Uploaded June 2026 | Updated September 2026, 2 weeks ago
CityGen V1.2 just shipped on Fab with substantial improvements to the runtime city builder plugin for UE5. New building content across three zone types (residential, commercial, industrial), sidewalks on every non-bridge road, a pre-built starter city when you launch the playable demo, click-and-drag zone painting, footprint-aware building placement on uneven terrain, and a handful of quality-of-life improvements including zoom-safe cursor traces and V1.0 save compatibility. The whole product feels meaningfully different from V1.0 — buildings actually look like buildings, roads have proper urban infrastructure, and new users see a working city the moment they launch the demo.
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🏙️ GET CITYGEN
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► Get it on FAB: fab.com/listings/943e7e83-f24c-4914-a3b5-d6ac38a9f017
► Free Playable Demo: patreon.com/CodeLikeMe/posts/try-citygen-demo-160098745
► Project Files: patreon.com/CodeLikeMe/posts/161006098
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🛠️ WHAT'S NEW IN V1.2
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✔ Real building meshes — residential, commercial, industrial scene variants
✔ Sidewalks on every non-bridge road with full configurability
✔ Pre-built starter city in the playable demo
✔ Click-and-drag zone painting
✔ Footprint-aware building Z (max terrain in rotated footprint)
✔ Zoom-safe cursor and click traces at any camera distance
✔ Roadside props with zone filtering (residential/commercial/industrial/dezoned)
✔ Save/load auto-corrects V1.0 saves
✔ Distance shadows — virtual shadow maps + mesh distance fields
✔ Polished junction geometry — no z-fighting at crossings
✔ Linear-Z road grade — roads stay flush with carved terrain
────────────────────────────────────────
🎮 SUPPORT & COMMUNITY
────────────────────────────────────────
► Patreon: patreon.com/cw/CodeLikeMe
► Subscribe: youtube.com/codelikeme
#UnrealEngine #UE5 #GameDev #CityBuilder #ProceduralGeneration
#CityGen #IndieDev #UE5Plugin #UE5Tutorial #RuntimeGeneration
#CppPlugin #ProceduralCity #OpenWorld
CityGen V1.2 just shipped on Fab with substantial improvements to the runtime city builder plugin for UE5. New building content across three zone types (residential, commercial, industrial), sidewalks on every non-bridge road, a pre-built starter city when you launch the playable demo, click-and-drag zone painting, footprint-aware building placement on uneven terrain, and a handful of quality-of-life improvements including zoom-safe cursor traces and V1.0 save compatibility. The whole product feels meaningfully different from V1.0 — buildings actually look like buildings, roads have proper urban infrastructure, and new users see a working city the moment they launch the demo.
────────────────────────────────────────
🏙️ GET CITYGEN
────────────────────────────────────────
► Get it on FAB: fab.com/listings/943e7e83-f24c-4914-a3b5-d6ac38a9f017
► Free Playable Demo: patreon.com/CodeLikeMe/posts/try-citygen-demo-160098745
► Project Files: patreon.com/CodeLikeMe/posts/161006098
────────────────────────────────────────
🛠️ WHAT'S NEW IN V1.2
────────────────────────────────────────
✔ Real building meshes — residential, commercial, industrial scene variants
✔ Sidewalks on every non-bridge road with full configurability
✔ Pre-built starter city in the playable demo
✔ Click-and-drag zone painting
✔ Footprint-aware building Z (max terrain in rotated footprint)
✔ Zoom-safe cursor and click traces at any camera distance
✔ Roadside props with zone filtering (residential/commercial/industrial/dezoned)
✔ Save/load auto-corrects V1.0 saves
✔ Distance shadows — virtual shadow maps + mesh distance fields
✔ Polished junction geometry — no z-fighting at crossings
✔ Linear-Z road grade — roads stay flush with carved terrain
────────────────────────────────────────
🎮 SUPPORT & COMMUNITY
────────────────────────────────────────
► Patreon: patreon.com/cw/CodeLikeMe
► Subscribe: youtube.com/codelikeme
#UnrealEngine #UE5 #GameDev #CityBuilder #ProceduralGeneration
#CityGen #IndieDev #UE5Plugin #UE5Tutorial #RuntimeGeneration
#CppPlugin #ProceduralCity #OpenWorld










