you are ~4 blocks away). Usually, you can bait an attack on her, run to the other side, and repeat the process until the lightning is better. Being aware and in control of the lightning is key in beating this boss.
For phase two, it's largely the same except she does a whirlwind attack (which comes as a single attack or in a triple slash). The hardest part of this phase (and the boss) is the transition into this phase. Whenever the phase starts, she will always do the triple slash as her first attack. Based on her positioning and the lightning rhythm, the way you survive this attack varies wildly from attempt to attempt, so quick decision-making is a required skill. It's very easy to be get cornered here with the combination of bad lightning and the huge whirlwind hitbox. It is best to learn every possible attack window so you open the most opportunities for survival. After that, it's mainly the same as phase one except your rhythm is adjusted to counter the whirlwind attack. Another quirk with the whirlwind attack is she never does it twice in a row. For example: when she starts slashing, she will always do the triple slash. However, if she starts slashing again, it will always be the double slash (aka without the whirlwind).
My thoughts on the level? It was fun to workshop it, but I was more annoyed by it towards the end of my grind. The lightning just causes so much trouble and requires constant focus. Fun boss, but got annoying for me.
#GeometryDash #GD #Platformer[FORMER TOP 1] Null by RealMatter | Geometry Dash Extreme Platformerpanap2024-08-18 | What a level. For needle gameplay, it is incredibly unique and satisfying to pull off. While usual needle gameplay is about basic spike corridors and tight gapes, there is a lot of movement control involved with this level, and unique structuring. While the decoration is simple, it's pretty effective and conveys a strong theme. The difficulty curve is also nice, with the first checkpoint being harder than the second. In checkpoint one, the hardest jumps are in the middle of the checkpoint (starting at 0:18) which adds a sense of adrenaline once you do pass them. Checkpoint two is the opposite, with the beginning and end being the hardest parts while the middle is free. This also adds a level of "while this be the attempt" when you start playing from 0.
This level was a journey for me. One month ago, I died at the very end of checkpoint one around 15k attempts in. One month and 40k attempts later, I finally passed the checkpoint and started the checkpoint two grind. Let me tell you, doing the same jumps over and over is incredibly boring, especially since it's static gameplay that never changes. This is just me not liking needle gameplay in general, but jeez I did not have fun playing this level.
An interesting note about this level is that there is a memory leak in it, meaning your game will crash after ~10 hours of ingame time, and it's pretty easy to reach that time in the second checkpoint. So, if you do not beat the level within the 10 hours, you crash and have to redo all of checkpoint one again. Hopefully, checkpoint saves will solve this issue, but until them it's straight psychological torment, which I hated.
Glad to finally beat this. I only have two more rated extreme demons remaining! (ECSTASIS and Im happy 4 you). Luckily they are not as hard (or shouldn't be), but they'll still be grinds :P. The journey for max moons must continue.
#GeometryDash #GD #Platformer[EXTREME DEMON] Nuclear Alarm by GabestGD | Geometry Dash Platformer 2.2panap2024-08-16 | Another extreme completed, and his one is a lot more unique then the others. You're allowed to place your own checkpoints, but you only have 10 of them in total to place. This adds risk assessment from deciding whether to place a checkpoint early or to try to squeeze a few more jumps in. I spent a lot of time and had fun planning where I wanted to place my checkpoints. My main goal was to get to the spider with three checkpoints since that is considered the hardest screen. The way I did this was doing the first ball in one run and connecting the robot with the first part of the jetpack, which saved some checkpoints. It took a bit, but my plan worked out pretty well.
The decoration is pretty neat and something you don't see a lot in platformer. I like the theming and how varied it was throughout the level. The variety of gameplay was nice to see. However, the gameplay itself was painfully whatever. The most fun I had with the level was planning where I'd place my checkpoints, and after that it was just playing until I can execute my plan. I didn't really stay engaged as it was me mindlessly playing until I reach my next stop where I can mindlessly play on repeat until the end of the level. Neat concept, but the gameplay is mid.
