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Game Makers Toolkit | What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise @GMTK | Uploaded June 2016 | Updated October 2024, 6 days ago.
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Mirror's Edge finally got a sequel in Mirror's Edge Catalyst, but the addition of an open world has polarised fans of the first game. Let's dive deep into the City of Glass, and look at some games that did a better job at open world racing.

Recommended reading / viewing:

Gamasutra: "How Battlefield devs learned to build an open world"
gamasutra.com/view/news/274586/How_Battlefield_devs_learned_to_build_an_open_world_for_Mirrors_Edge_Catalyst.php

Mirror's Edge: "Follow the Red"
mirrorsedge.com/news/runners-vision-in-mirrors-edge-catalyst

Polygon: "Designing Mirror's Edge: The Making of a Franchise"
polygon.com/2016/5/25/11758974/designing-mirrors-edge-the-making-of-a-franchise

Errant Signal: "Burnout Paradise"
youtube.com/watch?v=djGeem-QYow

Games shown in this episode (in order of appearance):

Mirror's Edge (EA DICE, 2008)
Mirror's Edge Catalyst (EA DICE, 2016)
Far Cry Primal (Ubisoft Montreal, 2016)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Hitman (iO Interactive, 2016)
Burnout Paradise (Criterion Games, 2008)
Burnout Revenge (Criterion Games, 2005)
Uncharted 4: A Thief's End (Naughty Dog, 2016)
Crazy Taxi (Hitmaker, 1999)

Music used in this episode:

Still Alive: Instrumental (Mirror's Edge)
Kate (Mirror's Edge)
Introduction (Mirror's Edge)
Heat (Mirror's Edge)
I Am Faith (Mirror's Edge Catalyst)
Main Theme (Mirror's Edge Catalyst)
I Am Faith (Mirror's Edge Catalyst)

Contribute translated subtitles - amara.org/v/C3BF4
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