@GMTK
  @GMTK
Game Makers Toolkit | Downwell's Dual Purpose Design @GMTK | Uploaded July 2016 | Updated October 2024, 6 days ago.
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support 🔴

In this video, I'll explain why I think Downwell is one of the most elegant games made in a long time.

Recommended reading / viewing:

Polygon: "Downwell is the best game I've played in 2015"
polygon.com/2015/10/16/9550205/downwell-is-the-best-game-ive-played-in-2015

GDC Vault: "Designing Downwell around one key mechanic"
youtube.com/watch?v=M8SwpDKAWdg

snomaN Gaming: "You Need to Play Downwell"
youtube.com/watch?v=pxUY9xUU_ec

Games shown in this episode (in order of appearance):

Downwell (Moppin, 2015)
Spelunky (Derek Yu, 2012)

Music used in this episode:

Uroboros (Downwell, Eirik Suhrke)
Razor Girl (Downwell, Eirik Suhrke)
Broken Ghost (Downwell, Eirik Suhrke)
Mochi Yasan (Downwell, Eirik Suhrke)
Lustre (Downwell, Eirik Suhrke)
Credits (Downwell, Eirik Suhrke)

Contribute translated subtitles - amara.org/v/C3BF2
Downwells Dual Purpose DesignThe stuff no one tells you about game development (Developing 7)How To Think Like A Game DesignerWhat Makes a Game Feel Mysterious?Why Nathan Drake Doesnt Need a CompassThe Games That Designed ThemselvesThe World Design of Metroid 1 and Zero Mission | Boss KeysThe Comeback of the Immersive Sim5 Game Design Innovations from 2016Can We Make Talking as Much Fun as Shooting?Climbing in Games5 Amazing Levels from 2017

Downwell's Dual Purpose Design @GMTK

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER