AKheon | Warriors Orochi 3 Ultimate - Ambush at Tong Gate in 31.78 @AKheon | Uploaded November 2020 | Updated October 2024, 4 hours ago.
Team: Yukimura Sanada, Benkei, Muneshige Tachibana
0:03 - The first character in my team could really be anyone, but I find Yukimura's air special to be very convenient at the start. There's a downwards sloping hill with angled floor that has the tendency to kill aerial momentum of jumps, so it's better to use Yukimura's air special to go over it.
0:09 - From there, you're at least 90% guaranteed to get 3 Benkei speed boosts. The angle for the first boost is tricky to get right. You don't want to overshoot the garrison door too much, nor do you want to get stuck on it.
0:18 - I then switch over to Muneshige Tachibana and use his musou to get the angled glitch started - this is faster than doing a large infinite jump over two gates.
In theory it could be faster to get closer to the ladder as Benkei, then climb a few steps so that Muneshige's musou resolve animation would be interrupted by the fall.
0:37 - Yukimura's ground special should be slightly faster and more damaging than regular attacks. (Using it more would mean potential time save for other levels as well.)
Team: Yukimura Sanada, Benkei, Muneshige Tachibana
0:03 - The first character in my team could really be anyone, but I find Yukimura's air special to be very convenient at the start. There's a downwards sloping hill with angled floor that has the tendency to kill aerial momentum of jumps, so it's better to use Yukimura's air special to go over it.
0:09 - From there, you're at least 90% guaranteed to get 3 Benkei speed boosts. The angle for the first boost is tricky to get right. You don't want to overshoot the garrison door too much, nor do you want to get stuck on it.
0:18 - I then switch over to Muneshige Tachibana and use his musou to get the angled glitch started - this is faster than doing a large infinite jump over two gates.
In theory it could be faster to get closer to the ladder as Benkei, then climb a few steps so that Muneshige's musou resolve animation would be interrupted by the fall.
0:37 - Yukimura's ground special should be slightly faster and more damaging than regular attacks. (Using it more would mean potential time save for other levels as well.)