Uploaded July 2018 | Updated September 2026, 35 minutes ago
Original Stinger skin texture with added custom normal/roughness/metalic maps. Using its own poly muzzleflash as well.
Big thanks to Mothership Loudspeakerz for the custom made TTF of Translator font, reworked texture, and a TON of remastered sounds!
Original Stinger skin texture with added custom normal/roughness/metalic maps. Using its own poly muzzleflash as well.
Big thanks to Mothership Loudspeakerz for the custom made TTF of Translator font, reworked texture, and a TON of remastered sounds!



![Unreal 1: Dug WIP 2018-02-03 [UE4 / UT Pre-Alpha]
Features full set of levels monsters now. Pawns are using same common AI.
related thread: https://www.epicgames.com/unrealtournament/forums/unreal-tournament-development/ut-development-level-design/work-in-progress/393372-exo-s-na-pali-corner-aka-unreal-remake-updated-2018-01-18 Unreal 1: Dug WIP 2018-02-03 [UE4 / UT Pre-Alpha]](https://i.ytimg.com/vi/HgK2880UK1A/mqdefault.jpg)






![Botpack 2019: UT99 Bots + UE4 [#1]
I think my Unreal AI project has gained some momentum already which means more in-depth future work, and fewer opportunities for new videos.
So, here is a byproduct of my Unreal monsters development original UT bots (which were using very same basic principles as Unreals monsters), plus few extras.
While working on them, I was able to view my previous work from some different angles (for instance, in terms of AI perception) and even improve some parts of it.
Bots in this particular video are in their infancy, limited by just few basic actions. Botpack 2019: UT99 Bots + UE4 [#1]](https://i.ytimg.com/vi/LZgZ_lcUw0c/mqdefault.jpg)