Uploaded December 2011 | Updated September 2026, 1 week ago
Going for 19xx.
For more info: serenesforest.net/forums/index.php?showtopic=23115&pid=1312525&st=0entry1312525
Going for 19xx.
For more info: serenesforest.net/forums/index.php?showtopic=23115&pid=1312525&st=0entry1312525
![[TAS] GBA Mega Man Zero 3 by hellagels in 56:31.7
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/2767M.html
The third game in the Megaman Zero subseries takes place two months after its predecessor.
It features mostly the same gameplay as its predecessors, but with a different Cyber Elf system and customizable armor. Also new are the Secret Disks, which can be analyzed for information about the series, enemies, items, and the characters.
This run is 28.25 seconds faster than the previous version. [TAS] GBA Mega Man Zero 3 by hellagels in 56:31.7](https://i.ytimg.com/vi/sqHkVH7Gi2A/mqdefault.jpg)
![[TAS Comparison] Tweaked Mega Man X6 - Max Dash Speed, AIA and CMD - Gate 1
This is a TAS Comparison of 2 runs of the first Gate stage, one with X using Blade Armor Foots and the other is with Zero, none of them using Hyper Dash. Enjoy.
TWEAKS PERFORMED
General Tweaks
Activate incomplete armors = Checked
Player Mechanics
Dash Speed (Ground/Air) #1
Normal = 600000
Hyper Dash (Added) = 160000
Dash Speed (Ground/Air) #2
Normal = 600000
Hyper Dash (Added) = 160000
Mach Dash (Blade Armor)
Execution/Cancelling = Press/Back [TAS Comparison] Tweaked Mega Man X6 - Max Dash Speed, AIA and CMD - Gate 1](https://i.ytimg.com/vi/svrCKFYX2oM/mqdefault.jpg)
![Vulnerable GATE? - Tweaked Mega Man X6 [TAS]
Another fun video of Tweaked Megaman X6. This time, we made Gate to be vulnerable by normal attacks using the default damage values set into the game. This is how fast X and Zero could beat him and also a small comparison at the end. Enjoy!
TWEAKS PERFORMED
Player Mechanics
Dash Speed (Ground/Air) #1
Normal = 600000
Hyper Dash (Added) = 160000
Dash Speed (Ground/Air) #2
Normal = 600000
Hyper Dash (Added) = 160000
Damage Tables
[Final Bosses] to Gate
Vulnerable to normal attacks = ON Vulnerable GATE? - Tweaked Mega Man X6 [TAS]](https://i.ytimg.com/vi/t0GkrLJQ_UQ/mqdefault.jpg)


![[TAS] SNES Mega Man X3 100% by Hetfield90, nrg_zam & GlitchMan in 42:16.24
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/3241M.html
Mega Man X3 is the third game in the Mega Man X series, and the last one to be released on the SNES.
In this collaborative work, Hetfield90, nrg_zam & GlitchMan speed through the game very rapidly, collecting all heart tanks, subtanks, Ride Armor modules, upgrades and finally the Golden Armor.
It is a 34.57 improvement over the previous run by Hetfield90, thanks to a number of new glitches, explained in the authors comments.
See also the any% run, which doesnt collect the upgrades but also collects the Z-Saber. [TAS] SNES Mega Man X3 100% by Hetfield90, nrg_zam & GlitchMan in 42:16.24](https://i.ytimg.com/vi/tydI5mzh1VM/mqdefault.jpg)

![[TAS] Windows VVVVVV 20 trinkets, no death mode by Masterjun in 17:33.77
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/2715M.html
In VVVVVV, the player controls Captain Viridian, who is lost in an alternate dimension, in search of the missing members of the spaceships crew. Instead of jumping, the player is able to control the direction of gravity, allowing Captain Viridian to flip between the floors and ceilings of the environment. The graphical style of the game is heavily influenced by the Commodore 64.
In the spirit of the retro games secret hunt, 20 aptly named Shiny Trinkets are hidden throughout the game. The author makes sure to collect all of them in his movie.
Additionally, this TAS is completed on the games no-death mode, which removes all the cutscenes and dialogues, as well as allows collecting a specific Trinket without having to die. Dying once on this mode prompts an instant game over, making it an especially brutal challenge in unassisted conditions. As this naturally prohibits the skips and glitches that abuse forcible deaths, it allows the audience to see the game in its entirety and, indeed, enjoy its level design and excellent chiptune-style soundtrack.
If you would like to see the game completed with no holds barred, make sure to check out the glitched any% and the game end glitch TASes that complete the game a lot quicker than one would have imagined! [TAS] Windows VVVVVV 20 trinkets, no death mode by Masterjun in 17:33.77](https://i.ytimg.com/vi/u_dmRdkUXj0/mqdefault.jpg)
![[TAS Comparison] Mega Man Zero 2 - New (Hetfield90 & Flameberger) vs Old (compterbird)
This is a TAS Comparison made between the new TAS and the previous record that was held by compterbird. This comparison only focuses on stages, so there are other small comparisons in the Resistance Base and cutscenes but those should be minor most of the time. Take into consideration that the old TAS was made in VisualBoyAdvance and the new one in BizHawk which implements different emulation cores, this results in very small differences in lag frames differences and cutscenes in particular.
The format is the following:
On each screen, on the top you will see the timer both in time and frames (it resets in every stage). Below the TAS authors. In the middle you get the difference per section and in total (left vs right). In each section (determined by me) whoever gets first will pause until the other one catchs up so most of the time they are in sync for a better viewing, at this point is when the difference in time are calculated. Audio is also split up, on your left speaker/headphone you will hear the left screen and vice-versa.
These are the TASes being compared:
Hetfield90 & Flameberger: http://tasvideos.org/3617M.html
computerbird: http://tasvideos.org/1589M.html [TAS Comparison] Mega Man Zero 2 - New (Hetfield90 & Flameberger) vs Old (compterbird)](https://i.ytimg.com/vi/uvZFmrcqtc0/mqdefault.jpg)

![[TAS] Arcade Metal Slug X by x2poet in 18:32.2
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/1807M.html
Metal Slug X (2001) is a remixed version of Metal Slug 2, the second installment of an immensely popular runngun series released on the Neo Geo MVS. The games are notable for incredibly detailed pixel graphics, fluid animation, and good humor; but the real key to their longevity is, of course, their high difficulty as far as survival goes.
This is x2poets 16.42 seconds improvement over the previous movie, despite now using the hardest difficulty setting. One notable improvement is the use of both players, compared to one in the obsoleted run.
You can also see more of x2poets Metal Slug work by looking at his runs from Metal Slug, Metal Slug 3, Metal Slug 4 and Metal Slug Advance. [TAS] Arcade Metal Slug X by x2poet in 18:32.2](https://i.ytimg.com/vi/vXAwBbKBIfE/mqdefault.jpg)