Z80 Mintile Sprites - Lesson MinTile2 @ChibiAkumas
Z80 Mintile Sprites - Lesson MinTile2  @ChibiAkumas
Uploaded December 2023 | Updated September 2026, 3 weeks ago
As mentioned, Mintile can use small tilemaps to simulate sprites. However before we can draw a tile sprite, we need to handle cropping, and maybe flipping

As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...
chibiakumas.com/z80/mintile.php#LessonMinTile2

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Z80 Mintile Sprites - Lesson MinTile2Lesson P47 - Multiplatform Software tilemap on the Sinclair QL (Mintile)Lesson P49 - Multiplatform tilemap on the Genesis (Mintile) with Hardware spritesZ80 Lesson P99 - MaxTile software tilemap on the Master System using the Tilemap68000 Lesson P58 - Interrupt Driven Music on the Atari ST (ChibiTracks)68000  MaxTile1 - The Minimal Test 1Sound on the Gameboy - Z80 Lesson P73 (ChibiSound Pro)Bitmap clipping on the GB/GBC via Hardware sprites - Lesson S376502 Lesson MaxTile3 - Maxtile main code6502 Lesson MaxTile5 - Cache DriverLesson P69 - ChibiSound PRO on the CPC, MSX and Spectrum (128 - AY)Tiles & Interrupts on the MSX2 Lesson CF13 (ChibiFighter)
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Z80 Mintile Sprites - Lesson MinTile2

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