Uploaded April 2022 | Updated September 2026, 4 hours ago
COURSES FEATURED IN THIS VIDEO
Take my Unreal Engine Course HERE: bit.ly/3rxwuWr
Take the Vray Environments Course HERE: bit.ly/3rxwuWr
OTHER RESOURCES
Insider's Guide To a Career in Arch Viz bit.ly/3HBB3ol
All Free Project & Model Downloads bit.ly/3HBB3ol
SOCIAL
Follow me on Instagram instagram.com/learnarchviz
COURSES
Find all my courses on LearnArchViz.com learnarchviz.com/learn-arch-viz-pro-courses
CHAPTERS
00:00 Sneak Peek and Intro
00:45 Challenge Rules
01:25 Learn to make the Vray version
02:04 Can I do it?
02:42 Challenge Begins -- Start the clock
03:00 Landscape Tools in Unreal Engine (UE5)
03:30 Applying Megascans texture for forest floor
04:00 Using UE5 foliage tools with Quixel assets to add detail to forest floor
06:00 Adding more objects (logs) to the forest floor from Megascans
07:15 Adding and scattering Megascan Trees from the Epic Marketplace
08:25 Adding fog and atmospheric effects in UE5 to match the Vray scene
08:45 Exporting the Cabin model from 3ds Max...Import to UE5 via Datasmith
10:20 Setting up final cameras in UE5
10:55 Fixing a few errors
11:05 Exploring a finished project
11:58 Snapping final shots (RESULTS)
12:37 Did I do it? These are my thoughts
14:40 What are your thoughts? Successful or fail?
DESCRIPTION
I continue to be interested in archviz workflows, and what the future looks like for archviz. What tools are the most effective at telling the story of our designs? After all, that is our ultimate goal, right?
To help answer these questions, I issued myself a little challenge. I took my Vray forest scene from my 3d environments course (on sale now...link above) and attempted to recreate a similar project, but this time using Unreal Engine -- UE5. Unlike some of my other videos, I was not trying to do a side by side comparison of Vray results vs UE5, but rather I was trying to reimagine the same project in a completely different way -- using realtime navigation and realtime rendering tools in UE5. My rules for the challenge were this:
- Create environment from scratch in UE5
- Use existing Vray Cabin and Import with Datasmith
- Lighting / Rendering / Environment effects in UE5
- Complete the project in under 1 hour
Check out the video to see how it goes. Do you think I can do it? Do you think the results will be good? Watch until the end, then you be the judge. I want to know what you think of the results, my process, and UE5 in general.
Hppefully, while watching the video you will pick up on some tips for you can possibly use UE5 in your workflow. Or, maybe you already are, and you've got some tips for me! Either way, let me know.
I have more experiment / exploration videos coming soon, so make sure to like and subscribe to keep the videos coming. What other software would you like me to check out?
COURSES FEATURED IN THIS VIDEO
Take my Unreal Engine Course HERE: bit.ly/3rxwuWr
Take the Vray Environments Course HERE: bit.ly/3rxwuWr
OTHER RESOURCES
Insider's Guide To a Career in Arch Viz bit.ly/3HBB3ol
All Free Project & Model Downloads bit.ly/3HBB3ol
SOCIAL
Follow me on Instagram instagram.com/learnarchviz
COURSES
Find all my courses on LearnArchViz.com learnarchviz.com/learn-arch-viz-pro-courses
CHAPTERS
00:00 Sneak Peek and Intro
00:45 Challenge Rules
01:25 Learn to make the Vray version
02:04 Can I do it?
02:42 Challenge Begins -- Start the clock
03:00 Landscape Tools in Unreal Engine (UE5)
03:30 Applying Megascans texture for forest floor
04:00 Using UE5 foliage tools with Quixel assets to add detail to forest floor
06:00 Adding more objects (logs) to the forest floor from Megascans
07:15 Adding and scattering Megascan Trees from the Epic Marketplace
08:25 Adding fog and atmospheric effects in UE5 to match the Vray scene
08:45 Exporting the Cabin model from 3ds Max...Import to UE5 via Datasmith
10:20 Setting up final cameras in UE5
10:55 Fixing a few errors
11:05 Exploring a finished project
11:58 Snapping final shots (RESULTS)
12:37 Did I do it? These are my thoughts
14:40 What are your thoughts? Successful or fail?
DESCRIPTION
I continue to be interested in archviz workflows, and what the future looks like for archviz. What tools are the most effective at telling the story of our designs? After all, that is our ultimate goal, right?
To help answer these questions, I issued myself a little challenge. I took my Vray forest scene from my 3d environments course (on sale now...link above) and attempted to recreate a similar project, but this time using Unreal Engine -- UE5. Unlike some of my other videos, I was not trying to do a side by side comparison of Vray results vs UE5, but rather I was trying to reimagine the same project in a completely different way -- using realtime navigation and realtime rendering tools in UE5. My rules for the challenge were this:
- Create environment from scratch in UE5
- Use existing Vray Cabin and Import with Datasmith
- Lighting / Rendering / Environment effects in UE5
- Complete the project in under 1 hour
Check out the video to see how it goes. Do you think I can do it? Do you think the results will be good? Watch until the end, then you be the judge. I want to know what you think of the results, my process, and UE5 in general.
Hppefully, while watching the video you will pick up on some tips for you can possibly use UE5 in your workflow. Or, maybe you already are, and you've got some tips for me! Either way, let me know.
I have more experiment / exploration videos coming soon, so make sure to like and subscribe to keep the videos coming. What other software would you like me to check out?










