Uploaded April 2026 | Updated September 2026, 2 weeks ago
Before Damocles lands on Avarax to ascertain Morias Leuze's location, Talasa braves the dust storms on the outskirts of Avarax' hive city to prepare a nova cannon implosive warhead onto the supply train to detonate at the base of the city's infestation.
Two lines being bugged in particular messed me up but looking through the lines all typed out on a sheet did reveal a few things to me to get this done now.
First off, Quartus simply has no unique line when the dust storm starts the first time. The game uses one of his generic sandstorm start lines instead which was what initially confused me. Valius also has a bugged line where he doesn't say his unique line for entering the facility and instead repeats a line for when a dust storm starts. In hindsight I've finished more videos with even more bugged lines than this turned out with but oh well. The final portion of this mission is still going to take a bit since there are a set of lines I can't figure out how to get to trigger.
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #talasa #departomunitorum #missile #tyranids #novacannon #ballisticengine #duststorm
Before Damocles lands on Avarax to ascertain Morias Leuze's location, Talasa braves the dust storms on the outskirts of Avarax' hive city to prepare a nova cannon implosive warhead onto the supply train to detonate at the base of the city's infestation.
Two lines being bugged in particular messed me up but looking through the lines all typed out on a sheet did reveal a few things to me to get this done now.
First off, Quartus simply has no unique line when the dust storm starts the first time. The game uses one of his generic sandstorm start lines instead which was what initially confused me. Valius also has a bugged line where he doesn't say his unique line for entering the facility and instead repeats a line for when a dust storm starts. In hindsight I've finished more videos with even more bugged lines than this turned out with but oh well. The final portion of this mission is still going to take a bit since there are a set of lines I can't figure out how to get to trigger.
#spacemarine2 #spacemarineii #sm2 #40k #warhammer40k #warhammer #operations #talasa #departomunitorum #missile #tyranids #novacannon #ballisticengine #duststorm


![Yuzuriha Voice Comparison (Ayumi Fujimura vs Hitomi Nabatame) | Under Night In-Birth II [SYS:Celes]
Yuzuriha Voice Comparison (Ayumi Fujimura vs Hitomi Nabatame) | Under Night In-Birth II [SYS:Celes] Yuzuriha Voice Comparison (Ayumi Fujimura vs Hitomi Nabatame) | Under Night In-Birth II [SYS:Celes]](https://i.ytimg.com/vi/aDL8AkeFu6o/mqdefault.jpg)

![Zohar Showcase EVO 2026 | Under Night In-Birth 2 [SYS:Celes]
Zohar was shown off at the EVO 2026 Showcase. Kamone states that she is only about 50-60% done and that her release date is still set for this Summer. This changes up my expectations for if theyll have anything to share at the end of Top 8 tomorrow. I fully expected a trailer and a breakdown and some more hopeful news tomorrow but I guess we wont be having that.
Taken from the Showcase Stream: https://www.youtube.com/watch?v=TNuQR0RhEMU
Im not displeased with what I saw. While she is unquestionably a rushdown character, I do think the ability to teleport does add a lot of layers to her gameplan. The puppet being unable to act independently is slightly disappointing but Doppelganger is literally in the name.
The thumbnail was either going to be that face or her presumed 3[C] swoocing through.
#UNI2 #UNDERNIGHT #inbirth #uni #unib #uniel #unist #uniclr #undernightinbirth #uni2 #unisc #undernightinbirthii #undernightinbirth2 #sysceles #zohar #evo2026 Zohar Showcase EVO 2026 | Under Night In-Birth 2 [SYS:Celes]](https://i.ytimg.com/vi/aVmQNMLzwfA/mqdefault.jpg)





![All Opening Themes | Under Night In-Birth
First off, it says opening themes, not every opening because UNIBs intro and UNIELs arcade intro are 99% the same and both use the same song. Second, I didnt include the Steam PV because its still the same song as the console intro, even though there was some clear effort put into it. Thousands in the Scarlet Darkness definitely gets the short end of the stick when it starts right at the chorus with absolutely no build up. UNIB seemed to be operating with a different type of music style before UNIEL makes things more popping.
Yaten no Ori definitely had some budget to work with given the first couple seconds of still animations of the character dialogue portraits before moving exclusively to cut ins and traditional stills. The [st] Era definitely had it the most refined before the quality begins to dwindle. No OP is outright bad but I believe they got similar people for UNICLR and MBTLs openings. Ill have to double check on that.
Honestly, this is mostly an excuse to set up the next video and also tempting fate for UNI2 to get more key visuals so we can maybe hope for a new opening in a version update, and thus give more room for better openings.
0:00 Thousands in the Scarlet Darkness (UNIB/EL Arcade)
0:51 Cage of the Night Sky (UNIEL Console)
2:16 End of Dawn (UNIST Arcade)
3:48 Unknown Actor (UNIST Console)
5:21 False Infinite Parallel (UNICLR)
7:02 End of Reincarnation (UNI2) All Opening Themes | Under Night In-Birth](https://i.ytimg.com/vi/b_5NkKoFd88/mqdefault.jpg)