Uploaded February 2021 | Updated September 2026, 1 hour ago
🌌 Learn how to navigate between the reality and the virtual world within VR as Avatars.
This open Lecture Series by XR Bootcamp introduces VR Locomotion & Avatars with Microsoft's Senior Researcher, Mar Gonzalez Franco!
🕹️ VR locomotion is still one of the unsolved frontiers in virtual reality. Dr. Gonzalez-Franco reviews the many possible options and techniques to implement and bridge the gap between reality and virtual world navigation. While some techniques are more accessible than others, nausea levels may become an issue with some of them.
đź’ˇImportant ideas & tips discussed:
â–şLocomotion and VR Motion Sickness
â–şHow to interface large VR spaces in restricted physical areas
â–şMaking Avatars key to Locomotion
â–şTechniques to create mental maps for users.
â–şNewest techniques on game design implementations.
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📣 Speakers:
Mar Gonzalez Franco, EPIC (Extended Perception Interaction and Cognition) Principal Researcher at Microsoft
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👉 About XR Bootcamp:
XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps.
xrbootcamp.com
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đź‘‹Join the XR Creators Discord discord.gg/38THNzEh4P
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers! !
⌚ Timestamps
0:00 XR Bootcamp Introduction
13:16 Keynote Speech: VR Locomotion & Avatars
17:15 Haptics Devices: Torc, Capstan Crunch, Pivot
20:50 Avatars (Assets)
27:35 Distance Compression
30:00 Locomotion Vault
33:30 Taxonomies
35:00 Spatial Awareness
38:59 Type of Locomotion
47:37 Fun Top 5 Crazy LTs
53:08 Roundtable Discussion
đź”” Subscribe to the XR Bootcamp channel!
youtube.com/channel/UCTMO..
🌌 Learn how to navigate between the reality and the virtual world within VR as Avatars.
This open Lecture Series by XR Bootcamp introduces VR Locomotion & Avatars with Microsoft's Senior Researcher, Mar Gonzalez Franco!
🕹️ VR locomotion is still one of the unsolved frontiers in virtual reality. Dr. Gonzalez-Franco reviews the many possible options and techniques to implement and bridge the gap between reality and virtual world navigation. While some techniques are more accessible than others, nausea levels may become an issue with some of them.
đź’ˇImportant ideas & tips discussed:
â–şLocomotion and VR Motion Sickness
â–şHow to interface large VR spaces in restricted physical areas
â–şMaking Avatars key to Locomotion
â–şTechniques to create mental maps for users.
â–şNewest techniques on game design implementations.
---
📣 Speakers:
Mar Gonzalez Franco, EPIC (Extended Perception Interaction and Cognition) Principal Researcher at Microsoft
---
👉 About XR Bootcamp:
XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps.
xrbootcamp.com
---
đź‘‹Join the XR Creators Discord discord.gg/38THNzEh4P
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers! !
⌚ Timestamps
0:00 XR Bootcamp Introduction
13:16 Keynote Speech: VR Locomotion & Avatars
17:15 Haptics Devices: Torc, Capstan Crunch, Pivot
20:50 Avatars (Assets)
27:35 Distance Compression
30:00 Locomotion Vault
33:30 Taxonomies
35:00 Spatial Awareness
38:59 Type of Locomotion
47:37 Fun Top 5 Crazy LTs
53:08 Roundtable Discussion
đź”” Subscribe to the XR Bootcamp channel!
youtube.com/channel/UCTMO..










, which was awarded “Best Use of Immersive Arts” at SXSW 2019.
#applevisionpro #visionos #quest3 #games #puzzlingplaces
ᯅ Join the Waiting List for Apple Vision Pro Master Class: https://xrbootcamp.com/apple-vision-pro-masterclass/?utm_source=youtube&utm_medium=clipdescription&utm_campaign=avpmasterclass
Apple’s Vision Pro launched on February 2, and reviews are raving!
⌚️Timestamps:
0:00 Introduction of Speaker
1:55 Overview of the presentation
2:33 What is Puzzling Places and Core of the game
6:43 Key Design Dimensions for Apple Vision Pro
10:42 Tech stack comparison between Quest VR and AVP Volume App
15:53 Spatial Representation comparison between Quest VR and AVP Volume App
19:57 Interactions Comparison between Quest VR and AVP Volume App
22:22 Octopus Paradigm
23:32 Re-Design Takeaways
26:57 Initial Feedback
30:18 App Store Landscape
40:10 Q&A Bringing a Game from the Quest Store to the Apple VisionOS App Store with the CEO of Puzzling Places](https://i.ytimg.com/vi/6UxEXVrGXoU/mqdefault.jpg)