Zelda Speed modeling Ocarina of Time Hoverboots Blender to Unreal Engine 4 [UE4] @MarvelMaster
Zelda Speed modeling Ocarina of Time Hoverboots Blender to Unreal Engine 4 [UE4]  @MarvelMaster
Uploaded September 2016 | Updated September 2026, 23 hours ago
This is my first try modeling something more complex.
The Hoverboots from the famous classic N64 game "The Legend of Zelda - Ocarina of Time"
I know it might look cheap but for a semi noob Blender user like me the result was a big success even though the textures are still missing.
Its still WIP so I might add textures and gamplay to this item :D
Next time I might model the Mastersword or maybe some Breath of the Wild architecture :O

Special thanks to RebeccaETripp for providing the nice music used in that video.
Check out her channel if you liked the songs :D
youtube.com/user/RebeccaETripp

Take this video as entertainment to bridge the time until Nintendo releases the new epic Zelda Breath of the Wild :D

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I DONT get any support or sponsoring by Nintendo!
All Zelda Art in this is Trademark of Nintendo


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Zelda Speed modeling Ocarina of Time Hoverboots Blender to Unreal Engine 4 [UE4]

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