Uploaded December 2013 | Updated September 2026, 1 week ago
This is not an official TAS im working at. It's just a Little test to see how a TAS of this game would look like. Any comments?
This is not an official TAS im working at. It's just a Little test to see how a TAS of this game would look like. Any comments?

![[TAS] PSX Castlevania: Symphony of the Night all relics & bosses by ForgoneMoose in 36:58.32
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/2661M.html
Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here.
Not satisfied with just going on a death spree to Dracula, Alucard decides to steal every single one of his fathers heirlooms, while also killing his prized collection of monsters. Luckily he has the handy ability of phasing through walls whenever he needs to.
A run that beats the game through save data corruption is available here, along with one that avoids data corruption. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run. We also have a run of the Saturn version using Maria. We even have a run where Alucard avoids killing everything except Dracula. [TAS] PSX Castlevania: Symphony of the Night all relics & bosses by ForgoneMoose in 36:58.32](https://i.ytimg.com/vi/od5Fjk67m54/mqdefault.jpg)
![[TAS] GBA Metroid Fusion 100% by BioSpark in 1:35:19.3
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/3655S.html
After a major surgery, Samuss Power Suit has been reduced in appearance. To compensate, she decides to arm herself to the teeth with 250 missiles and more power bombs than she really needs. Its her favorite thing to do when sequence breaking isnt as feasible.
BioSpark collects all 100 capacity increasing items for Samuss health, missiles and power bombs. The abilities recovered from the Core-X are not part of this number.
Like in previous Metroid Fusion TASes, lowest in-game time is top priority, sacrificing some minor tricks that save real-time but would have made in-game time slightly higher. In-game completion time is 55:28, 48 in-game seconds faster than the previous run. The real-time improvement is 30.23 seconds. It appears smaller due to 1 in-game second actually being 1.06 real-time seconds in this game. [TAS] GBA Metroid Fusion 100% by BioSpark in 1:35:19.3](https://i.ytimg.com/vi/oggCE2grlWs/mqdefault.jpg)



![[No Cutscenes] Tweaked Mega Man X6 Max Dash Speed AIA and CMD, Any% [TAS] by Rolanmen1
This is my second Tweaked Megaman X6 TAS, the original game is altered to have the maximum dash speed that you can set on the Tweaker v2.5, additionally, the ability to use Armor parts individually and be able to cancel the Mach Dash. Credits to acediez and everyone else who contributed into making this software.
Same video but with commentary and cutscenes:
https://youtu.be/zrVhLcFK7mE
TWEAKS PERFORMED
General Tweaks
Activate incomplete armors = Checked
Player Mechanics
Dash Speed (Ground/Air) #1
Normal = 600000
Hyper Dash (Added) = 160000
Dash Speed (Ground/Air) #2
Normal = 600000
Hyper Dash (Added) = 160000
Mach Dash (Blade Armor)
Execution/Cancelling = Press/Back
HOW TO REPRODUCE THIS TAS
1. Find and Download online the Mega Man X6 (USA) (v1.1) ISO
2. Download the Megaman X6 Tweaks Patcher: http://www.romhacking.net/utilities/1414/
3. Download the corresponding Tweaks Profile: https://1drv.ms/u/s!Am2T2-WtQkySi_Zg0JGJGLVqccnRaw?e=6LxcAh
4. Open the Megaman X6 Tweaks Patcher, load the profile and load the BIN file of the ISO and click Patch.
5. Download and install the BizHawk Prereqs v2.0: https://github.com/TASVideos/BizHawk-Prereqs/releases
6. Download BizHawk v2.4: http://tasvideos.org/Bizhawk/ReleaseHistory.html#Bizhawk24
7. Download the BizHawk movie file: https://1drv.ms/u/s!Am2T2-WtQkySi_ZheaCl_8HEgrYHUA?e=Fxc5u5
8. Open BizHawk, load the Tweaked Megaman X6 CUE file, and then load the movie file. [No Cutscenes] Tweaked Mega Man X6 Max Dash Speed AIA and CMD, Any% [TAS] by Rolanmen1](https://i.ytimg.com/vi/pKu2FUfTsNQ/mqdefault.jpg)


![[TAS] SNES Mega Man & Bass Bass by sparky in 28:08.23
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/1742M.html
Rockman & Forte (ロックマン&フォルテ), known as Mega Man & Bass in the western world, used to be the last game chronologically released for the original Rockman/Megaman series, until Rockman & Forte Mirai kara no Chōsensha (ロックマン&フォルテ 未来からの挑戦者) was released on the WonderSwan handheld system.
This game bears a striking resemblance to Mega Man 8, not only in style, but in excessive graphic detail. Similarly to Mega Man X4, the player has the option to choose one of two characters to play through. In this run, Forte is chosen.
sparky takes the game apart with some glitches that allow Forte to zip around in walls. This run is 59.83 seconds faster than the previous run, mostly due to new glitches. Read the authors comments for more details.
There are two more Rockman & Forte runs to watch on this site; featuring completion of the game with Rockman as fast as possible and collection of all CDs with him. [TAS] SNES Mega Man & Bass Bass by sparky in 28:08.23](https://i.ytimg.com/vi/qdLSD42_9XY/mqdefault.jpg)
