SH2 Lesson S2 - Sprite movement on the 32x @ChibiAkumas
SH2 Lesson S2 - Sprite movement on the 32x  @ChibiAkumas
Uploaded October 2024 | Updated September 2026, 3 weeks ago
In this lesson we'll create a minimal example on the 32x. We'll create a cartridge file we can run on our emulator, which shows a bitmap sprite we can move around the sprite with the joypad

As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...
chibialiens.com/sh2/simplesamples.php#LessonS2

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SH2 Lesson S2 - Sprite movement on the 32xSound on the SAM Coupe - Z80 ASM Lesson P74 (ChibiSound PRO)Lesson S31 - Sprite clipping on the Spectrum Next (Part 2/2)The ChibiTracks main play routine - 68000 ASM Lesson CT3Z80 ASM Lesson S34 - Bitmap clipping on the SMS/GG via the tilemapInterrupt Driven Music on the Amiga (ChibiTracks) - 68000 Lesson P59Lesson P58 - Multiplatform Software tilemap on the PC EngineLesson S2 - Dumping Registers and memory with the IBM370Z80 Lesson P98 - MaxTile software tilemap on the Spectrum NEXT - 4 color tilesChibiVM Lesson 1 - Getting started with the ChibiVMZ80 Mintile Sprites - Lesson MinTile2Lesson P47 - Multiplatform Software tilemap on the Sinclair QL (Mintile)
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SH2 Lesson S2 - Sprite movement on the 32x

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