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Game Makers Toolkit | What Makes a Game Feel Mysterious? @GMTK | Uploaded September 2024 | Updated October 2024, 6 days ago.
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What makes a game feel mysterious? And how do we make a player feel like an active participant in solving the mystery? Let's dig in to some amazing games.

📼 Bonus Companion Video - patreon.com/posts/112875754

=== Before you watch ===

This video contains no major spoilers for the games discussed. When more detailed information is provided, a timestamp is shown on screen so you can skip ahead.

=== Sources ===

[1] The mystery box | TED
ted.com/talks/j_j_abrams_mystery_box

[2] Tunic: This Was Here the Whole Time | GDC Vault
gdcvault.com/play/1029384/-TUNIC-This-Was-Here

[3] Creature feature: The surreal pixel art and animation of Animal Well | Game Developer
gamedeveloper.com/art/creature-feature-the-surreal-pixel-art-and-animation-of-animal-well

[4] Rain World Is Like STALKER but a Platformer and You’re a Rodent | Vice
vice.com/en/article/rain-world-is-like-stalker-but-a-platformer-and-youre-a-rodent

[5] Road to the IGF: Starseed Pilgrim | Game Developer
gamedeveloper.com/design/road-to-the-igf-em-starseed-pilgrim-em-

[6] Designing for a Sense of Mystery and Wonder | Runevision
blog.runevision.com/2021/02/designing-for-sense-of-mystery-and.html

[7] Two Years After Elden Ring, Miyazaki Trusts the Players to Figure It All Out | IGN
ign.com/articles/elden-ring-shadow-of-erdtree-director-hidetaka-miyazaki-look-back-interview-profile

[8] Master of Play | The New Yorker
newyorker.com/magazine/2010/12/20/master-of-play

[9] Sparking Curiosity-Driven Exploration Through Narrative in Outer Wilds | GDC Vault
youtube.com/watch?v=QaGu9tGCNbI

[10] Designing for Curiosity in Outer Wilds | Full Indie
youtube.com/watch?v=vGnce1Dp9BU

[11] Rediscovering the Mystery of Video Games | Noclip
youtube.com/watch?v=z2g_0QQRjYY

[12] The secrets of Animal Well, coming to PS5 | PlayStation Blog
blog.playstation.com/2022/02/10/the-secrets-of-animal-well-coming-to-ps5

[13] Designing the Secrets of Animal Well (ft. Billy Basso) | Design Delve
youtube.com/watch?v=IiSesCWWy_M

[14] The Design Evolution of Tunic | Noclip Crew
youtube.com/watch?v=A5A7uoJAOvY

[15] The Witness Documentary | Noclip
youtube.com/watch?v=YdSdvIRkkDY

[16] Practically impossible: The quest to decipher Fez‘s cryptic final puzzle
arstechnica.com/gaming/2012/04/why-it-took-almost-a-week-for-the-world-to-completely-finish-fez

=== Chapters ===

00:00 - Intro
01:58 - What Makes Something Mysterious?
02:24 - The Locked Door
05:05 - The Rules
08:33 - The Landscape
10:46 - The Enigma
13:25 - Questions and Answers
15:20 - Metroidbrainias
19:30 - Super Secret Secrets
21:39 - The Answer
23:55 - Invisible Questions
27:06 - Conclusion
28:07 - Credits

=== Games Shown ===

The Legend of Zelda: Breath of the Wild | 2017
Rain World | 2017
Elden Ring | 2022
Outer Wilds | 2019
Tunic | 2022
Animal Well | 2024
Uncharted 4: A Thief's End | 2016
Boxes: Lost fragments | 2024
Hyper Light Drifter | 2016
Uncharted: The Lost Legacy | 2017
Crow Country | 2024
Dark Souls | 2011
Super Metroid | 1994
Hollow Knight | 2017
Spelunky | 2012
Isles of Sea and Sky | 2024
Lorelei And The Laser Eyes | 2024
Horizon Forbidden West | 2022
Demon's Souls | 2020
Starseed Pilgrim | 2013
Shadow of the Tomb Raider | 2018
Assassin’s Creed Mirage | 2023
The Legend of Zelda | 1986
Riven | 2024
Prince of Persia: The Lost Crown | 2024
The Legend of Zelda: Skyward Sword | 2011
The Talos Principle | 2014
The Talos Principle II | 2023
The Forgotten City | 2021
Her Story | 2015
The Witcher 3: Wild Hunt | 2015
Return of the Obra Dinn | 2018
Chants of Sennaar | 2023
Metroid Dread | 2021
Castlevania: Symphony of the Night | 1997
Epigraph | 2024
Fez | 2012
System Shock | 2023
La-Mulana | 2012
The Legend of Zelda: The Wind Waker HD | 2013
The Witness | 2016
Super Mario Bros. | 1985

=== Credits ===

Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)

LOST © ABC Studios

=== Subtitles ===

Contribute translated subtitles - gamemakerstoolkit.com/translation
What Makes a Game Feel Mysterious?Why Nathan Drake Doesnt Need a CompassThe Games That Designed ThemselvesThe World Design of Metroid 1 and Zero Mission | Boss KeysThe Comeback of the Immersive Sim5 Game Design Innovations from 2016Can We Make Talking as Much Fun as Shooting?Climbing in Games5 Amazing Levels from 2017Making Hitman 3s Best LevelA Deep Dive into Star Fox Zeros ControlsThe Design of Dead Space - Part 1

What Makes a Game Feel Mysterious? @GMTK

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