Traction Point gamedev Live #34⚡Custom Engine, Zig, C++, Blender @MadrigalGames
Traction Point gamedev Live #34⚡Custom Engine, Zig, C++, Blender  @MadrigalGames
Uploaded October 2024 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle action puzzle game using a self-made engine and tools.

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d
Traction Point gamedev Live #34⚡Custom Engine, Zig, C++, BlenderPorting my renderer to Vulkan - Part 2 of N - The foundationPorting my renderer to Vulkan - Part 11 of N - Queues and command bufferstransmission013 - fun with bitpacking in zigWrapping up the D3D12 work⚡C++/C#/Zig Gamedev Livetransmission003C++/C#/Zig GameDev Live #60⚡Background terrain sculptingLets make some noise!Checking out the Box3D physics enginetransmission010Creating a custom editor tool⚡C++/C#/Zig Game Engine Dev LivePerfect Run in the Jailbreak game prototype
Madrigal Games |

Traction Point gamedev Live #34⚡Custom Engine, Zig, C++, Blender

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