Interrupt Driven Music on the Gameboy / GBC - Z80 Lesson P89 @ChibiAkumas
Interrupt Driven Music on the Gameboy / GBC - Z80 Lesson P89  @ChibiAkumas
Uploaded March 2025 | Updated September 2026, 3 weeks ago
Let's write an interrupt handler for the Gameboy, and use it to play music with ChibiTracks!

As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...
chibiakumas.com/z80/platform9.php#LessonP89

My Books cover most ASM languages and are available on Amazon stores worldwide! Now in B4 size Hardback and Large A4 size (Paperback only)!
Check them out here: amzn.to/3hgETuM
My 1st book covers ASM programming on Z80, 6502, 68000, 8086 and ARM
My 2nd book book covers ARM Thumb, 65816, 6809, PDP-11 and Risc-V CPUs

The Large print versions can be a little hard to find... the links are here:
Vol 1 A4: amzn.to/3T8WzFG
Vol 2 A4: amzn.to/3WC9jaM

If you like my content, and want to see more in the future, please support me on patreon:
patreon.com/akuyou

My Assembly tutorials cover a wide range of CPU's and Systems, see them all here:
assemblytutorial.com
Interrupt Driven Music on the Gameboy / GBC - Z80 Lesson P8968000 Lesson MaxTile4 - DirectDriver and Expanders6309 Lesson 2 - Shifts, Compares and logical opsSH2 Lesson S2 - Sprite movement on the 32xSound on the SAM Coupe - Z80 ASM Lesson P74 (ChibiSound PRO)Lesson S31 - Sprite clipping on the Spectrum Next (Part 2/2)The ChibiTracks main play routine - 68000 ASM Lesson CT3Z80 ASM Lesson S34 - Bitmap clipping on the SMS/GG via the tilemapInterrupt Driven Music on the Amiga (ChibiTracks) - 68000 Lesson P59Lesson P58 - Multiplatform Software tilemap on the PC EngineLesson S2 - Dumping Registers and memory with the IBM370Z80 Lesson P98 - MaxTile software tilemap on the Spectrum NEXT - 4 color tiles
ChibiAkumas |

Interrupt Driven Music on the Gameboy / GBC - Z80 Lesson P89

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER