WIP - SM64 Halloween Mayhem 100% TAS (Link for full TAS in the description) @TimeTravelPenguinTAS
WIP - SM64 Halloween Mayhem 100% TAS (Link for full TAS in the description)  @TimeTravelPenguinTAS
Uploaded August 2016 | Updated September 2026, 2 weeks ago
Full TAS: youtu.be/kCgKT7zZ4q8

Current frames: 10360 (2.88")
Current rerecords: 9088

Alrighty! This here project is the combined effort of myself and Luigihaxd. The majority of the routing was done by myself. I am grateful for Luigihaxd's assistance in helping with the optimization process, and some of the finer movements (like the first BLJ)!

Luigi done most of the final level in this WIP, making is very smooth.

Ok, time for the details of this TAS!

Level 1 was a major pain to TAS. Luigi helped to optimise the BLJ into the level that I found. I hate slides so I am certain some parts can be done waaaay faster, but it's difficult to judge what is fast or not with slides. So we pretty much made what we could and left it at that.

Level 2 was fun to TAS. I accidentally found the BLJ spot I used to enter the level. It was extremely difficult to get the right "kind" of BLJ. I found there were 3 or 4 types of possible BLJ's. No BLJ, small blj + clip (still no usable blj), medium blj, and a massive blj.

In level 2, I included a trick I discovered. I noticed that minecart mario's x-speed didn't decrease if mario does a frame perfect jump, in fact, it increased. So, by the time I collected the star, I was at around 120 speed.

Level 3 is currently a work in progress. We are only about half way through it. I have made an UNOPTIMIZED version for you to all see.

Level three was actually the first level we TAS'd. Our first TAS was really good. Much faster than our current version. Unfortunately, the whomps (falling walls), seem to be on a global timer, so the damn walls were on a different sycle than our original route (You can see it in the video where the route "desyncs" by when mario has to wait for the wall to raise. Everything after this point is unoptimized).

I think we might do level 3 after a different level in the hopes to re-align the falling walls. If not, we may have to reconsider the routing and move level three to the beginning, where it will be faster by a second or so. Then again, neither Luigi or myself REALLY care that much so YOLO SUCK IT THIS WILL DO!!!

Thanks for supporting me! I am so close to my goal of 100 subs. I have been TASing for something like 1 year now, so I am very happy to know so many people are interested in my work! I am so grateful!!!

Rom Hack by Kaze: youtube.com/user/KazeBG0

Don't forget to subscribe!

Subscribe to Luigihaxd: youtube.com/user/4212luigi

Follow me on twitter: twitter.com/TimeTravelPeng
Check out my website: http://www.pengu.space
WIP - SM64 Halloween Mayhem 100% TAS (Link for full TAS in the description)Glitchies - A TASing challenge (11567) (Read description)Mario and the magic wand (ROM HACK): Find the right one (16.95 seconds)[RTA] [PAL] Super Mario 64 - 16 Star Speedrun (2811)Behind the chain chomps gate - the cool way! [TAS]SM64 LBLJ TAS Tutorial (Non-TAS Route - 0/1 Star)Super Mario 64 Cannonless SETUP tutorial [older tutorial]Super Mario 3D Land W1-1 100% Speedrun (55 sec)The mathematics behind the Unique AnglesSM64 TAS Competition 1 [CURRENT] Results [Update 1]SM64 Star Revenge 6 - Path of the Tarfall (13.23)Ztar Attack Rebooted (Super-Ultra Unoptimized IL)
TimeTravelPenguin TAS |

WIP - SM64 Halloween Mayhem 100% TAS (Link for full TAS in the description)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER