Zig⚡Blender⚡Traction Point - gamedev Live! - #9 @MadrigalGames
Zig⚡Blender⚡Traction Point - gamedev Live! - #9  @MadrigalGames
Uploaded April 2024 | Updated September 2026, 1 week ago
More Traction Point development. This time we'll polish up the environment we started decorating in the last stream, in an effort to lock down the art style for the game soon. Come say hi!

#indiedev #gamedev #ziglang #blender
Zig⚡Blender⚡Traction Point - gamedev Live! - #9More work on the new vehicle⚡C++/C#/Zig GameDev Live #67Rendering with NVRHILets make game assets! - Live on streamGamedev Live⚡Level Design⚡Zig⚡BlenderHow is Zig working out after 3 years and 100k lines of game code?byProd Tutorial - Part 4: Event Properties & Asset Managementtransmission006Porting my renderer to Vulkan - Part 12 of 12 - The hard work paid offModeling the truck⚡C++/C#/Zig GameDev Live #73Introducing Timbre - My new game audio systemTraction Point gamedev Live #34⚡Custom Engine, Zig, C++, Blender
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Zig⚡Blender⚡Traction Point - gamedev Live! - #9

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