Witcher3 Modding Tutorial #6 Creating a custom DLC Part 2 - editing the defintion xmls @MarvelMaster
Witcher3 Modding Tutorial #6 Creating a custom DLC Part 2 - editing the defintion xmls  @MarvelMaster
Uploaded February 2016 | Updated September 2026, 1 day ago
This is how to create a DLC Part 1 - Editing the definition xml files

TOOLs you may need:

Witcher 3 official Modkit:
OLD-- nexusmods.com/witcher3/news/12550/? --OLD
NEW-- wpc.4d7d.edgecastcdn.net/004D7D/mkt/archive/Modkit1.3.zip --NEW

Modkitchen by vervurax:
nexusmods.com/witcher3/mods/389/?

Notepad++:
notepad-plus-plus.org/download/v6.8.5.html

Modeditor by Sarcen
(hit the arrow on the middle top)
drive.google.com/file/d/0B3axqSlhNHOOYmpkWk83TXRkZmM/view

Debug Console Enabler by Merggaming
nexusmods.com/witcher3/mods/1334/?

Witcher 3 Command list:
http://www.mmo-game.eu/witcher-3-debug-console-commands

ModkitSpeedhack...never again wait so long :D
forums.cdprojektred.com/forum/en/the-witcher-series/the-witcher-3-wild-hunt/mod-discussions/6883680-patched-wcc_lite-for-faster-startup
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Marvel Master (Marvelmaster) |

Witcher3 Modding Tutorial #6 Creating a custom DLC Part 2 - editing the defintion xmls

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