Uploaded March 2026 | Updated September 2026, 2 hours ago
World models are transforming how digital environments understand and interact with the real world. In this video, we explore the concepts behind world models, including how they capture 3D environments, objects, and actions, and why they’re becoming essential for XR experiences.
You’ll learn:
- What world models are and how they work
- Current limitations and challenges, including visual fidelity and performance constraints
- Why they matter for building interactive 3D worlds
This video is the perfect starting point for anyone curious about the future of immersive experiences and AI-driven spatial understanding.
Access all the SensAI World Model Kits here: github.com/SensAIHackademy/SensAIWorldModelKits
#xr #virtualreality #ar #vr #mr #xrdevelopment #worldmodels #3DGenie #WorldLabs #WebXR
World models are transforming how digital environments understand and interact with the real world. In this video, we explore the concepts behind world models, including how they capture 3D environments, objects, and actions, and why they’re becoming essential for XR experiences.
You’ll learn:
- What world models are and how they work
- Current limitations and challenges, including visual fidelity and performance constraints
- Why they matter for building interactive 3D worlds
This video is the perfect starting point for anyone curious about the future of immersive experiences and AI-driven spatial understanding.
Access all the SensAI World Model Kits here: github.com/SensAIHackademy/SensAIWorldModelKits
#xr #virtualreality #ar #vr #mr #xrdevelopment #worldmodels #3DGenie #WorldLabs #WebXR




, which was awarded “Best Use of Immersive Arts” at SXSW 2019.
#applevisionpro #visionos #quest3 #games #puzzlingplaces
ᯅ Join the Waiting List for Apple Vision Pro Master Class: https://xrbootcamp.com/apple-vision-pro-masterclass/?utm_source=youtube&utm_medium=clipdescription&utm_campaign=avpmasterclass
Apple’s Vision Pro launched on February 2, and reviews are raving!
⌚️Timestamps:
0:00 Introduction of Speaker
1:55 Overview of the presentation
2:33 What is Puzzling Places and Core of the game
6:43 Key Design Dimensions for Apple Vision Pro
10:42 Tech stack comparison between Quest VR and AVP Volume App
15:53 Spatial Representation comparison between Quest VR and AVP Volume App
19:57 Interactions Comparison between Quest VR and AVP Volume App
22:22 Octopus Paradigm
23:32 Re-Design Takeaways
26:57 Initial Feedback
30:18 App Store Landscape
40:10 Q&A Bringing a Game from the Quest Store to the Apple VisionOS App Store with the CEO of Puzzling Places](https://i.ytimg.com/vi/6UxEXVrGXoU/mqdefault.jpg)





