Win or Lose Conditions - Unreal Engine Reactive Turn Based Combat #39 @CodeLikeMe
Win or Lose Conditions - Unreal Engine Reactive Turn Based Combat #39  @CodeLikeMe
Uploaded March 2026 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/153968706 .
In this episode of the tutorial series on "Reactive Turn Based Combat" in unreal engine based on the game "Clair Obscur: Expedition 33", We are going to work on the win or lose conditions for the match. Here, as the match progress, the match turn management system will determine remaining live members of player party and enemy party will get chances accordingly. If all the members of enemy party is killed first, player will win the match and if player party members die first, player will lose the match. Here we will be using gameplay effects applied to characters as the death ability is activated on characters to determine dead/live state of characters.

Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft

โ–บ ๐Ÿ‘‡ ๐’๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐“๐ก๐ž ๐‚๐ก๐š๐ง๐ง๐ž๐ฅ // ๐๐ž๐œ๐จ๐ฆ๐ž ๐€ ๐๐š๐ญ๐ซ๐จ๐ง!
patreon.com/codelikeme
โ–บPatrons will have access to project files of all the stuff I do in the channel and other extra benefits

Join this channel to get access to perks:
youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join

Like my facebook page for more content : facebook.com/gamedevelopersclub
Follow me on twitter : twitter.com/CodeLikeMe2
Follow me on reddit : reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue4 #indiegamedev
Win or Lose Conditions - Unreal Engine Reactive Turn Based Combat #39Procedural Roads Are Easy. Junctions Are Not โ€” Until Now.Enemy Attack Camera - Unreal Engine Reactive Turn Based Combat #46Unreal Objective Markers - Unreal Engine 5 Action RPG #192Unreal Mini Map - Custom Map Images - Unreal Engine 5 Action RPG #205CityGen V1.2 โ€” Sidewalks, Real Buildings & Playable Demo | UE5 Runtime City BuilderPlanetGen 1.1 โ€” Planetary Atmosphere | SunSky Integration | Procedural Spherical Terrain | UE5Unreal Engine Reactive Turn Based Combat Update #28Why Your Infinite Terrain Texture Stretches at Extreme Distances (& How to Fix It) โ€” WorldGen V1.6Unreal Character Vortex Aura VFXHow to Remove Markers of Dead Enemies - Unreal Engine 5 Action RPG #193I Built a Road Tool That Reshapes Terrain in Runtime | UE5 CityGen #2
CodeLikeMe |

Win or Lose Conditions - Unreal Engine Reactive Turn Based Combat #39

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER