Uploaded September 2026 | Updated September 2026, 2 days ago
THE LAST UE5 OCARINA OF TIME REMAKE?
Back in 2016 I started remaking The Legend of Zelda Ocarina of Time because it deserverd modern graphics
Because of reasons I was never able to finish and release it.
Today I at least want to show you what i got.
I consider this the last Zelda Ocarina of Time Remake in Unreal Engine because NINTENDO announced an official remake in 2026
If you find bugs you can keep them
Special thanks to my Patrons for supporting me, to NINTENDO for creating Zelda, to NVIDIA for creating DLSS and to the people who made other remakes in Unreal Engine.
They kept me inspired over the past years.
Time stamps:
0:00 Introduction
0:34 Kakariko Graveyard
3:29 Shadow Temple
7:21 Pot Room
9:32 Hyrule Market
12:34 Zelda Courtyard
14:52 Zora River
19:36 Tower of the Gods
21:39 Unknown Ruins
23:39 A Zora Dream
24:56 Lake Hylia
28:26 Lake Hylia Laboratory
29:28 Lake Hylia & Outro
Don't forget to like, comment, and subscribe for more exciting showcases.
discord.gg/94tfRKDG9w
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donations go directly toward better software, equipment, assets, and cloud storage.
_______________________________________
Music:
RebeccaEtrip:
Breath of the Wild Zora Meditation
Zelda's Lullaby
The Marcus Hedges Trend Orchestra:
House Theme Orchestrated
Temple of Time
Potion Shop
ZREO:
Middle Boss Battle
The Noble Demon:
Hyrule Field
Shadow Temple
Models
Wooden Bridge: Mehdi Shahsavan (sketchfab.com/ahmagh2e)
Dampe Model: Capa
Lake Lab Doc: Capa
THE LAST UE5 OCARINA OF TIME REMAKE?
Back in 2016 I started remaking The Legend of Zelda Ocarina of Time because it deserverd modern graphics
Because of reasons I was never able to finish and release it.
Today I at least want to show you what i got.
I consider this the last Zelda Ocarina of Time Remake in Unreal Engine because NINTENDO announced an official remake in 2026
If you find bugs you can keep them
Special thanks to my Patrons for supporting me, to NINTENDO for creating Zelda, to NVIDIA for creating DLSS and to the people who made other remakes in Unreal Engine.
They kept me inspired over the past years.
Time stamps:
0:00 Introduction
0:34 Kakariko Graveyard
3:29 Shadow Temple
7:21 Pot Room
9:32 Hyrule Market
12:34 Zelda Courtyard
14:52 Zora River
19:36 Tower of the Gods
21:39 Unknown Ruins
23:39 A Zora Dream
24:56 Lake Hylia
28:26 Lake Hylia Laboratory
29:28 Lake Hylia & Outro
Don't forget to like, comment, and subscribe for more exciting showcases.
discord.gg/94tfRKDG9w
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donations go directly toward better software, equipment, assets, and cloud storage.
_______________________________________
Music:
RebeccaEtrip:
Breath of the Wild Zora Meditation
Zelda's Lullaby
The Marcus Hedges Trend Orchestra:
House Theme Orchestrated
Temple of Time
Potion Shop
ZREO:
Middle Boss Battle
The Noble Demon:
Hyrule Field
Shadow Temple
Models
Wooden Bridge: Mehdi Shahsavan (sketchfab.com/ahmagh2e)
Dampe Model: Capa
Lake Lab Doc: Capa

![Fastest Cloth Simulation Workflow UE4[4.16] Unreal Engine NvCloth solver
It has never been so easy to create Cloth Simulation in Unreal Engine 4.
So I had to showcase the workflow :D
What better model to use than Zelda
DOWNLOAD LINK to techdemo (bonecloth):
https://goo.gl/eDM147
Video demonstration of Zelda Level:
https://www.youtube.com/watch?v=a9lHF-iyGlQ&t
Sorry for Video Quality BTW...dont know whats wrong.
Zelda Model by MoogleOutfitters
Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt
All donation money flows into better software, equipement and assets. Fastest Cloth Simulation Workflow UE4[4.16] Unreal Engine NvCloth solver](https://i.ytimg.com/vi/OO8v-yzeuBo/mqdefault.jpg)

![Zelda Speed modeling Ocarina of Time Hoverboots Blender to Unreal Engine 4 [UE4]
This is my first try modeling something more complex.
The Hoverboots from the famous classic N64 game The Legend of Zelda - Ocarina of Time
I know it might look cheap but for a semi noob Blender user like me the result was a big success even though the textures are still missing.
Its still WIP so I might add textures and gamplay to this item :D
Next time I might model the Mastersword or maybe some Breath of the Wild architecture :O
Special thanks to RebeccaETripp for providing the nice music used in that video.
Check out her channel if you liked the songs :D
https://www.youtube.com/user/RebeccaETripp
Take this video as entertainment to bridge the time until Nintendo releases the new epic Zelda Breath of the Wild :D
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I DONT get any support or sponsoring by Nintendo!
All Zelda Art in this is Trademark of Nintendo
Want to make a donation?
https://www.paypal.me/marvelmasteryt
All donation money flows into better software, equipement and assets. Zelda Speed modeling Ocarina of Time Hoverboots Blender to Unreal Engine 4 [UE4]](https://i.ytimg.com/vi/OvXROs6H-h4/mqdefault.jpg)



![Zelda Breath of the Wild speed modeling Blender to UE4 Wooden Shield[BotW]]
I am still too impatient, so...to again bridge the time untile BotW release I continued practicing Blender skills on Zelda - Breath of the Wild assets.
This time with textures ready for ingame use :D
For Download I repainted the texture to avoid content right issues :D
In case anybody has made BotW Link yet and is willing to share the model I could intergrate it playable to UE4....just in case.
Next step for me is trying to rebuild Link BotW but this is gonna be hard.
But in case I manage to do it he will be playable in UE4 :D
Now available for free download on sketchfab
https://skfb.ly/VGrT
Nice music medley by RebeccaETripp
https://www.youtube.com/user/RebeccaETripp
Visit her channel if you liked the Music in this video ;)
PC SPECS
-CPU: i7-4770
-GPU: 2x Asus GTX 970 Direct CU Mini
-MB: Gigabyte GA-Z87X-D3H
-Ram: 16GB 2x 8192MB HyperX Savage RED DDR3-1600
-PSU: Corsair VS550 Watts
-Case: Antec 1200
-Keyboard: Logitec Access
-Mouse: Logitec MX 518
-DrawTablet: by ALDI
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Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt
I dont get any sponsoring or support from Nintendo.
All basic Zelda Art and the Shield Texture belongs to Nintendo Zelda Breath of the Wild speed modeling Blender to UE4 Wooden Shield[BotW]]](https://i.ytimg.com/vi/QMVsUO8Emr0/mqdefault.jpg)


