Wicked Engine - 2.5D Culling for Forward+ [C++][DX11] @specialisthun
Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]  @specialisthun
Uploaded March 2017 | Updated September 2026, 10 hours ago
I implemented 2.5D light culling for the tiled forward (Forward+) render path in Wicked Engine a while ago. The implementation is based on the 2012 Siggraph presentation by Takahiro Harada: e8040b55-a-62cb3a1a-s-sites.googlegroups.com/site/takahiroharada/storage/2012SA_2.5DCulling.pdf?attachauth=ANoY7cqWFLp2GZrjpqO1q3YyOMPtB_-dqMBNsC2XpIUMps6mOFBT-vBxGJlno0ku8kfIDpVJ0WBkNEnaDih0YGYZ1b9YlnxDvFvqfcU1xZ3t5UtXuMPaizJpXeT84Xyez_ld618Bj-YP9MHHgrypQXGsF3lBRemLqQqdYCVHM0caOeSi9C0d--oRxnnUmFRwrp8h42_MKeY7iqc7w-OEUtA5dBpEs_K06A1EzCzeCMMt9ebbev4ZYQU%3D&attredirects=0

Source code is available at: github.com/turanszkij/WickedEngine/blob/master/WickedEngine/lightCullingCS.hlsl

Music: Catherine - It's a Golden Show by Shoji Meguro
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János Turánszki |

Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]

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