@GMTK
  @GMTK
Game Makers Toolkit | How Mega Man 11's Levels Do More With Less @GMTK | Uploaded October 2018 | Updated October 2024, 6 days ago.
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support 🔴

After looking at level design in Mario, Donkey Kong, and Rayman, it’s time to see how the blue bomber’s stages work - by taking a look at the levels in Mega Man 11.

Games shown in this episode (in order of appearance)

Mega Man 11 (Capcom, 2018)
Rayman Legends (Ubisoft Montpellier, 2013)
New Super Mario Bros. U (Nintendo, 2012)
Donkey Kong Country: Tropical Freeze (Retro Studios, 2014)
Mega Man 6 (Capcom, 1993)
Mega Man 5 (Capcom, 1992)
Mega Man 9 ( Capcom / Inti Creates, 2008)
Mega Man 3 (Capcom, 1990)
Mega Man 10 ( Capcom / Inti Creates, 2010)
Mega Man 2 (Capcom, 1988)
Shovel Knight (Yacht Club Games, 2014)

Music used in this episode

Mega Man 11 soundtrack
k. Part 2 - 01 untitled 1, animeistrash

Contribute translated subtitles - amara.org/v/C3BE1
How Mega Man 11s Levels Do More With LessThe World Design of Super Metroid | Boss KeysThe Best Games from GMTK Game Jam 2019How Watch Dogs: Legion Generates Infinite LondonersThe Legend of Zelda: A Link to the Pasts dungeon design | Boss KeysThe Legend of Zelda: Majoras Masks dungeon design | Boss KeysHow Nintendo Designed UltrahandHow Zeldas Puzzle Box Dungeons WorkShovel Knight and Nailing NostalgiaThe hardest thing about finishing a gameHow Game Designers Solved These 11 ProblemsHow to Turn Movement into a Game Mechanic

How Mega Man 11's Levels Do More With Less @GMTK

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER