Uploaded June 2018 | Updated September 2026, 4 hours ago
Follow Up Video to my last Local Volumetric Fog Video.
Now it has some sort of simulation.
Always again surprised by Unreal Engine 4 Capabilities.
Btw there has NO nvidia gameworks been used
Workin on the Tutorial right now.
There will be a basic and advanced video.
Stay tuned ;)
Follow Up Video to my last Local Volumetric Fog Video.
Now it has some sort of simulation.
Always again surprised by Unreal Engine 4 Capabilities.
Btw there has NO nvidia gameworks been used
Workin on the Tutorial right now.
There will be a basic and advanced video.
Stay tuned ;)



![FREE Unreal Engine 4 Reactive Dynamic Water 3D Project Download [UE4.19]
!NOTE!: Version 3.0 is released check it out here:
https://www.youtube.com/watch?v=pX82z77TZc4
NOTE 13.11.2018:
++now 2 alternate rar files are provided for people that had problems unpacking++
- tiling working
- multiple water instances with multiple materials and settings
- framerate independence simulation
- improved performance
- better blueprint communication
- better material and bluepritn layout
Based on UE4 Render Target Fluid System, that is restricted to a small square I present here the infinite Dynamic Fluid system Free for download.
Warning might be very expensive on the system when using big area
DOWNLOAD LINK: https://goo.gl/2g4Mct
Comments are welcome.
To Do:
- make Blueprint copyable (works at the moment only when you make the PlaneCollider of the First MasterBP in world overlapping all additional water surfaces)
- improve performance
- make simulation framerate independent
Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt
All donation money flows into better software, equipement and assets. FREE Unreal Engine 4 Reactive Dynamic Water 3D Project Download [UE4.19]](https://i.ytimg.com/vi/rPlj0d1dyys/mqdefault.jpg)


![Unreal Engine 4 [4.16] Zelda Ocarina of Time / Shadow Temple Teaser
This is a little teaser of a Zelda Techdemo that will be released soon.
It will cover some gameplay of the shadow Temple from ocarina of time...
all remade in UE4 gameplay mechanics and visuals:
GrappleHook
Hoverboots
Battle enemies
Navi
Magic Spells
Fog/Grass/Water/Cloth Physics
HQ Models
and many more...
Big thanks to falcolink23 who recreated the music especially for the upcoming demo
Visit his Soundcloud for more nice music:
https://soundcloud.com/falcolink23
Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt Unreal Engine 4 [4.16] Zelda Ocarina of Time / Shadow Temple Teaser](https://i.ytimg.com/vi/rviVHhhcK80/mqdefault.jpg)


![Unreal Engine 4 [4.12] Zelda Ocarina of Time - New Animations and Hylian Shield UE4
Finally managed to get the original Ocarina of Time animations to work :D, I slightly edited them to make it compatibel with UE4 ;)
Also I have put a lot of work in the Hyrule Shield material *.*
What to do next? Write a Comment below :D
Also consider to take a look at my previous Zelda Fanart:
https://www.youtube.com/watch?v=6aTJcqbKulY
https://www.youtube.com/watch?v=5nBz5DOTJKI
Link model: by the Creators of Project M
Music: ZREO - A Door to the Past Twilight Symphony
Animations and Zelda Artwork are property of Nintendo
PC Specs:
=CPU: I7 4770
=Ram: 16GB Hyper X
=GPU: ASUS GTX970 Mini SLI
Like what I do? Stay tuned, there is more to come and subscribe to not miss it ;)
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I am doing this for fun and to bridge the time until Zelda Breath of the Wild is going to be released :D
I DONT get any support or sponsoring by Nintendo!
All Zelda Art in this is Trademark of Nintendo Unreal Engine 4 [4.12] Zelda Ocarina of Time - New Animations and Hylian Shield UE4](https://i.ytimg.com/vi/v23_jYxLZm0/mqdefault.jpg)
