Uploaded September 2016 | Updated September 2026, 1 week ago
Full playlist: youtube.com/playlist?list=PLKHvCiI3mLyHMsIONWBocyOIQG-FyQBRe
Another great fast strategy concept on the "This is a message from Lord Nergal" chapter and here you can save about 2 minutes by using the Mine Glitch here (you get an extra one from Ch16). I think this is a great choice for the Mine Glitch since you have to wait for 11 turns regardless if you kill every enemy unit (wich extends the lenght of this chapter too much) or not.
The strategy basicaly consist on:
1-Rescue every NPC unit so there will be no "Other Phase".
2-Killing Denning from the beginning to prevent reinforcements.
3-Control enemies to give their weapons to another unit and rescue it (this prevents attacks and rescuing cut the enemy movement by half).
After doing this you will notice that the enemies can't target anyone but since they are programmed to go for the throne they will move towards it, but after blocking the path they will stop moving at all.
Full playlist: youtube.com/playlist?list=PLKHvCiI3mLyHMsIONWBocyOIQG-FyQBRe
Another great fast strategy concept on the "This is a message from Lord Nergal" chapter and here you can save about 2 minutes by using the Mine Glitch here (you get an extra one from Ch16). I think this is a great choice for the Mine Glitch since you have to wait for 11 turns regardless if you kill every enemy unit (wich extends the lenght of this chapter too much) or not.
The strategy basicaly consist on:
1-Rescue every NPC unit so there will be no "Other Phase".
2-Killing Denning from the beginning to prevent reinforcements.
3-Control enemies to give their weapons to another unit and rescue it (this prevents attacks and rescuing cut the enemy movement by half).
After doing this you will notice that the enemies can't target anyone but since they are programmed to go for the throne they will move towards it, but after blocking the path they will stop moving at all.


![[No Cutscenes] Tweaked Mega Man X6 Max Dash Speed AIA and CMD, Any% [TAS] by Rolanmen1
This is my second Tweaked Megaman X6 TAS, the original game is altered to have the maximum dash speed that you can set on the Tweaker v2.5, additionally, the ability to use Armor parts individually and be able to cancel the Mach Dash. Credits to acediez and everyone else who contributed into making this software.
Same video but with commentary and cutscenes:
https://youtu.be/zrVhLcFK7mE
TWEAKS PERFORMED
General Tweaks
Activate incomplete armors = Checked
Player Mechanics
Dash Speed (Ground/Air) #1
Normal = 600000
Hyper Dash (Added) = 160000
Dash Speed (Ground/Air) #2
Normal = 600000
Hyper Dash (Added) = 160000
Mach Dash (Blade Armor)
Execution/Cancelling = Press/Back
HOW TO REPRODUCE THIS TAS
1. Find and Download online the Mega Man X6 (USA) (v1.1) ISO
2. Download the Megaman X6 Tweaks Patcher: http://www.romhacking.net/utilities/1414/
3. Download the corresponding Tweaks Profile: https://1drv.ms/u/s!Am2T2-WtQkySi_Zg0JGJGLVqccnRaw?e=6LxcAh
4. Open the Megaman X6 Tweaks Patcher, load the profile and load the BIN file of the ISO and click Patch.
5. Download and install the BizHawk Prereqs v2.0: https://github.com/TASVideos/BizHawk-Prereqs/releases
6. Download BizHawk v2.4: http://tasvideos.org/Bizhawk/ReleaseHistory.html#Bizhawk24
7. Download the BizHawk movie file: https://1drv.ms/u/s!Am2T2-WtQkySi_ZheaCl_8HEgrYHUA?e=Fxc5u5
8. Open BizHawk, load the Tweaked Megaman X6 CUE file, and then load the movie file. [No Cutscenes] Tweaked Mega Man X6 Max Dash Speed AIA and CMD, Any% [TAS] by Rolanmen1](https://i.ytimg.com/vi/pKu2FUfTsNQ/mqdefault.jpg)


![[TAS] SNES Mega Man & Bass Bass by sparky in 28:08.23
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/1742M.html
Rockman & Forte (ロックマン&フォルテ), known as Mega Man & Bass in the western world, used to be the last game chronologically released for the original Rockman/Megaman series, until Rockman & Forte Mirai kara no Chōsensha (ロックマン&フォルテ 未来からの挑戦者) was released on the WonderSwan handheld system.
This game bears a striking resemblance to Mega Man 8, not only in style, but in excessive graphic detail. Similarly to Mega Man X4, the player has the option to choose one of two characters to play through. In this run, Forte is chosen.
sparky takes the game apart with some glitches that allow Forte to zip around in walls. This run is 59.83 seconds faster than the previous run, mostly due to new glitches. Read the authors comments for more details.
There are two more Rockman & Forte runs to watch on this site; featuring completion of the game with Rockman as fast as possible and collection of all CDs with him. [TAS] SNES Mega Man & Bass Bass by sparky in 28:08.23](https://i.ytimg.com/vi/qdLSD42_9XY/mqdefault.jpg)

![[TAS] GBA Mega Man Zero 3 by hellagels in 56:31.7
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/2767M.html
The third game in the Megaman Zero subseries takes place two months after its predecessor.
It features mostly the same gameplay as its predecessors, but with a different Cyber Elf system and customizable armor. Also new are the Secret Disks, which can be analyzed for information about the series, enemies, items, and the characters.
This run is 28.25 seconds faster than the previous version. [TAS] GBA Mega Man Zero 3 by hellagels in 56:31.7](https://i.ytimg.com/vi/sqHkVH7Gi2A/mqdefault.jpg)
![[TAS Comparison] Tweaked Mega Man X6 - Max Dash Speed, AIA and CMD - Gate 1
This is a TAS Comparison of 2 runs of the first Gate stage, one with X using Blade Armor Foots and the other is with Zero, none of them using Hyper Dash. Enjoy.
TWEAKS PERFORMED
General Tweaks
Activate incomplete armors = Checked
Player Mechanics
Dash Speed (Ground/Air) #1
Normal = 600000
Hyper Dash (Added) = 160000
Dash Speed (Ground/Air) #2
Normal = 600000
Hyper Dash (Added) = 160000
Mach Dash (Blade Armor)
Execution/Cancelling = Press/Back [TAS Comparison] Tweaked Mega Man X6 - Max Dash Speed, AIA and CMD - Gate 1](https://i.ytimg.com/vi/svrCKFYX2oM/mqdefault.jpg)
![Vulnerable GATE? - Tweaked Mega Man X6 [TAS]
Another fun video of Tweaked Megaman X6. This time, we made Gate to be vulnerable by normal attacks using the default damage values set into the game. This is how fast X and Zero could beat him and also a small comparison at the end. Enjoy!
TWEAKS PERFORMED
Player Mechanics
Dash Speed (Ground/Air) #1
Normal = 600000
Hyper Dash (Added) = 160000
Dash Speed (Ground/Air) #2
Normal = 600000
Hyper Dash (Added) = 160000
Damage Tables
[Final Bosses] to Gate
Vulnerable to normal attacks = ON Vulnerable GATE? - Tweaked Mega Man X6 [TAS]](https://i.ytimg.com/vi/t0GkrLJQ_UQ/mqdefault.jpg)
