What Old Games Got So Right | An Evening In Ocarina of Time (Part 3) @BBKDRAGOON
What Old Games Got So Right | An Evening In Ocarina of Time (Part 3)  @BBKDRAGOON
Uploaded August 2026 | Updated September 2026, 3 weeks ago
We are back in Ocarina of Time to talk about the mystery and joy that old games had. There is a difference between poor game design, opaque direction, and challenging the player in a respectful way. In this episode of An Evening In we talk about those differences between the challenge that older games had, respecting the player's time and intellect, and how that compares to modern games. Thanks for watching!

Find every episode of An Evening In here: youtube.com/playlist?list=PLRbxjtNC1lOjaRGD4WltgPd_edVgFi6-N

Patreon: patreon.com/bbkdragoon
What Old Games Got So Right | An Evening In Ocarina of Time (Part 3)Gaming Without the Algorithm...Why I’m Changing How I Play Games This YearAn Evening In Skyrim Part 3Unreal Tournament 2004 is Back And Its AwesomeGames That Remind Me Why I Love PC GamingGame Pass Price Hike Reveals Value of Ownership | Dual Comm Ep. 15Can a $300 Gaming PC Really Play These Games?Steam Winter Sale 2025: MORE Games I Personally RecommendHalfway Through 2025… and My Backlog’s a MessIs the Switch 1 Still Worth It in 2025?Why So Many People Still Play Battlefield Games
BBKDRAGOON |

What Old Games Got So Right | An Evening In Ocarina of Time (Part 3)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER