Uploaded September 2010 | Updated September 2026, 9 hours ago
I did a similar hack to ZZT32's Yaz0 to LZO/RC4 hack, except not quite. Unlike his hack, I did not change the format compressed files are stored. My code is more naturally in the game - it's part of the 'boot' file. It still supports Yaz0, but it also supports LZO. Implementing this hack on other game versions would be rather simple, and for games like MM, it would make hacking them loads easier.
spinout182.com/?a=z&p=zfsnew
Windows package (patch+compressor):
spinout182.com/ar/z-filenew-windows.zip
I did a similar hack to ZZT32's Yaz0 to LZO/RC4 hack, except not quite. Unlike his hack, I did not change the format compressed files are stored. My code is more naturally in the game - it's part of the 'boot' file. It still supports Yaz0, but it also supports LZO. Implementing this hack on other game versions would be rather simple, and for games like MM, it would make hacking them loads easier.
spinout182.com/?a=z&p=zfsnew
Windows package (patch+compressor):
spinout182.com/ar/z-filenew-windows.zip


![Re: I beat the Running Man (proof inside)
UPDATE: RustySporks does not seem to want it as a video response. Oh well. Video can be found here:
http://www.youtube.com/watch?v=XiCtAUrZbUk
I have come to the conclusion RustySporks is doing a text edit. If you still dont believe me, learn MIPS assembly and find me the routine within the games code that counts days. It does not exist.
Notes:
Zelda no Densetsu - Toki no Ocarina (J) [!].z64 is one byte different (country code) from the US 1.0 version of OoT.
I tried the MQ Debuggers ROM as well - no results.
Also, props to youtube for adding ogv support! Re: I beat the Running Man (proof inside)](https://i.ytimg.com/vi/dQnx2qDrB78/mqdefault.jpg)







