Introducing Timbre - My new game audio system @MadrigalGames
Introducing Timbre - My new game audio system  @MadrigalGames
Uploaded April 2023 | Updated September 2026, 1 week ago
In this video we introduce Timbre, Madrigal's new node-based game audio system and authoring tool. Read more in the development blog at madrigalgames.com
Introducing Timbre - My new game audio systemTraction Point gamedev Live #34⚡Custom Engine, Zig, C++, BlenderPorting my renderer to Vulkan - Part 2 of N - The foundationPorting my renderer to Vulkan - Part 11 of N - Queues and command bufferstransmission013 - fun with bitpacking in zigWrapping up the D3D12 work⚡C++/C#/Zig Gamedev Livetransmission003C++/C#/Zig GameDev Live #60⚡Background terrain sculptingLets make some noise!Checking out the Box3D physics enginetransmission010Creating a custom editor tool⚡C++/C#/Zig Game Engine Dev Live
Madrigal Games |

Introducing Timbre - My new game audio system

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER