Uploaded April 2022 | Updated September 2026, 5 days ago
These are the poll results from the day prior. Make sure you check the community posts so that you can contribute!
***For tomorrow's "Will It Stale?": Jigglypuff's Sing doesn't deal any damage nor knockback, but if it hits an opponent and puts them to sleep, does it enter the staling queue?***
Yes - 60%
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No - 40%
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1K votes
We have passed the first 10 videos, which were supposed to go over simpler, more foundational ideas behind the staling mechanic. These upcoming videos in the series will tackle slightly more complicated and lesser known situations behind the staling mechanic. Enjoy, and have fun testing your Melee knowledge! :D
Do you have any staling suggestions? Leave them in this Google Form: https://forms.gle/ePxsWjCPGgwPnnLaA
Do you want to help support what we do? Consider becoming a patron on Patreon - patreon.com/banddgames
Follow us on Twitter - twitter.com/danielddizzle
Join our Discord to give feedback, suggest ideas for TASs, interact with us, and play melee with us - discord.gg/X9xtGGs
Follow us on twitch.tv if you want to see the behind the scenes of making a TAS - twitch.tv/banddgames
#melee #stale #sing
These are the poll results from the day prior. Make sure you check the community posts so that you can contribute!
***For tomorrow's "Will It Stale?": Jigglypuff's Sing doesn't deal any damage nor knockback, but if it hits an opponent and puts them to sleep, does it enter the staling queue?***
Yes - 60%
‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖
No - 40%
‖‖‖‖‖‖‖‖‖‖‖‖
1K votes
We have passed the first 10 videos, which were supposed to go over simpler, more foundational ideas behind the staling mechanic. These upcoming videos in the series will tackle slightly more complicated and lesser known situations behind the staling mechanic. Enjoy, and have fun testing your Melee knowledge! :D
Do you have any staling suggestions? Leave them in this Google Form: https://forms.gle/ePxsWjCPGgwPnnLaA
Do you want to help support what we do? Consider becoming a patron on Patreon - patreon.com/banddgames
Follow us on Twitter - twitter.com/danielddizzle
Join our Discord to give feedback, suggest ideas for TASs, interact with us, and play melee with us - discord.gg/X9xtGGs
Follow us on twitch.tv if you want to see the behind the scenes of making a TAS - twitch.tv/banddgames
#melee #stale #sing




![[TAS] Ristar - Any% 25:19 WR
THIS IS BY NO MEANS FULLY OPTIMIZED - I worked for about a week and a half straight to put this together because the Ristar speedrunning community had been due for a TAS showcasing what is possible with newer tricks and strats.
The hits taken against Ohsat (the shark boss) and Adahan (the mole boss) were intentional. At the end of boss fights, if Ristar has full HP, he will do two jumps. On these two specific bosses, the jumps lose time.
Timed from game start - if timed as a typical Any% speedrun (when Ristar first becomes actionable in stage 1-1 when his feet hit the ground), the time would be 25:02. [TAS] Ristar - Any% 25:19 WR](https://i.ytimg.com/vi/MCJnTwja5k0/mqdefault.jpg)





