@GMTK
  @GMTK
Game Makers Toolkit | How Nintendo Designed Ultrahand @GMTK | Uploaded October 2023 | Updated October 2024, 6 days ago.
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support 🔴

In The Legend of Zelda: Tears of the Kingdom, Links newest tool isn’t a weapon, or a musical instrument, or a shape-shifting mask. Instead, it's a magic arm that lets you whip objects around in mid-air and then stick them together with big wodges of glue. Here's how Nintendo made this madcap new game mechanic.

=== Sources ===

- [1] Nintendo Ultra Hand | Before Mario
blog.beforemario.com/2011/03/nintendo-ultra-hand-1966.html

[2] How Zelda: Tears of the Kingdom’s Creators Opened Up a New “Realm of Possibility” | Vanity Fair
vanityfair.com/style/2023/05/zelda-tears-kingdom-aonuma-fujibayashi

[3] Splatoon and Splatoon 2: How to Invent a Stylish Franchise with Global Appeal | GDC on YouTube
youtube.com/watch?v=2VwTVIEge1g

[4] Ask the Developer Vol. 9, The Legend of Zelda: Tears of the Kingdom | Nintendo
nintendo.com/whatsnew/ask-the-developer-vol-9-the-legend-of-zelda-tears-of-the-kingdom-part-1

[5] Tears of the Kingdom devs on reinventing Zelda: ‘Cheating can be fun’ | Polygon
polygon.com/legend-zelda-tears-kingdom/23720150/zelda-tears-of-the-kingdom-abilities-eiji-aonuma-hidemaro-fujibayashi

[6] いまだから語れる『ゼルダの伝説 ティアーズ オブ ザ キングダム』開発者インタビュー。“遊び優先”を貫いて完成させた驚異の続編【ティアキン】| Famitsu
famitsu.com/news/202309/06314767.html

[7] Interview: Tears Of The Kingdom And The State Of Zelda With Aonuma And Fujibayashi | Game Informer
gameinformer.com/interview/2023/05/12/interview-tears-of-the-kingdom-and-the-state-of-zelda-with-aonuma-and

[8] The genius behind Zelda is at the peak of his power — and feeling his age | The Washington Post
washingtonpost.com/arts-entertainment/2023/05/20/eiji-aonuma-zelda-tears-kingdom-producer

[9] 'Zelda: Tears of the Kingdom' designers explain why latest hit won't get a follow-up | NPR
npr.org/2023/09/13/1199307678/zelda-tears-of-the-kingdom-dlc-video-game

[10] A conversation with The Legend of Zelda: Tears of the Kingdom’s creative leads | The Verge
theverge.com/23721063/zelda-tears-of-the-kingdom-interview-aonuma-fujibayashi

=== Chapters ===

00:00 - Intro
00:54 - Ideation
02:08 - Simplification
05:48 - Feelings
08:46 - Outro

=== Games Shown ===

The Legend of Zelda: Tears of the Kingdom (2023)
The Legend of Zelda: Skyward Sword (2011)
The Legend of Zelda: The Wind Waker (2002)
The Legend of Zelda: Majora’s Mask (2000)
The Legend of Zelda: Breath of the Wild - The Champions' Ballad (2017)
Splatoon (2015)
The Legend of Zelda: Breath of the Wild (2017)
Minecraft (2011)
Banjo-Kazooie: Nuts & Bolts (2008)
The Legend of Zelda: Twilight Princess (2006)

=== Credits ===

Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)

Breath of the Wild Builds
youtube.com/watch?v=NLYpK_l67b8
youtube.com/watch?v=4R20MXVdGUQ
youtube.com/watch?v=c6DNw7XIiRo

Tears of the Kingdom Builds
youtube.com/watch?v=jotpXskuTng
youtube.com/watch?v=HWJrlXfRMKw
youtube.com/watch?v=5D34JhQJtxY
youtube.com/watch?v=vPq0TnC7E6o
youtube.com/watch?v=SJXYpmvtc2M
youtube.com/watch?v=wfZ0_VOXgms
youtube.com/watch?v=dN4VcXtnmjU
youtube.com/watch?v=MPAuNAiAMEg

Other
youtube.com/watch?v=L4yuTxH7Qt4
youtube.com/watch?v=2rpcY7NGVxU
How Nintendo Designed UltrahandHow Zeldas Puzzle Box Dungeons WorkShovel Knight and Nailing NostalgiaThe hardest thing about finishing a gameHow Game Designers Solved These 11 ProblemsHow to Turn Movement into a Game MechanicThe Best Games from GMTK Game Jam 2018Why Spec Ops: The Line MatteredThe Best Games from GMTK Game Jam 2023How Synergies Make Slay the Spire FunHow do Stealth Games Deal with Detection? - School of Stealth Part 3How I learned Unity without following tutorials (Developing 1)

How Nintendo Designed Ultrahand @GMTK

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER