Uploaded August 2016 | Updated September 2026, 2 weeks ago
Full TAS: youtu.be/kCgKT7zZ4q8
Current frames: 10360 (2.88")
Current rerecords: 9088
Alrighty! This here project is the combined effort of myself and Luigihaxd. The majority of the routing was done by myself. I am grateful for Luigihaxd's assistance in helping with the optimization process, and some of the finer movements (like the first BLJ)!
Luigi done most of the final level in this WIP, making is very smooth.
Ok, time for the details of this TAS!
Level 1 was a major pain to TAS. Luigi helped to optimise the BLJ into the level that I found. I hate slides so I am certain some parts can be done waaaay faster, but it's difficult to judge what is fast or not with slides. So we pretty much made what we could and left it at that.
Level 2 was fun to TAS. I accidentally found the BLJ spot I used to enter the level. It was extremely difficult to get the right "kind" of BLJ. I found there were 3 or 4 types of possible BLJ's. No BLJ, small blj + clip (still no usable blj), medium blj, and a massive blj.
In level 2, I included a trick I discovered. I noticed that minecart mario's x-speed didn't decrease if mario does a frame perfect jump, in fact, it increased. So, by the time I collected the star, I was at around 120 speed.
Level 3 is currently a work in progress. We are only about half way through it. I have made an UNOPTIMIZED version for you to all see.
Level three was actually the first level we TAS'd. Our first TAS was really good. Much faster than our current version. Unfortunately, the whomps (falling walls), seem to be on a global timer, so the damn walls were on a different sycle than our original route (You can see it in the video where the route "desyncs" by when mario has to wait for the wall to raise. Everything after this point is unoptimized).
I think we might do level 3 after a different level in the hopes to re-align the falling walls. If not, we may have to reconsider the routing and move level three to the beginning, where it will be faster by a second or so. Then again, neither Luigi or myself REALLY care that much so YOLO SUCK IT THIS WILL DO!!!
Thanks for supporting me! I am so close to my goal of 100 subs. I have been TASing for something like 1 year now, so I am very happy to know so many people are interested in my work! I am so grateful!!!
Rom Hack by Kaze: youtube.com/user/KazeBG0
Don't forget to subscribe!
Subscribe to Luigihaxd: youtube.com/user/4212luigi
Follow me on twitter: twitter.com/TimeTravelPeng
Check out my website: http://www.pengu.space
Full TAS: youtu.be/kCgKT7zZ4q8
Current frames: 10360 (2.88")
Current rerecords: 9088
Alrighty! This here project is the combined effort of myself and Luigihaxd. The majority of the routing was done by myself. I am grateful for Luigihaxd's assistance in helping with the optimization process, and some of the finer movements (like the first BLJ)!
Luigi done most of the final level in this WIP, making is very smooth.
Ok, time for the details of this TAS!
Level 1 was a major pain to TAS. Luigi helped to optimise the BLJ into the level that I found. I hate slides so I am certain some parts can be done waaaay faster, but it's difficult to judge what is fast or not with slides. So we pretty much made what we could and left it at that.
Level 2 was fun to TAS. I accidentally found the BLJ spot I used to enter the level. It was extremely difficult to get the right "kind" of BLJ. I found there were 3 or 4 types of possible BLJ's. No BLJ, small blj + clip (still no usable blj), medium blj, and a massive blj.
In level 2, I included a trick I discovered. I noticed that minecart mario's x-speed didn't decrease if mario does a frame perfect jump, in fact, it increased. So, by the time I collected the star, I was at around 120 speed.
Level 3 is currently a work in progress. We are only about half way through it. I have made an UNOPTIMIZED version for you to all see.
Level three was actually the first level we TAS'd. Our first TAS was really good. Much faster than our current version. Unfortunately, the whomps (falling walls), seem to be on a global timer, so the damn walls were on a different sycle than our original route (You can see it in the video where the route "desyncs" by when mario has to wait for the wall to raise. Everything after this point is unoptimized).
I think we might do level 3 after a different level in the hopes to re-align the falling walls. If not, we may have to reconsider the routing and move level three to the beginning, where it will be faster by a second or so. Then again, neither Luigi or myself REALLY care that much so YOLO SUCK IT THIS WILL DO!!!
Thanks for supporting me! I am so close to my goal of 100 subs. I have been TASing for something like 1 year now, so I am very happy to know so many people are interested in my work! I am so grateful!!!
Rom Hack by Kaze: youtube.com/user/KazeBG0
Don't forget to subscribe!
Subscribe to Luigihaxd: youtube.com/user/4212luigi
Follow me on twitter: twitter.com/TimeTravelPeng
Check out my website: http://www.pengu.space


![[RTA] [PAL] Super Mario 64 - 16 Star Speedrun (2811)
This is my first speedrun in about a year.
I am surprised to get sub 30 on my first attempt.
Very bad run; good considering it is my first time speedrunning in 12 months
Big Mistakes:
1. Didnt reset console
2. Failed Lakitu Skip
3. Movement throughout the entire run #rusty
4. Failed at bird strats hardcore
5. End of BitDW was anti swag
6. Talon strat was no strat
7. I cannot MIPS ever
8. Swimming + Camera in DDD is nope
9. Missed so many bowser throws
Overall:
I am sure next time I time myself, I will PB, but like, ehh. I used to be sub 25 last year. So its nothing too good.
Bring on the next run!
With a little practice, I will be back in it at sub 25 like I used to be!!! [RTA] [PAL] Super Mario 64 - 16 Star Speedrun (2811)](https://i.ytimg.com/vi/RYMLUDMvbFo/mqdefault.jpg)
![Behind the chain chomps gate - the cool way! [TAS]
A Super Mario 64 TAS video I made just for all of you Behind the chain chomps gate - the cool way! [TAS]](https://i.ytimg.com/vi/RnPFaAOQ4vs/mqdefault.jpg)

![Super Mario 64 Cannonless SETUP tutorial [older tutorial]
Newer video: https://youtu.be/IigbXNAbnAQ
This a tutorial on how to perform a set up cannonless for speedrunning Super Mario 64 Super Mario 64 Cannonless SETUP tutorial [older tutorial]](https://i.ytimg.com/vi/SoQUNFazkyU/mqdefault.jpg)


![SM64 TAS Competition 1 [CURRENT] Results [Update 1]
The CURRENT results of my Super Mario 64 TAS competition
Submissions close October 1st, 2015 AEST
For more information, goto:
http://sm64.org/forum/viewtopic.php?id=1164
Need to contact me?
Send me a tweet @TimeTravelPeng
Follow my blog: http://timetravelpenguin.blogspot.com.au/ for all my TASing breakthroughs! SM64 TAS Competition 1 [CURRENT] Results [Update 1]](https://i.ytimg.com/vi/TFlDMmAEFbg/mqdefault.jpg)

