PlanetGen 1.1 — Planetary Atmosphere | SunSky Integration | Procedural Spherical Terrain | UE5 @CodeLikeMe
PlanetGen 1.1 — Planetary Atmosphere | SunSky Integration | Procedural Spherical Terrain | UE5  @CodeLikeMe
Uploaded May 2026 | Updated September 2026, 2 weeks ago
PlanetGen 1.1 adds planetary atmosphere — auto-configured SkyAtmosphere, volumetric clouds, and correct TransformMode, all set from your planet's radius with one click.

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🌍 GET PLANETGEN
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► Get it on FAB: fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
► Free Playable Demo: patreon.com/posts/158133238
► Project File: patreon.com/posts/158479828

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🌍 GET WORLDGEN V1.7 (Flat Terrain)
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► Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Free Playable Demo: patreon.com/posts/156846235

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FEATURES
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✓ ACLMPlanetSunSky — drop-in subclass with full SunSky integration
✓ Auto atmosphere radius — SkyAtmosphere bottom radius set to match planet size
✓ Auto cloud layer — VolumetricCloud altitude and thickness scaled to planet
✓ Auto TransformMode — PlanetCenterAtComponentTransform set automatically
✓ One click setup — assign SkyAtmosphere and VolumetricCloud, click Preview Planet
✓ Configurable atmosphere height — defaults to 1.5% of planet radius (Earth ratio)
✓ Configurable cloud altitude and thickness
✓ BP_CLMPlanetSunSky — ready-to-use Blueprint subclass
✓ PlanetMap_Atmos — demo level with atmosphere and clouds pre-configured
✓ Compatible with any SkyAtmosphereComponent and VolumetricCloudComponent
✓ All V1.0 features: spherical streaming terrain, radial gravity, foliage, grass, biomes, water sphere

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🎮 SUPPORT & COMMUNITY
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► Patreon (project files, early access): patreon.com/cw/CodeLikeMe
► Subscribe: youtube.com/codelikeme

#UnrealEngine #UE5 #ProceduralGeneration #PlanetGeneration #SphericalTerrain #GameDev #IndieDev #PlanetaryAtmosphere #SkyAtmosphere #SpaceGame #UnrealEngine5 #CppPlugi
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PlanetGen 1.1 — Planetary Atmosphere | SunSky Integration | Procedural Spherical Terrain | UE5

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