@GMTK
  @GMTK
Game Makers Toolkit | The Rise and Fall of Britain's Bedroom Coders | Design Icons @GMTK | Uploaded September 2020 | Updated October 2024, 6 days ago.
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support 🔴

GMTK's game history series Design Icons takes a trip to the UK, to see how the early British games business started as a cottage industry of bedroom coders

Sources

[1] November 1984 | CVG
archive.org/details/cvg-magazine-037

[2] Interview: CCP on the Freedoms of EVE Online | Gamasutra
gamasutra.com/view/feature/130822/interview_evolution_and_risk_ccp_.php

[3] The forgotten interview with Chris Roberts | Paul Dean
paullicino.tumblr.com/post/140850063441/the-forgotten-interview-with-chris-roberts

[4] No Man's Sky creator: 'We wanted to build a universe' | The Guardian
theguardian.com/technology/2014/oct/28/no-man-sky-creator-we-wanted-to-build-a-universe

[5] The Replay Interviews: Gary Penn | Gamasutra
gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php?print=1

[6] January 1984 | CVG
archive.org/details/cvg-magazine-027/page/n15/mode/2up

[7] March 1985 | CVG
archive.org/details/cvg-magazine-041/page/n1/mode/2up

[8] Commercial Breaks - The Battle For Santa's Software | BBC (Archived on YouTube)
youtube.com/watch?v=ChmQBK_EaUQ

[9] Geeks who rocked the world: Documentary looks back at origins of the computer-games industry | The Independent
independent.co.uk/life-style/gadgets-and-tech/features/geeks-who-rocked-world-documentary-looks-back-origins-computer-games-industry-9997037.html

[10] Feature: Jez San On Star Fox, Super FX And Teaching Nintendo How To Fly | Nintendo Life
nintendolife.com/news/2019/12/feature_jez_san_on_star_fox_super_fx_and_teaching_nintendo_how_to_fly

Find out more

From Bedrooms to Billions | Steam
store.steampowered.com/app/342430/From_Bedrooms_to_Billions

Sinclair ZX80 and the Dawn of 'Surreal' U.K. Game Industry | Wired
wired.com/2010/06/sinclair-zx80

How British video games became a billion pound industry | BBC
bbc.co.uk/teach/how-british-video-games-became-a-billion-pound-industry/zmr6wty

Bandersnatch: The game that killed a company and inspired a Black Mirror episode
tiredoldhack.com/2019/01/02/bandersnatch-the-game-that-killed-a-company-and-inspired-a-black-mirror-episode

The Complete History of DMA Design | Mike Dailly
javalemmings.com/DMA/DMA1_1.htm

Credits

Thumbnail Image licensed from Adobe Stock
Fastfall by Lifeformed used under CC BY-NC-SA 3.0 license
Ending Music from Robocop on Spectrum
Other Music by Lee Rosevere (https://leerosevere.bandcamp.com)
Black Mirror: Bandersnatch © Netflix
Further credits - pastebin.com/VtimVwmU

Contribute translated subtitles - amara.org/en-gb/videos/o2LTCFoDTAsh
The Rise and Fall of Britains Bedroom Coders | Design IconsHow I polished my indie magnet puzzle game (Developing 12)How Mega Man 11s Levels Do More With LessThe World Design of Super Metroid | Boss KeysThe Best Games from GMTK Game Jam 2019How Watch Dogs: Legion Generates Infinite LondonersThe Legend of Zelda: A Link to the Pasts dungeon design | Boss KeysThe Legend of Zelda: Majoras Masks dungeon design | Boss KeysHow Nintendo Designed UltrahandHow Zeldas Puzzle Box Dungeons WorkShovel Knight and Nailing NostalgiaThe hardest thing about finishing a game

The Rise and Fall of Britain's Bedroom Coders | Design Icons @GMTK

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER