Uploaded March 2019 | Updated September 2026, 1 day ago
Downloaded some HD video somebody created sometime ago.
Ran it partly through machine learning picture enhancer...
Editied some Frames by hand...
Stitched it together with OoT 3D Commercial...
Ran it through frame interpolation software...
aaaand voilà result ist this.
The Legend of Zelda Ocarina of Time Commercial originally from1998 enhanced to 4k 60fps.
This was just a 2hour in between fun project so dont ask me why I did this.
Original commercial and all content of this video belong to Nintendo.
!!!SPECIAL THANKS TO MY PATRONS!!!
- LiquideBleu
- Malte Dittmann
- Mathis Siebert
- Masana Pawlan
- NekoPolygon
- Masterpiece Robot Theater
Downloaded some HD video somebody created sometime ago.
Ran it partly through machine learning picture enhancer...
Editied some Frames by hand...
Stitched it together with OoT 3D Commercial...
Ran it through frame interpolation software...
aaaand voilà result ist this.
The Legend of Zelda Ocarina of Time Commercial originally from1998 enhanced to 4k 60fps.
This was just a 2hour in between fun project so dont ask me why I did this.
Original commercial and all content of this video belong to Nintendo.
!!!SPECIAL THANKS TO MY PATRONS!!!
- LiquideBleu
- Malte Dittmann
- Mathis Siebert
- Masana Pawlan
- NekoPolygon
- Masterpiece Robot Theater








![Fastest Cloth Simulation Workflow UE4[4.16] Unreal Engine NvCloth solver
It has never been so easy to create Cloth Simulation in Unreal Engine 4.
So I had to showcase the workflow :D
What better model to use than Zelda
DOWNLOAD LINK to techdemo (bonecloth):
https://goo.gl/eDM147
Video demonstration of Zelda Level:
https://www.youtube.com/watch?v=a9lHF-iyGlQ&t
Sorry for Video Quality BTW...dont know whats wrong.
Zelda Model by MoogleOutfitters
Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt
All donation money flows into better software, equipement and assets. Fastest Cloth Simulation Workflow UE4[4.16] Unreal Engine NvCloth solver](https://i.ytimg.com/vi/OO8v-yzeuBo/mqdefault.jpg)

![Zelda Speed modeling Ocarina of Time Hoverboots Blender to Unreal Engine 4 [UE4]
This is my first try modeling something more complex.
The Hoverboots from the famous classic N64 game The Legend of Zelda - Ocarina of Time
I know it might look cheap but for a semi noob Blender user like me the result was a big success even though the textures are still missing.
Its still WIP so I might add textures and gamplay to this item :D
Next time I might model the Mastersword or maybe some Breath of the Wild architecture :O
Special thanks to RebeccaETripp for providing the nice music used in that video.
Check out her channel if you liked the songs :D
https://www.youtube.com/user/RebeccaETripp
Take this video as entertainment to bridge the time until Nintendo releases the new epic Zelda Breath of the Wild :D
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I DONT get any support or sponsoring by Nintendo!
All Zelda Art in this is Trademark of Nintendo
Want to make a donation?
https://www.paypal.me/marvelmasteryt
All donation money flows into better software, equipement and assets. Zelda Speed modeling Ocarina of Time Hoverboots Blender to Unreal Engine 4 [UE4]](https://i.ytimg.com/vi/OvXROs6H-h4/mqdefault.jpg)