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AKheon | God of War: Ragnarök (PS4) - infini-Rage v1 and v2 @AKheon | Uploaded February 2024 | Updated October 2024, 4 hours ago.
The unpatched version of God of War: Ragnarök had two useful Rage-related exploits that are documented on this video.

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0:00 - infini-Rage v1.

The basic idea of this exploit is that if Rage fails to end properly and instead "times out" in some unusual circumstances, the game lets Kratos keep the Rage-move set even outside Rage.

The easiest method for doing this is probably activating Rage during an evade into a Recall. The Axe will appear in Kratos' hands as he begins Raging. You can then buffer some actions from Kratos' regular move set after a roll inside Rage. If you start aiming with the Axe and wait long enough, this will automatically time out Rage, allowing you to keep the Rage-move set after Rage ends.

0:38 - Alternatively, you could enter a climbing wall with traversal assistant at the same time as you activate Rage and use it to time out Rage. (Any traversal prompt like a crevice, crawlspace, etc. might also work for this purpose.)

However, this version of the glitch has one serious drawback. Since Rage fails to resolve properly, a part of the game will still think you're Raging. As a result, using any traversal or generic prompts in the game is not possible, and there's a high chance you just get stuck afterwards. Retrying from last checkpoint is the only known way to fix it.

1:06 - infini-Rage v2.

A more convenient if also more elusive way to use Rage-move set outside Rage. There are multiple different setups for it, but the simplest one I found was to do evade into Recall into a full roll, followed quickly by an Axe Throw. In these circumstances, the Axe Throw overlaps with the roll. Interrupted by Rage, the Rage comes out glitched and Kratos gets to keep the Rage-move set no matter the circumstances in which you turn the Rage off. As for why this happens...? I don't really know.

The benefits compared to the v1 are obvious. The set-up is much faster since you don't have to wait for Rage to time out. Also, in this set-up the Rage does actually resolve properly, which allows you to use any prompts in the game world, switch Rage at will, etc. that weren't possible to do in v1. Once activated, you can keep the glitched state with you indefinitely and even fight multiple fights in a row with endless Rage.

The only things which end this state are certain traversal prompts (like climbing walls and boats) and retrying. Other than that, you're free to Rage forever.

1:40 - an example of how having endless Rage breaks the combat.

2:15 - If you're in Rage-move set, any auto-walk sequences will break, leaving Kratos stranded in place forever.

Fortunately, this can be avoided if you're careful since you can move between Rage-move set and regular move set at will. As a general rule of thumb, Rage-actions are buffered from Rage-move set whereas regular actions are buffered from regular move set, and you can use f.e. evade or roll to change between the two.

2:37 - I tried hitting puzzle targets with the Rage rock throw... it didn't work.

2:50 - This state has some other peculiarities as well. The Rage-sprint action can interact in an unusual way with Recall and weapon switching. For instance, recalling and holding down 'aim' at the right timing makes Kratos' upper body get stuck in aim-pose for a few seconds. This will then overlap with Rage-sprint and potentially air attacks too, resulting in the interaction seen on this clip.

With weapon changing, you can basically change weapons while running during a Rage-sprint, which makes it really easy to buffer ground actions over ledges. Using this, it's also possible to do aimed actions like Hyperion Pull while Rage-sprinting, etc.

Unfortunately I didn't capture footage of this before patching, but there's a particularly funny looking outcome where the Rage-sprint and Freezing Throw become overlapped, resulting in Kratos sprinting around in a strange looking pose and slow movement speed...

But as mentioned, these tricks are unpatched only. In the patched version, it seems they've added a check which essentially forces the game to resolve Rage properly as long as Kratos is neutral and Rage is depleted. Perhaps I'll mess around with these tricks again one day, if I do a fresh install of Ragnarök.
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God of War: Ragnarök (PS4) - infini-Rage v1 and v2 @AKheon

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