Z80 Lesson MaxTile5 - Cache Driver @ChibiAkumas
Z80 Lesson MaxTile5 - Cache Driver  @ChibiAkumas
Uploaded August 2025 | Updated September 2026, 3 weeks ago
The Cache driver calculates all the tile draws required, and stores them in 3 caches. This allows the delays during drawing to be reduced, meaning less flicker during redraw, it also means we can time the draw of the caches to the raster beam.

As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...
chibiakumas.com/z80/maxtile.php#LessonMaxTile5

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Z80 Lesson MaxTile5 - Cache DriverZ80 Lesson S27 - Sprite clipping on the Elan Enterprise (Part 2/2) - Stack misuseStreetFighter Parody programming Lesson CF4 - Drawing routinesZ80 Lesson P90 - Interrupt Driven Music on the Sam Coupe (ChibiTracks) with IM2Z80 Lesson MaxTile4 - DirectDriver and ExpandersInterrupt Driven Music on the Gameboy / GBC - Z80 Lesson P8968000 Lesson MaxTile4 - DirectDriver and Expanders6309 Lesson 2 - Shifts, Compares and logical opsSH2 Lesson S2 - Sprite movement on the 32xSound on the SAM Coupe - Z80 ASM Lesson P74 (ChibiSound PRO)Lesson S31 - Sprite clipping on the Spectrum Next (Part 2/2)The ChibiTracks main play routine - 68000 ASM Lesson CT3
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Z80 Lesson MaxTile5 - Cache Driver

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