Cool that this level was what sparked the recent massive platformer ratewave, though.
#GeometryDash #GD #Platformer[EXTREME DEMON] The Guards Mission by 2ItalianCats | Geometry Dash Platformer 2.2panap2024-08-14 | Another extreme that was recently rated. This time, it's a very long level, featuring nine different zones, that uses a variety of gamemodes. From a two player dual to needle to slope boosting and even to a bossfight, this level tests a bunch of platforming skillsets. While the raw diificulty is pretty low, the checkpoints are also long, with some lasting minutes, so consistency plays a major part of the difficulty.
This was an unexpected rate for sure and on no one's bingo sheets, but I'm glad it got rated. It's a fun level with a charming atmosphere to it. The new and unique mechanics kept me engaged throughout the level. However, the wind mechanic was definitely a miss as it didn't feel good to play with the needle gameplay it was used in. I still had fun with the level, and I recommend it if you are skilled enough!
Coins are at: 0:12, 12:04, and 18:03 ββββββββββββββββββ π STATSπ
0:00 Zone 1: Snowy Mountains 4:50 Zone 2: Boiling Caverns 7:38 Zone 3: Windy Cliffs (hardest) 8:17 Zone 4: The Fall 8:31 Zone 5: The Ascent 10:46 Zone 6: The Void 12:50 Zone 7: The Trap Rooms (bossfight) 15:08 Zone 8: The Factory 15:45 Zone 9: The Castle Grounds
#GeometryDash #GD #Platformer[EXTREME DEMON] Whg3 Lv5 by FakeHATETAG | Geometry Dash Platformer 2.2panap2024-08-12 | One of the extreme demons rated during the great pemon rate of 2024. The level is incredibly long with lengthy checkpoints, making it a consistency test. The level is learny, so it may seem nearly impossible in a first practice run. However, after learning and finding startegies, the level becomes less daunting and can easily be split in segments. While it is a recreation, it is slightly buffed from the original with checkpoints removed. I had more fun with this level than I was expecting.
0:00 Beginning 2:04 Long Checkpoint 1 4:36 Maze 1 6:04 Maze 2 7:53 Clusterfugd 8:48 Long Checkpoint 2 12:17 Claustrophobia 14:54 User Coin 16:10 Gold Room 18:53 Maze 3 20:10 Final Checkpoint (hardest) 22:39 Ending
#GeometryDash #GD #Platformer[FAKE TOP 1] Super Temu Guy by UnfunnyPlayer | Geometry Dash Platformer Extremepanap2024-07-24 | Well, this was unexpected, especially so close to my previous verification project. This level has been in open verification since April 27th, 2024, and was projected to be top 1 if verified. How do I feel about that?
Well, this level is super hard, lol. It may not look like it is from the video, but it is brutal. The hitboxes are not forgiving at all--no more RobTop hitboxes here! One spike hitbox is the same size as one block tile, which also leads to situations like having to land at the center of blocks or else you'll clip the spike hitbox. Even though the hitboxes seem unfair at first, they're not bad after getting used to them, and are kind of a nice change of pace. Along with tight timings and unforgiving hitboxes, there are NO CHECKPOINTS in this level, meaning it's perfect execution or bust. The level is split into four areas with different gimmicks in each. Let me break down each area to explain how each one is difficult in their own way.
Area one starts off difficult with needing to land in the center of the block followed by a coyote jump. However, the first jump that causes trouble is the key collect at 0:06. Normally, you must time a coyote jump and stop perfectly in the middle of the block to not bonk your head on the spikes. However, due to the way the camera works, I found a strategy involving scrolling the camera until the left spike is offscreen and just doing the coyote jump while holding left, making this jump way easier. The camera scroll mechanic is used later to make jumps easier/possible, too. The next hard jump is at 0:19, which is the bridge spike jump with a low roof. Like I mentioned before, the big hitboxes make this jump a light tighter than it looks. After that is probably the hardest jump, which is the thwomp jump down the spike tunnel at 0:24. There's a lot that makes this jump hard: you have to speedrun the jump itself since the thwomp goes back up, the jump into the gap is hard itself, you have to stop perfectly to actually go down the gap, and you have to react to the goomba. All these variables make this the hardest jump of the first area. The rest of the area is tricky but gets consistent.
