Uploaded August 2011 | Updated September 2026, 3 hours ago
An extension of Zelda 64's map format to give maps the ability to have their own functions. Written with the intention of assisting with animated or changing textures, as demonstrated in this video.
bitbucket.org/ottehr/z64-tex-ext
An extension of Zelda 64's map format to give maps the ability to have their own functions. Written with the intention of assisting with animated or changing textures, as demonstrated in this video.
bitbucket.org/ottehr/z64-tex-ext



![Re: I beat the Running Man (proof inside)
UPDATE: RustySporks does not seem to want it as a video response. Oh well. Video can be found here:
http://www.youtube.com/watch?v=XiCtAUrZbUk
I have come to the conclusion RustySporks is doing a text edit. If you still dont believe me, learn MIPS assembly and find me the routine within the games code that counts days. It does not exist.
Notes:
Zelda no Densetsu - Toki no Ocarina (J) [!].z64 is one byte different (country code) from the US 1.0 version of OoT.
I tried the MQ Debuggers ROM as well - no results.
Also, props to youtube for adding ogv support! Re: I beat the Running Man (proof inside)](https://i.ytimg.com/vi/dQnx2qDrB78/mqdefault.jpg)






