Uploaded December 2016 | Updated September 2026, 3 days ago
Framerate Test of my new Hyrican Striker 1550 Notebook powered by the new NVIDIA GTX 1060.
Notebook performance indeed seems to be as good as desktop GPU :D
I am realy amazed by that performance...seems even better than a stock desktop GTX 970
Performance can only be reached with Power Cable.
Specs:
NVIDIA GTX 1060
i7 6700HQ
16GB Ram
256 GB SSD
1 TB HDD
Framerate Test of my new Hyrican Striker 1550 Notebook powered by the new NVIDIA GTX 1060.
Notebook performance indeed seems to be as good as desktop GPU :D
I am realy amazed by that performance...seems even better than a stock desktop GTX 970
Performance can only be reached with Power Cable.
Specs:
NVIDIA GTX 1060
i7 6700HQ
16GB Ram
256 GB SSD
1 TB HDD





![FREE Unreal Engine 4 Reactive Dynamic Water 3D Project Download [UE4.19]
!NOTE!: Version 3.0 is released check it out here:
https://www.youtube.com/watch?v=pX82z77TZc4
NOTE 13.11.2018:
++now 2 alternate rar files are provided for people that had problems unpacking++
- tiling working
- multiple water instances with multiple materials and settings
- framerate independence simulation
- improved performance
- better blueprint communication
- better material and bluepritn layout
Based on UE4 Render Target Fluid System, that is restricted to a small square I present here the infinite Dynamic Fluid system Free for download.
Warning might be very expensive on the system when using big area
DOWNLOAD LINK: https://goo.gl/2g4Mct
Comments are welcome.
To Do:
- make Blueprint copyable (works at the moment only when you make the PlaneCollider of the First MasterBP in world overlapping all additional water surfaces)
- improve performance
- make simulation framerate independent
Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt
All donation money flows into better software, equipement and assets. FREE Unreal Engine 4 Reactive Dynamic Water 3D Project Download [UE4.19]](https://i.ytimg.com/vi/rPlj0d1dyys/mqdefault.jpg)


![Unreal Engine 4 [4.16] Zelda Ocarina of Time / Shadow Temple Teaser
This is a little teaser of a Zelda Techdemo that will be released soon.
It will cover some gameplay of the shadow Temple from ocarina of time...
all remade in UE4 gameplay mechanics and visuals:
GrappleHook
Hoverboots
Battle enemies
Navi
Magic Spells
Fog/Grass/Water/Cloth Physics
HQ Models
and many more...
Big thanks to falcolink23 who recreated the music especially for the upcoming demo
Visit his Soundcloud for more nice music:
https://soundcloud.com/falcolink23
Want to support me?
https://www.patreon.com/marvelmaster
or
https://www.paypal.me/marvelmasteryt Unreal Engine 4 [4.16] Zelda Ocarina of Time / Shadow Temple Teaser](https://i.ytimg.com/vi/rviVHhhcK80/mqdefault.jpg)