Area two is the hardest area and where most of the level gets its difficulty, mainly due to one section. Starting off at 0:40 is a hard right press while youβre screen wrapping. If you're too early, you bonk on the wall and die because you can't make it to the platform (there's spikes on the top offscreen). If you're too late, you don't reach the platform and die. While this timing is tight, I luckily found a visual cue that makes it more consistent. Afterwards there is some cycle-based jumps, which are hard but get consistent after a while. A notable jump to mention here is at 0:46 where you can't land on the bottom pipe, or you die. The real kicker of this area are the three jumps at 0:54, which are the hardest jumps in the level. The first jump is a late coyote jump off a thwomp. Not only is it a tight jump, but a second thwomp forces you to speedrun it. The dropdown afterwards is a 240fps TWO FRAME TIMING, which is not a timing we've seen in a platformer level yet. Not only that, but you must blindly land in the middle of a block to not die to the spikes on either side. The final jump of the area is another dropdown, but to a moving goomba. You must also be careful not to hold right for too long, or you'll go up to the water and die. The dropdown to the goomba is also another 240fps two frame timing. These three jumps make up the bulk of the level's difficulty, but there is still another minute of gameplay to survive afterwards.
Area three and four are easier than the previous two areas, but still chokeable. Immediately at 1:01 is a quick right hold that's easy to die to if you're not prepared (especially after doing the hardest jumps). Some notable timings include 1:13, 1:23, 1:27, and 1:34. However, another one of the hardest jumps is at 1:43 where you have to gather enough speed and time a right hold while also timing it with the goomba and skewer. I'm just glad I didn't die to this jump because it's very hard, lol. Hope you can control your nerves!
I personally find this harder than Free Solo (the current top 1 rated platformer) and Apricot Tower (#4 on the unrated list) making this a new hardest completion for me. Can't wait for people to say this level is easy after I found all the strategies for them :trol:
0:00 Area 1: Temu Guy's Debut 0:40 Area 2: Underground Area 1:01 Area 3: Tower of Temu 1:47 Area 4: The End Staircase 2:03 Winning
#GeometryDash #GD #Platformer[VERIFIED] Lets All Love Lain by zYuko - Geometry Dash Platformer Extremepanap2024-07-17 | A new level by Yuko has dropped. This time, I had the honors of actually verifying it. Thank you so much Yuko for giving me this oppurtunity.
Unlike her other levels, this one is an autoscroller, or I guess a "kaizo level" we're labeling these types of levels now. The decoration is also incredibly unique and not really seen in a platformer yet. This level two minutes long, and there is no checkpoints or any rests. This level is an endurance test, with long attempts and easily chokeable sections. While at first it might not seem that hard, the long attempts really put your stamina to the test. I balanced it as best as I can, and I had a lot of fun with it. Hope everyone else enjoys it too.
To me, this level is harder than Free Solo and would be top 1 if rated. Good luck to anyone attempting it.
#GeometryDash #GD #Platformer[EXTREME DEMON] Life and Beauty by No ob | Geoemtry Dash Platformer (2.2)panap2024-07-07 | Another unrated extreme demon. It's cube only level with Minecraft decoration and a cool 3D effect. Not a fan of the gameplay since it just feels like it's plopped in there, but cool level.
If rated, it would place inbetween The Abyss and Jetpack Trials.
#GeometryDash #GD #Platformer[EXTREME DEMON] Triials of Coolboy by coolboymoney123 | Geometry Dash Platformer (2.2)panap2024-07-05 | Another unrated extreme demon. This one has pretty unique gameplay and decoration. However, there are a lot of chokepoints that make this unenjoyable, especially in the final checkpoint with janky slope garbage and a very hard final dash orb.
