Lesson P58 - Multiplatform Software tilemap on the PC Engine @ChibiAkumas
Lesson P58 - Multiplatform Software tilemap on the PC Engine  @ChibiAkumas
Uploaded October 2024 | Updated September 2026, 3 weeks ago
We've written a minimal multiplatform Tile/Sprite routine in the Mintile series, Now, lets take a look at the platform specific code to quickly draw tiles to the screen on the PC Engine .

As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...
chibiakumas.com/6502/platform6.php#LessonP58

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Lesson P58 - Multiplatform Software tilemap on the PC EngineLesson S2 - Dumping Registers and memory with the IBM370Z80 Lesson P98 - MaxTile software tilemap on the Spectrum NEXT - 4 color tilesChibiVM Lesson 1 - Getting started with the ChibiVMZ80 Mintile Sprites - Lesson MinTile2Lesson P47 - Multiplatform Software tilemap on the Sinclair QL (Mintile)Lesson P49 - Multiplatform tilemap on the Genesis (Mintile) with Hardware spritesZ80 Lesson P99 - MaxTile software tilemap on the Master System using the Tilemap68000 Lesson P58 - Interrupt Driven Music on the Atari ST (ChibiTracks)68000  MaxTile1 - The Minimal Test 1Sound on the Gameboy - Z80 Lesson P73 (ChibiSound Pro)Bitmap clipping on the GB/GBC via Hardware sprites - Lesson S37
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Lesson P58 - Multiplatform Software tilemap on the PC Engine

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