Zelda 64: Map Scripts @spinout182
Zelda 64: Map Scripts  @spinout182
Uploaded August 2011 | Updated September 2026, 3 hours ago
An extension of Zelda 64's map format to give maps the ability to have their own functions. Written with the intention of assisting with animated or changing textures, as demonstrated in this video.

bitbucket.org/ottehr/z64-tex-ext
Zelda 64: Map ScriptsZelda 64: Compressing the Debug ROMZelda OoT: Play as anything you can ZTarget! (Assembly GS code hack)Zelda OoT: Play as KafeiRe: I beat the Running Man (proof inside)Zelda OoT: Teleport Arrow (Assembly GS code hack)Re: Multiplayer Ocarina of Time (Test 1)Zelda 64: Memory editorz64anim: Win32, HUD display, more viewer controlsZelda OoT: Play as FD LinkZelda 64: DisassemblerZelda OoT: New Actors: Variables
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Zelda 64: Map Scripts

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