If rated, it would be inbetween The Abyss and Jetpack Trials.
#GeometryDash #GD #PlatformerThe Abyss SEQUEL | Void World by zYuko | Geometry Dash Platformer (2.2)panap2024-06-30 | After 6 months since the release of The Abyss, the sequel is here, and it's way harder. Even though the level is still long with similar gameplay, there are very few checkpoints this time. Every checkpoint is an endurance test now, with you needing to survive multiple minutes before reaching another checkpoint. If rated, this level would likely become the new top 1, being harder than Jetpack Trials and Free Solo.
This level is incredible. The decoration and atmosphere are great, and there are many unique set pieces throughout the level. The songs and sfx also greatly enhance the atmosphere. However, the level isn't the most optimized, so it will lag for a lot of people. The gameplay, while basic, is fun for what it is and fits with the lack of checkpoints. While the lack of checkpoints may dissuade people, it adds a lot of adrenaline that's not present in many other levels. It's also convenient that the first checkpoint is the hardest, meaning you're free to quit out the checkpoint and keep practicing without feeling bad, and aren't punished with 18 hour prison sentences once you do pass the checkpoint (unless you underpractice).
#GeometryDash #GD #Platformer[EXTREME DEMON] HOOKIN UP WITH CUSTI by Custi | Geometry Dash Platformer (2.2)panap2024-06-15 | It looks like this level is annoying and inconsistent, but it's actually the opposite. I had a lot of fun with this level. It took about an hour to learn the level, and another 30 minutes to beat it. While it's a difficult level to learn, it's a pretty fun and satisfying process. There are also very few jumps between each checkpoint, so beating the level isn't so bad after learning it (except the checkpoint 0). Fun level, I recommend.
#GeometryDash #GD #Platformer[EXTREME DEMON] OXIDE by RealMatter | Geometry Dash Platformer (2.2)panap2024-06-09 | Another needle level, and not one I like. This level is a prison sentence, with my run taking 11 hours. Checkpoints 1 is super hard, so once you pass the first checkpoint, you do not want to leave the level until you actually beat it. However, checkpoint 3 is also as hard, so you are stuck in the level for hours and hours until you brute force your way through the checkpoint. It doesn't help that the difficulty is extremely unbalanced, with jumps ranging from "pretty hard" to "omg this is impossible, make it stop". Do not play this level unless you are a top 1 player and can beat this in a couple of hours.
Most accurate representation of a prison sentence.
#GeometryDash #GD #Platformer[EXTREME DEMON] Intervallum by KEaliTgeo | Geometry Dash Platformer (2.2)panap2024-05-31 | Another deathless level. It's shorter than others, but it is still insanely hard (harder than Free Solo). The needle gameplay is also very unique--using (almost) only mini spikes this time. Atmosphere is cool ig. Not much else to say other than it's a fun mini robot level.
#GeometryDash #GD #Platformer[EXTREME BOSSFIGHT DEMON] Kill The Panas by Samamba | Geometry Dash Platformer (2.2)panap2024-05-28 | Another needle level, but this time with a boss. The needle itself isn't that good, but the bosfight is fun once you learn it.
#GeometryDash #GD #Platformer[BEST PLATFORMER EXTREME] Crerro Kaizo II by Crerro | Geometry Dash Platformer (2.2)panap2024-05-25 | This level is a sequel to another extreme (Crerro Kaizo I) I already beat. Like the previous level, Crerro Kaizo II is an autoscroller with a lot of saws you'll have to avoid. However, unlike the last level, this level is a lot more memory based and active than last one, with you needing to be conscious throughout the whole level instead of the last 30 seconds. Even though this level is harder than the last, it is a lot more balance and a lot more fun.
