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Game Makers Toolkit | Making Hitman 3's Best Level @GMTK | Uploaded May 2022 | Updated October 2024, 6 days ago.
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In this episode of On the Level, I look at Hitman 3’s best level, and speak to designers Bjarne Kristiansen and Håkan Almer about how it was made.

=== Before you watch ===

Content warning: Violence, flashing lights

=== Games Shown ===

Hitman 3 (2021)
Hitman 2 (2018)
Hitman (2016)

=== Credits ===

Music from Hitman 3 official soundtrack by Niels Bye Nielsen

Hitman™ 3 - 'Rave Suit' SA/SO Apex Predator (Berlin) speedrun in 53s | MooDehh
youtube.com/watch?v=apeA1T_Xvs8

=== Subtitles ===

Contribute translated subtitles - amara.org/en-gb/videos/YM4jOKBaR0yq/info/making-hitman-3s-best-level
Making Hitman 3s Best LevelA Deep Dive into Star Fox Zeros ControlsThe Design of Dead Space - Part 1The Rise and Fall of Britains Bedroom Coders | Design IconsHow I polished my indie magnet puzzle game (Developing 12)How Mega Man 11s Levels Do More With LessThe World Design of Super Metroid | Boss KeysThe Best Games from GMTK Game Jam 2019How Watch Dogs: Legion Generates Infinite LondonersThe Legend of Zelda: A Link to the Pasts dungeon design | Boss KeysThe Legend of Zelda: Majoras Masks dungeon design | Boss KeysHow Nintendo Designed Ultrahand

Making Hitman 3's Best Level @GMTK

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