Uploaded May 2023 | Updated September 2026, 44 minutes ago
"🎓 Learn how to develop a VR Blackboard using Unity! 🎮🖌️
Welcome to this exciting tutorial where our XR Bootcamp graduate, Ahmed Al Tayeb, will guide you through the process of creating a fully functional VR Blackboard using @unity. Whether you're a beginner or have some experience in virtual reality (VR) development, this tutorial is perfect for anyone interested in expanding their skills and creating immersive VR experiences.
In this step-by-step tutorial, Ahmed will cover the following key points:
1️⃣ Introduction to VR and Prerquestives to Develop: Get an overview of virtual reality technology and its applications. Discover how VR can enhance user experiences and learn about the Unity engine.
2️⃣ Setting Up the Unity Environment: Learn how to set up Unity and create a new VR project. Ahmed will guide you through the necessary configurations to ensure a smooth development process.
3️⃣ Creating the Blackboard Environment: Dive into creating the VR Blackboard environment. Ahmed will show you how to design the virtual space, including the blackboard, room, lighting, and other essential elements.
4️⃣ Implementing VR Interactions: Explore the implementation of VR interactions, allowing users to interact with the blackboard using their hands or VR controllers. Ahmed will demonstrate how to detect hand gestures and translate them into actions in the virtual space.
5️⃣ Writing and Erasing on the Blackboard: Learn how to enable users to write and erase content on the blackboard. Ahmed will walk you through the process of drawing erasing mechanics, giving users a truly immersive experience.
6️⃣ Adding Additional Features: Discover how to enhance the VR Blackboard experience by adding features such as different colors, line thickness options, and even sharing functionality.
7️⃣ Testing and Deployment: Once your VR Blackboard is complete, it's time to test it! Ahmed will demonstrate how to test your project within the Unity editor and discuss the various deployment options available for VR applications.
By the end of this tutorial, you'll have a fully functional VR Blackboard that you can further customize and build upon. Get ready to unleash your creativity and develop amazing VR experiences!
🚀 Join us on this incredible VR development journey! You can develop VR just like Ahmed in our upcoming June 19 XR Foundations & Prototyping Bootcamp course.
Apply here: xrbootcamp.com/xr-bootcamp-prototyping
📣Ahmed Al Tayeb: Doctor & XR Dev / linkedin.com/in/ahmed-eltayeb-b05655182
-------------------
👉 About XR Bootcamp:
XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps.
xrbootcamp.com
👋Join the XR Creators Discord discord.gg/38THNzEh4P
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!!
⌚ Timestamps
00:00 Introduction & Prerequisites
1:44 First Step of Unity
2:21 Oculus Integration SDK Setup
3:35 Project Setup in Unity
4:50 Scene Setup
5:34 Oculus Integration RIG
6:17 Camera Game Object
7:15 Create a New Material
7:42 Create a New Layer
8:10 Make the Chalk Grabable in VR
9:13 Collider setup for Chalk
10:23 Oculus Touch for Quest 2
10:56 Demo of VR Chalk Board
11:16 Fixing and Tweaking Errors
12:31 Camera Adjustment
12:54 Chalk & Eraser Customization
13:40 Final Product of VR Blackboard
"🎓 Learn how to develop a VR Blackboard using Unity! 🎮🖌️
Welcome to this exciting tutorial where our XR Bootcamp graduate, Ahmed Al Tayeb, will guide you through the process of creating a fully functional VR Blackboard using @unity. Whether you're a beginner or have some experience in virtual reality (VR) development, this tutorial is perfect for anyone interested in expanding their skills and creating immersive VR experiences.
In this step-by-step tutorial, Ahmed will cover the following key points:
1️⃣ Introduction to VR and Prerquestives to Develop: Get an overview of virtual reality technology and its applications. Discover how VR can enhance user experiences and learn about the Unity engine.
2️⃣ Setting Up the Unity Environment: Learn how to set up Unity and create a new VR project. Ahmed will guide you through the necessary configurations to ensure a smooth development process.
3️⃣ Creating the Blackboard Environment: Dive into creating the VR Blackboard environment. Ahmed will show you how to design the virtual space, including the blackboard, room, lighting, and other essential elements.
4️⃣ Implementing VR Interactions: Explore the implementation of VR interactions, allowing users to interact with the blackboard using their hands or VR controllers. Ahmed will demonstrate how to detect hand gestures and translate them into actions in the virtual space.
5️⃣ Writing and Erasing on the Blackboard: Learn how to enable users to write and erase content on the blackboard. Ahmed will walk you through the process of drawing erasing mechanics, giving users a truly immersive experience.
6️⃣ Adding Additional Features: Discover how to enhance the VR Blackboard experience by adding features such as different colors, line thickness options, and even sharing functionality.
7️⃣ Testing and Deployment: Once your VR Blackboard is complete, it's time to test it! Ahmed will demonstrate how to test your project within the Unity editor and discuss the various deployment options available for VR applications.
By the end of this tutorial, you'll have a fully functional VR Blackboard that you can further customize and build upon. Get ready to unleash your creativity and develop amazing VR experiences!
🚀 Join us on this incredible VR development journey! You can develop VR just like Ahmed in our upcoming June 19 XR Foundations & Prototyping Bootcamp course.