I love this level. It is so fun to learn, and it is so fun to play. The level is also super consistent with only a few minor chokepoints that also become consistent. I like the variation of decoration this time around, and it really helps with splitting the level into sections that you can do and connect runs on. Overall, this level is really fun and I highly recommend if you are good enough.
Definitely rate worthy, and I hope this does get rated (it would also become the hardest rated platformer extreme, being harder than Free Solo and Jetpack Trials).
#GeometryDash #GD #Platformer[EXTREME DEMON] Patio Light by KEaliTgeo | Geometry Dash Platformer (2.2)panap2024-05-05 | Fun needle level. Not much to say except for that it's really hardβaround Free Solo difficulty. Doing this level so I can improve my mini robot skills. The ultimate goal is to beat Ascension Tower (and maybe NULL, idk).
#GeometryDash #GD #Platformer[HARDEST DEATHLESS DEMON] Apricot Tower by whitepoop | Geometry Dash Platformer (2.2)panap2024-05-02 | While this level looks band and doesn't play good in a first practice run, the more you play it, the more fun you have. This level has no checkpoints, meaning you have to do the whole thing in one go. Not just that, but there are many awkward parts and hard chokepoints to end your run. It even uses glitches such as slope boosting, orb boosting, and slope clipping. You think this combination would lead to the most frustrating level of all time, but it works well here because the level is just fun. Once you learn it and get good at it, the level becomes a fun and stressful experience that kept me engaged. The visuals are also super charming. Highly recommend if you're good enough and enjoy deathless/unconventional stuff. Least beginner friendly level of all time. RAWEST level of all time.
If it makes you feel better, the creator also verified it themselves :).
Yes, this is harder than any rated level out right now, including Free Solo, Jetpack Trials, and The Abyss. By a lot.
#GeometryDash #GD #Platformer[FORMER TOP 1] Free Solo by meowmastererer | Geometry Dash Platformer (2.2)panap2024-04-23 | Wow, this level is so good. My expectations weren't high since it was checkpointless and I did not like 22 Trials of Pain, but this level kept me engaged throughout the entire grind. Minus some chokepoints, the gameplay is varied and super fun, and the balancing makes it both stressful and engaging. Great level, everyone skilled enough should go for it.
For difficulty, I think this is the hardest rated extreme platformer, making it top 1. My current top 5 rated would be:
1. Free Solo 2. Jetpack Trials 3. The Abyss 4. HYPER GRAVITRON 5. 22 Trials of Pain.
And just like that, I am back to having every rated platformer beaten and having max moons!
#GeometryDash #GD #Platformer[EXTREME DEMON] Jetpack Trials by Eefy77 | Geometry Dash Platformer 2.2panap2024-04-20 | Very hard ship level. Harder than The Abyss imo.
#GeometryDash #GD #Platformer[EXTREME DEMON] HYPER GRAVITRON by exsii | Geometry Dash Platformer 2.2panap2024-04-19 | This level isn't fun. Huge hitboxes that always rotate, patterns that come out at random, and bad transitions between patterns. Playing this level is 15 minutes of learning the patterns followed by 5 hours of hoping you get good enough rng to not have the worst patterns back to back.
#GeometryDash #GD #Platformer[EXTREME DEMON] Crerro Kaizo I by Crerro | Geometry Dash Platformer 2.2panap2024-04-14 | It may not look like it, but this level is super hard (way harder than The Abyss). This level is like 22 Trials of Pain where there are no checkpoints and it get's harder as it goes on. All the spinning flowers in the air have hitboxes, and there is little room for error, especially at the end. The second to last jump is nearly a frame perfect, which is something you're gonna dread when it's 2 and a half minutes into the level. Probably not rate worthy, idk.
#GeometryDash #GD #Platformer[EXTREME DEMON] Forgotten Veil by Ultramouk | Geometry Dash Platformer 2.2panap2024-04-11 | Another extreme demon based on the 2010 flash game "Everybody Edits." Really fun level, and probably the best platformer extreme out right now. It's harder than The Abyss, too, so it would be a good new rated top 1. I wouldn't mind more momentum-based levels like this; it's a good break from all the robot precision levels (however, let's make original levels instead of more remakes, that'd be cool).
