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AKheon | God of War: Ragnarök (PS4) - Jalla break-out @AKheon | Uploaded January 2024 | Updated October 2024, 4 hours ago.
A silly tech to break out of prompts where Atreus leaps on Jalla's back from above. Note: this is played on the unpatched PS4-version, things might be different on other versions of the game.

The theory goes like this: normally, 'O' prompts are glitch-proofed pretty well, and the game disallows giving simultaneous input when using them to prevent weird overlaps and break-outs. However, you can indirectly get around this limitation by buffering an action and then using the 'O' prompt at the same time as the buffered action begins.

Atreus' weapon special is perfect for this purpose as it has a somewhat lengthy recovery animation during which you can buffer other actions AND you can also use this specific 'O' prompt during it.

In other words: do the weapon special, buffer a new weapon special during recovery frames, then use the Jalla prompt at a precise time so that it overlaps with the weapon special. The timing for creating the buffer is pretty lenient, and you can even do it at the same time as you press 'O'.

The timing of the 'O' press is the most critical part of this glitch tech, as it has to occur exactly as the buffered attack begins, and the window for doing so can't be more than just a frame or two.

You can buffer some other actions such as Parry or Rampaging Ibex during the weapon special to do the break-out. Rarely, it seems Evade and 180 Turn also can cause a break-out even though they cancel the recovery frames instead of creating a buffer.

0:00 - In this first clip, I break out of the Jalla prompt and then quickly dismount before Angrboda even finishes leaping on Jalla. Doing this leaves Angrboda behind to sit on Jalla while Atreus is free to move around by himself. It's not very useful here since there's nowhere to go, but it might create glitchy effects elsewhere in Ironwood.

Afterwards, when mounting Jalla again, Atreus' mounting animation is buggy and he leaps into the bog before finally climbing on Jalla's back.

0:24 - After doing this break-out, Atreus ends up at ground level under the bog for a few seconds. You're free to do grounded actions during this time, but eventually, once Angrboda finishes sitting on Jalla, Atreus is also teleported on the mount and your actions become far more limited.

Blocking or doing a charge shot before you're teleported can mildly glitch up your pose while riding Jalla, but this doesn't seem mechanically different from just normal Jalla riding. This sort of minor overlapped actions end once you dismount from Jalla the next time.

0:53 - Rampaging Ibex is special. Casting it at the right time and starting to run with Jalla will prevent Atreus from being teleported, thus extending the break-out further. You retain a complete break-out as long as Jalla keeps running, and you can do almost any ground actions for some strange looking results. The main limitation here is that Atreus' position is locked to Jalla. Doing bow shots also seems impossible right now, for whatever reason.

Reaching the next stop where you can dismount Jalla seems to end even this stronger version of the break-out for good. However...

1:50 - Once again, Rampaging Ibex causes an unique effect. I cast it while running towards the next dismount stop while holding 'O'. Afterwards, although my characters didn't dismount Jalla, the mount started acting as if the next part of the quest had started. She became unsteerable and tried to go through the wooden barrier to the next area, but for some reason found it impossible to do so. Therefore, the team got stuck in place forever.

(Not on the video: trying this again later, I also managed to create this same effect with a charge shot. You can get a charge shot stuck on Atreus by attempting to do one during a bow dodge. Then when approaching the dismount spot, he automatically fired the shot but remained otherwise broken out.)

2:33 - At another spot where I tried this out, Atreus didn't teleport to the bottom of the bog but instead appeared instantly on Jalla's back. Not being able to do ground attacks made this a far less glitchy variation.
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God of War: Ragnarök (PS4) - Jalla break-out @AKheon

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