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Game Makers Toolkit | Super Mario's Invisible Difficulty Settings @GMTK | Uploaded January 2024 | Updated October 2024, 6 days ago.
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From Super Mario Bros. to Mario Wonder, Nintendo has explored and experimented with a genius way to let players dictate their own level of difficulty.

=== Sources and Resources ===

- Sources

[1] New Super Mario Bros: Volume 1 | Iwata Asks
iwataasks.nintendo.com/interviews/wii/nsmb/0/4

[2] Super Mario World – 1990 Developer Interview | Shmuplations
shmuplations.com/supermarioworld

[3] New Super Mario Bros: Volume 3 | Iwata Asks
iwataasks.nintendo.com/interviews/wii/nsmb/2/0

[4] Interview with Shigeru Miyamoto | Nintendo Channel
themushroomkingdom.net/interview_miyamoto_nc_smb_25th.shtml

[5] New Super Mario Bros: Volume 2 | Iwata Asks
iwataasks.nintendo.com/interviews/wii/nsmb/1/6

[6] 9 Things Shigeru Miyamoto Told Us About the New Star Fox | TIME
time.com/4245215/starfox-wii-u

[7] Super Mario Bros. Any% Speedrun in 4:54.631 *WR* | Niftski
youtube.com/watch?v=Khu9BB2g4Ks

[8] Is it Possible to Beat New Super Mario Bros. U Without Touching a Single Coin? | Ceave Gaming
youtube.com/watch?v=mDZjJ0OREaA

[9] Super Mario Odyssey Nipple% Speedrun in 7:23.650 | Tyron18
youtube.com/watch?v=HYlJ8EtXR9c

[10] SM64 - Watch for Rolling Rocks - 0.5x A Presses | pannenkoek2012
youtube.com/watch?v=kpk2tdsPh0A

[11] Ask the Developer Vol. 11, Super Mario Bros. Wonder | Nintendo
nintendo.co.uk/News/2023/October/Ask-the-Developer-Vol-11-Super-Mario-Bros-Wonder-Chapter-3-2461479.html

- Additional resources

Miyamoto and Tezuka on the struggle of balancing games for advanced players and beginners | Nintendo Everything
nintendoeverything.com/miyamoto-and-tezuka-on-the-struggle-of-balancing-games-for-advanced-players-and-beginners

Shigeru Miyamoto talks Game Design (1998) | Shmuplations
shmuplations.com/miyamotodesign

=== Chapters ===

00:00 - Intro
02:34 - The Three Pipes
04:11 - Making the Game More Difficult
11:29 - Making the Game Easier
17:19 - Seamless Shifting
19:06 - Encouraging Players to Try
23:02 - Case Study: Super Mario Bros. Wonder
27:06 - Outro

=== Games Shown ===

Super Mario 3D All-Stars | 2020
Super Mario Bros. | 1985
Super Mario World | 1990
Super Mario 64 | 1996
Super Mario Odyssey | 2017
Super Mario Bros. Wonder | 2023
Doom Eternal | 2020
Final Fantasy XV | 2016
Prince of Persia: The Lost Crown | 2024
New Super Mario Bros. | 2012
Super Mario Land 2: The Six Golden Coins | 1992
Super Mario Galaxy | 2007
Super Mario 3D World | 2013
New Super Mario Bros. Wii | 2009
Super Mario Maker for Nintendo 3DS | 2016
New Super Mario Bros. 2 | 2012
New Super Mario Bros | 2006
Super Mario Galaxy 2 | 2010
Super Mario 3D Land | 2011
Super Mario World 2: Yoshi's Island | 1995
Donkey Kong | 1981
Super Mario Bros. Deluxe | 1999
Super Mario Bros.: The Lost Levels | 1986
New Super Luigi U | 2013
Super Mario Maker 2 | 2019
Super Mario Sunshine | 2002
Super Mario Bros. 3 | 1988
New Super Mario Bros. U Deluxe | 2019
Super Mario Bros. 2 | 1988
Dead Space | 2023
Fire Emblem: Three Houses | 2019
Star Fox Zero | 2016
Super Mario Run | 2016

=== Credits ===

Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)

Music from Super Mario Bros. Wonder, Super Mario Odyssey, New Super Mario Bros. U

=== Subtitles ===

Contribute translated subtitles - amara.org/videos/5WwvofSn9p7U
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Super Mario's Invisible Difficulty Settings @GMTK

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