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Game Makers Toolkit | How Synergies Make Slay the Spire Fun @GMTK | Uploaded March 2019 | Updated October 2024, 6 days ago.
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I have been obsessed with a card battling roguelike called Slay the Spire. And a big reason for that is how the game uses synergies. What are they, and why are they so cool? Let’s find out.

Sources

Lenticular Design | Magic the Gathering
magic.wizards.com/en/articles/archive/making-magic/lenticular-design-2014-12-15

Games shown in this episode (in order of appearance)

Slay the Spire (Mega Crit Games, 2019)
Magic: The Gathering - Duels of the Planeswalkers 2012 (Stainless Games, 2011)
Enter the Gungeon (Dodge Roll, 2016)
The Binding of Isaac: Rebirth (Nicalis / Edmund McMillen, 2014)
Dead Cells (Motion Twin, 2018)
Into the Breach (Subset Games, 2018)
Team Fortress 2 (Valve Corporation, 2007)
Hearthstone (Blizzard Entertainment, 2014)
Artifact (Valve Corporation, 2018)

Music used in this episode

Slay the Spire soundtrack - Clark Aboud (clarkaboudmusic.bandcamp.com/album/slay-the-spire-original-soundtrack)
Into the Breach soundtrack - Ben Prunty (benprunty.bandcamp.com/album/into-the-breach-soundtrack)

Contribute translated subtitles - amara.org/v/C3BET
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How Synergies Make Slay the Spire Fun @GMTK

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