Uploaded October 2018 | Updated September 2026, 1 day ago
!NOTE!: Version 3.0 is released check it out here:
youtube.com/watch?v=pX82z77TZc4
NOTE 13.11.2018:
++now 2 alternate rar files are provided for people that had problems unpacking++
- tiling working
- multiple water instances with multiple materials and settings
- framerate independence simulation
- improved performance
- better blueprint communication
- better material and bluepritn layout
Based on UE4 Render Target Fluid System, that is restricted to a small square I present here the infinite Dynamic Fluid system Free for download.
Warning might be very expensive on the system when using big area
DOWNLOAD LINK: goo.gl/2g4Mct
Comments are welcome.
To Do:
- make Blueprint copyable (works at the moment only when you make the PlaneCollider of the First MasterBP in world overlapping all additional water surfaces)
- improve performance
- make simulation framerate independent
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement and assets.
_______________________________________
!NOTE!: Version 3.0 is released check it out here:
youtube.com/watch?v=pX82z77TZc4
NOTE 13.11.2018:
++now 2 alternate rar files are provided for people that had problems unpacking++
- tiling working
- multiple water instances with multiple materials and settings
- framerate independence simulation
- improved performance
- better blueprint communication
- better material and bluepritn layout
Based on UE4 Render Target Fluid System, that is restricted to a small square I present here the infinite Dynamic Fluid system Free for download.
Warning might be very expensive on the system when using big area
DOWNLOAD LINK: goo.gl/2g4Mct
Comments are welcome.
To Do:
- make Blueprint copyable (works at the moment only when you make the PlaneCollider of the First MasterBP in world overlapping all additional water surfaces)
- improve performance
- make simulation framerate independent
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement and assets.
_______________________________________


![Unreal Engine 4 [4.16] Zelda Ocarina of Time / Shadow Temple Teaser
This is a little teaser of a Zelda Techdemo that will be released soon.
It will cover some gameplay of the shadow Temple from ocarina of time...
all remade in UE4 gameplay mechanics and visuals:
GrappleHook
Hoverboots
Battle enemies
Navi
Magic Spells
Fog/Grass/Water/Cloth Physics
HQ Models
and many more...
Big thanks to falcolink23 who recreated the music especially for the upcoming demo
Visit his Soundcloud for more nice music:
https://soundcloud.com/falcolink23
Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt Unreal Engine 4 [4.16] Zelda Ocarina of Time / Shadow Temple Teaser](https://i.ytimg.com/vi/rviVHhhcK80/mqdefault.jpg)


![Unreal Engine 4 [4.12] Zelda Ocarina of Time - New Animations and Hylian Shield UE4
Finally managed to get the original Ocarina of Time animations to work :D, I slightly edited them to make it compatibel with UE4 ;)
Also I have put a lot of work in the Hyrule Shield material *.*
What to do next? Write a Comment below :D
Also consider to take a look at my previous Zelda Fanart:
https://www.youtube.com/watch?v=6aTJcqbKulY
https://www.youtube.com/watch?v=5nBz5DOTJKI
Link model: by the Creators of Project M
Music: ZREO - A Door to the Past Twilight Symphony
Animations and Zelda Artwork are property of Nintendo
PC Specs:
=CPU: I7 4770
=Ram: 16GB Hyper X
=GPU: ASUS GTX970 Mini SLI
Like what I do? Stay tuned, there is more to come and subscribe to not miss it ;)
::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::::::::
I am doing this for fun and to bridge the time until Zelda Breath of the Wild is going to be released :D
I DONT get any support or sponsoring by Nintendo!
All Zelda Art in this is Trademark of Nintendo Unreal Engine 4 [4.12] Zelda Ocarina of Time - New Animations and Hylian Shield UE4](https://i.ytimg.com/vi/v23_jYxLZm0/mqdefault.jpg)

![UE4 Compiling Shaders Benchmark 8 core vs 16 core CPU [Unreal Engine 4.25.4]
Since I am a very Impatiant, I upgraded my 8 Core i7 7820x to a 16 core i9 7960x (thank you ebay :D)
I know its not the newest CPU on the market but still kinda head to head with the Ryzen 16 Core CPUs
(also I dont have to money to switch my complete platform to a new expensive CPU)
Rig:
CPU: see video
Ram: 64gb DDR4 3200Mhz
Storage: SSD
GPU: 1080Ti
In the video you can see the result between them two.
Id like to know your oppinion...is 8 core enought? What are your rocking?
Just comment below or join my discord:
https://discord.gg/94tfRKDG9w
Leave a Like or subscribe for more content like this
Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt UE4 Compiling Shaders Benchmark 8 core vs 16 core CPU [Unreal Engine 4.25.4]](https://i.ytimg.com/vi/vLCc4rQsZP8/mqdefault.jpg)