Warning: this level is laggy ββββββββββββββββββ π STATSπ
#GeometryDash #GD #Platformer[TOP 2] Endless Pain by Schlog | Geometry Dash Platformer Extremepanap2024-04-07 | An extreme demon based on the 2010 flash game βEverybody Editsβ. A very hard level, and my new hardest (for reference, this is 20 spots above βThe Abyssβ on Kugelβs platformer list).
#GeometryDash #GD #PlatformerThe Citadel by me | Geometry Dash 2.2 Platformer Demonpanap2023-12-29 | This has been sent 10 times, and it hasnβt been rated yet ;-;
My first 2.2 level, and my first time decorating a level! The coins were done off camera, sorry (theyβre not that hard).
ID: 98079787
#geometrydash #gd #platformerI Made My FIRST JToH Tower | Tower of BIG BIG BIG BIGpanap2023-10-01 | Started all the way back in March and after 6 months of effort, I finished my first ever JToH tower. There were definitely some bumps and craters in the road, but I am overall very proud of how this turned out. Will it ever pass? Idk, I havenβt really played many modern JToH towers. Did I enjoy making this? Absolutely, and I even enjoy playing my own gameplay (so ha!). Will I make another? Idk, its time consuming.
Before you ask, no there isnβt studio on mobile. Yes, I made this on PC.
0:00 Intro 0:08 Floor 1 2:23 Floor 2 4:41 Floor 3 7:19 Floor 4 9:41 Floor 5 12:36 Floor 6 15:21 Big Shortcut 17:00 Floor 7 21:54 Big Softlock 28:39 Floor 8 32:30 Big Dropper 33:56 Floor 9 Inside 35:48 Floor 9 Big Outside 41:01 Hall of Big 42:48 Floor 10
#Roblox #JToH #ObbySteeple of Gears Locked Up Because Its Cold (SoGLUBIC) | JToH Mobile - April Fools 2023 Eventpanap2023-04-03 | The April Fools 2023 event has released, and with it came another soul crushing. This time, however, the tower is actually hard, but I needed to beat it if I still wanted to have every insane completed again. At least this time, I beat the sc while the event was still going on.
#Roblox #JToH #ObbiesAll 10 Terrifying Towers Raid in JToH (I Did ToOLC)panap2023-01-07 | The first major raid Iβve been apart in, so Iβm glad I didnβt mess it up. Waiting next to the winpad for five hours may have not been what I expected, but we had a lot of funny moments in the vc. Thanks quinndamighty (aka ObbiesAreVeryHard) for letting me use their audio for the vc since mine corrupted. Thanks to wbv for inviting me to join this raid.
#roblox #jtoh #obbyHow to beat SoPN on mobilepanap2022-06-10 | smh, good one devs
#JToH #SoPN #RobloxTower of Icy Blizzards: Hard Mode COMPLETE (First Victor) | JToH Mobilepanap2022-03-21 | Cool I guess
After grinding for 3 days, Iβve become the first victor of ToIB: hard mode. It was very fun, and the most stress Iβve had on a tower yet. The nerfs really made this tower so much better.
#Roblox #Jtoh #obbyTower of Externalizing Insanity (ToEI) | JToH Mobilepanap2022-02-27 | After six months of it being ToBK, I've finally beaten a new hardest. This is also my first terrifying and my 200th tower (neither of these were planned lol). I plan on doing ToMM next once zone 6 releases (ToIM sucks). I'm also getting consistent at ToGF, so maybe that's a possibility.
Tower is cool I guess. Very frustrating. Epic music. Good job Crim π.
16th sc I think
βββββββββββββββββββ π STATS OR SMTHπ
Time Taken: a month idk (it was on and off) Hardest Floor: 9 Easiest Floor: 7 Personal Difficulty: bottom terrifying