Uploaded April 2023 | Updated September 2026, 1 hour ago
🎨Ever thought about changing from a Web/Mobile Designer to an #xr Designer? Then these are the skills you need to transition from 2D to #3d Design! 🎨
This open lecture is hosted by Bezel XR Designer, Daniel Marqusee (known from @marqusee ) and Julian Park (Co-Founder of @BeziHQ , XR Design tool). They both share some game-changing content for all #designers and #prototype developers!
💡Key Takeaways:
►Introduction: Why XR prototyping is important today
►The history of digital product design prototyping and how XR prototyping is different
►The unique challenges of modern XR prototyping
►Best practices and examples for designing and prototyping in XR
►Transitioning from 2D to 3D design: Key skills to learn and what to look out for
►Prototyping tools for XR design (Bezel)
📣Speakers:
⚫Julian Park is the co-founder and CEO at Bezel, a collaborative 3D design tool for AR/VR teams. Prior to Bezel, he was an engineering leader at Oculus responsible for heading key projects across VR multitasking and UI frameworks.
⚫Daniel Marqusee is an XR Designer at Bezel and hosts the very successful youtube channel @marqusee about exploring extended reality UX Design.
XR Pro Open Lecture Series
Subscribe to get invited to the following lectures featuring speakers from Tilt Five, Cubism, Owlchemy Labs, MelonLoader, Schell Games, Vertigo Games, and many more.
XR Pro Lecture 1: Do’s and Don’ts: Eye Tracking for VR (UX) youtube.com/watch?v=CPd5jZlu7Io&t=3s
XR Pro Lecture 2: Creating XR Experiences with Passthrough youtube.com/watch?v=ImTxRHn_nqU&t=2759s
XR Pro Lecture 3: Achieving PCVR Quality on a Mobile Headset youtube.com/watch?v=k7XyEYot_Ks&t=1s
XR Pro Lecture 4: Unity & ChatGPT for XR Devs and Artists youtube.com/watch?v=3I90fMkw5S0
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👉 About XR Bootcamp:
XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps.
xrbootcamp.com
👋Join the XR Creators Discord discord.gg/38THNzEh4P
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!!
⌚ Timestamps
4:10 XR Bootcamp Introduction
10:10 XR Design Fellowship by XR Bootcamp
14:20 Bezel Introduction by Julian Park
19:00 Spatial Computing
21:40 Flat UX Process Before & Today
22:27 XR Prototyping for Mobile
32:35 Bezel 3D Tutorial & Walkthrough with 3D to VR AR
57:10 Panelist Fireside Chat and Q&A
🎨Ever thought about changing from a Web/Mobile Designer to an #xr Designer? Then these are the skills you need to transition from 2D to #3d Design! 🎨
This open lecture is hosted by Bezel XR Designer, Daniel Marqusee (known from @marqusee ) and Julian Park (Co-Founder of @BeziHQ , XR Design tool). They both share some game-changing content for all #designers and #prototype developers!
💡Key Takeaways:
►Introduction: Why XR prototyping is important today
►The history of digital product design prototyping and how XR prototyping is different
►The unique challenges of modern XR prototyping
►Best practices and examples for designing and prototyping in XR
►Transitioning from 2D to 3D design: Key skills to learn and what to look out for
►Prototyping tools for XR design (Bezel)
📣Speakers:
⚫Julian Park is the co-founder and CEO at Bezel, a collaborative 3D design tool for AR/VR teams. Prior to Bezel, he was an engineering leader at Oculus responsible for heading key projects across VR multitasking and UI frameworks.
⚫Daniel Marqusee is an XR Designer at Bezel and hosts the very successful youtube channel @marqusee about exploring extended reality UX Design.
XR Pro Open Lecture Series
Subscribe to get invited to the following lectures featuring speakers from Tilt Five, Cubism, Owlchemy Labs, MelonLoader, Schell Games, Vertigo Games, and many more.
XR Pro Lecture 1: Do’s and Don’ts: Eye Tracking for VR (UX) youtube.com/watch?v=CPd5jZlu7Io&t=3s
XR Pro Lecture 2: Creating XR Experiences with Passthrough youtube.com/watch?v=ImTxRHn_nqU&t=2759s
XR Pro Lecture 3: Achieving PCVR Quality on a Mobile Headset youtube.com/watch?v=k7XyEYot_Ks&t=1s
XR Pro Lecture 4: Unity & ChatGPT for XR Devs and Artists youtube.com/watch?v=3I90fMkw5S0
---
👉 About XR Bootcamp:
XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps.
xrbootcamp.com
👋Join the XR Creators Discord discord.gg/38THNzEh4P
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!!
⌚ Timestamps
4:10 XR Bootcamp Introduction
10:10 XR Design Fellowship by XR Bootcamp
14:20 Bezel Introduction by Julian Park
19:00 Spatial Computing
21:40 Flat UX Process Before & Today
22:27 XR Prototyping for Mobile
32:35 Bezel 3D Tutorial & Walkthrough with 3D to VR AR
57:10 Panelist Fireside Chat and Q&A


, which was awarded “Best Use of Immersive Arts” at SXSW 2019.
#applevisionpro #visionos #quest3 #games #puzzlingplaces
ᯅ Join the Waiting List for Apple Vision Pro Master Class: https://xrbootcamp.com/apple-vision-pro-masterclass/?utm_source=youtube&utm_medium=clipdescription&utm_campaign=avpmasterclass
Apple’s Vision Pro launched on February 2, and reviews are raving!
⌚️Timestamps:
0:00 Introduction of Speaker
1:55 Overview of the presentation
2:33 What is Puzzling Places and Core of the game
6:43 Key Design Dimensions for Apple Vision Pro
10:42 Tech stack comparison between Quest VR and AVP Volume App
15:53 Spatial Representation comparison between Quest VR and AVP Volume App
19:57 Interactions Comparison between Quest VR and AVP Volume App
22:22 Octopus Paradigm
23:32 Re-Design Takeaways
26:57 Initial Feedback
30:18 App Store Landscape
40:10 Q&A Bringing a Game from the Quest Store to the Apple VisionOS App Store with the CEO of Puzzling Places](https://i.ytimg.com/vi/6UxEXVrGXoU/mqdefault.jpg)