Apply here: xrbootcamp.com/xr-bootcamp-prototyping
📣Ahmed Al Tayeb: Doctor & XR Dev / linkedin.com/in/ahmed-eltayeb-b05655182
-------------------
👉 About XR Bootcamp:
XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps.
xrbootcamp.com
👋Join the XR Creators Discord discord.gg/38THNzEh4P
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!!
⌚ Timestamps
00:00 Introduction & Prerequisites
1:44 First Step of Unity
2:21 Oculus Integration SDK Setup
3:35 Project Setup in Unity
4:50 Scene Setup
5:34 Oculus Integration RIG
6:17 Camera Game Object
7:15 Create a New Material
7:42 Create a New Layer
8:10 Make the Chalk Grabable in VR
9:13 Collider setup for Chalk
10:23 Oculus Touch for Quest 2
10:56 Demo of VR Chalk Board
11:16 Fixing and Tweaking Errors
12:31 Camera Adjustment
12:54 Chalk & Eraser Customization
13:40 Final Product of VR Blackboard







![Turn Your Living Room into a Mixed Reality Experience with Meta
🚀 Are you keen to expand your skillset to include Meta’s Presence Platform features so you can create engaging MR games and experiences?
Then this open lecture is for you!
In this session we invite top engineers and product manager from #Meta to talk about its new Presence Platform features on Quest 3. The creator of GorillaZilla game, Stephen Rogers explains how he used the features into his game mechanics, and Sean Ong will guide you through with certified learning system.
👉 To enroll Mixed Reality Udemy course to Build Your Mixed Reality Game & Publish it on Metas App Lab:
https://www.udemy.com/course/mixedreality/
The first 100 who finishes the course and publish on AppLab can get a chance to win the new Quest 3 Headset! 🙆♀️
🎁 Use this promo code to enroll in the course for FREE!
https://bit.ly/482URy8
💡 XR Pro Open Lecture Session with the Meta team and the creator of GorillaZilla:
►Topic 1: The Meta team explains the Meta’s Presence Platform features on Quest 3
►Topic 2: How the Presence Platform is implemented into GorillaZilla game mechanics
►Topic 3: The learning journey shaped based on Presence Platform
Are you keen to expand your skillset to include Meta’s Presence Platform features so you can create engaging MR games and experiences?
Then this open lecture is for you!
In this session, Meta Engineers share their perspectives on the most successful MR Games and creator Stephen Rogers will explain how he built the game GorillaZilla (free on App Lab) with Meta’s Presence Platform using:
- Passthrough
- Scene Understanding
- Smart Object Positioning
- Hand Tracking
- Controller Support
- Interactions
- Movement
- Body Tracking
- Eye Tracking
- Face Tracking
- Voice and Audio Detection
to create successful, engaging, and immersive MR experiences.
📣 Speakers
Winston Esposito is a Product Manager at Meta Reality Labs, specializing in XR Tech and Presence Platform. He spent several years in XR strategy at Meta before Product Management, and his expertise extends to VR/AR platforms and Experiences.
Tim Mowrer is a lead engineer at Meta for Presence Platform, and serves as the tech lead for their Anchor technology in Mixed Reality.
About Meta: Meta, formerly known as Facebook, is an American multinational technology conglomerate based in Menlo Park, California. The company owns and operates Facebook, Instagram, Threads, and WhatsApp, among other products and services.
Steve Rogers is a developer & innovator in the VR/AR space, with a passion for creating fun and exciting XR prototypes. Stephen stands out as a winner of the Meta Presence Platform Hackathon with his title “Submersed” and has earned recognition as one of the Top XR Enablers.
About 4th Wall Breakers: 4th Wall Breakers LLC is a self-owned video game studio that primarily focuses on developing VR titles.
👉 About XR Bootcamp:
XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps.
www.xrbootcamp.com
👋Join the XR Creators Discord https://discord.gg/38THNzEh4P
If you have questions, feel free to join the server and connect with the community. Or, if you feel like youre able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!
⌚ Timestamps
0:00 Introduction
1:41 GorillaZilla Trailer
3:23 Introducing Meta team: Winston Esposito, Laurent Becherel, Tim Mowrer
6:30 About Meta Quest 3, what is different from Quest 2? [with Winston Esposito]
7:43 Meta Presence Platform, what is possible with it?
11:50 Helping you get started with MR Motifs
16:40 Overview of specific capabilities that enable mixed reality [with Tim Mowrer]
26:16 Game Design behind GorillaZilla and steps to create it [with Stephen Rogers]
28:54 Why GorillaZilla?
30:16 Early Prototype of GorillaZilla
32:28 Using the Room- Scene Understanding
34:25 Using the Room- Mesh API
35:39 The Power of Hands - Interaction SDK
37:36 Utilizing the Voice SDK
42:32 Udemy Course Learning Journey and Preview [with Sean Ong]
46:40 What you will learn in the course
49:30 Q&A with Meta Team
1:13:39 Q&A with XR Pro Collective [Stephen Rogers, Sean Ong, Jared Bienz] Turn Your Living Room into a Mixed Reality Experience with Meta](https://i.ytimg.com/vi/CuJsiuA5mcE/mqdefault.jpg)


