Uploaded August 2026 | Updated September 2026, 3 weeks ago
We are back in Ocarina of Time to talk about the mystery and joy that old games had. There is a difference between poor game design, opaque direction, and challenging the player in a respectful way. In this episode of An Evening In we talk about those differences between the challenge that older games had, respecting the player's time and intellect, and how that compares to modern games. Thanks for watching!
Find every episode of An Evening In here: youtube.com/playlist?list=PLRbxjtNC1lOjaRGD4WltgPd_edVgFi6-N
Patreon: patreon.com/bbkdragoon
We are back in Ocarina of Time to talk about the mystery and joy that old games had. There is a difference between poor game design, opaque direction, and challenging the player in a respectful way. In this episode of An Evening In we talk about those differences between the challenge that older games had, respecting the player's time and intellect, and how that compares to modern games. Thanks for watching!
Find every episode of An Evening In here: youtube.com/playlist?list=PLRbxjtNC1lOjaRGD4WltgPd_edVgFi6-N
Patreon: patreon.com/bbkdragoon










