Uploaded January 2010 | Updated September 2026, 32 minutes ago
This is a hack I did in ASM, not C. Spawning of the other three links was done by replacing the routine that spawned navi with one that spawned three more links. Splitting up the controls was done by modifying the routine within link that reads the controls. Unlike cen's original hack, this works in the space already alloted for link's code, thus the only difference is within link's actor. I am not planning on continuing this though, because I prefer my other multiplayer hack over this.
spinout182.com/4player
spinout182.com/ppf/4player.ppf
This is a hack I did in ASM, not C. Spawning of the other three links was done by replacing the routine that spawned navi with one that spawned three more links. Splitting up the controls was done by modifying the routine within link that reads the controls. Unlike cen's original hack, this works in the space already alloted for link's code, thus the only difference is within link's actor. I am not planning on continuing this though, because I prefer my other multiplayer hack over this.
spinout182.com/4player
spinout182.com/ppf/4player.ppf




![Re: I beat the Running Man (proof inside)
UPDATE: RustySporks does not seem to want it as a video response. Oh well. Video can be found here:
http://www.youtube.com/watch?v=XiCtAUrZbUk
I have come to the conclusion RustySporks is doing a text edit. If you still dont believe me, learn MIPS assembly and find me the routine within the games code that counts days. It does not exist.
Notes:
Zelda no Densetsu - Toki no Ocarina (J) [!].z64 is one byte different (country code) from the US 1.0 version of OoT.
I tried the MQ Debuggers ROM as well - no results.
Also, props to youtube for adding ogv support! Re: I beat the Running Man (proof inside)](https://i.ytimg.com/vi/dQnx2qDrB78/mqdefault.jpg)





