Uploaded March 2024 | Updated September 2026, 1 hour ago
🎤 This session is an Open Round Table discussing and comparing the Meta's Quest 3 with the Apple's Vision Pro
đź§ Â Participating Thought Leaders:
â–ş Eugene Chung (CEO, Penrose Studios)
â–ş Amanda Watson (Former VR Software Engineer, Oculus)
► Erin Jerri Pañgilinan (Author, “Creating AR/VR” Book, O’Reilly Media)
â–ş Alex Coulombe (CEO, Agile Lens)
â–ş Cix Liv (Founder, Vi)
â–ş Fabian Quosdorf (Founder, mixed.world)
â–ş Daniel Sproll (CEO, Realities IO)
â–ş Shahriar Shahrabi (Creative Director, Realities IO)
📣 Speakers
Eugene Chung is a globally recognized Blockchain Metaverse influencer, filmmaker, and investor as well as Founder & Chief Executive Officer of Penrose Studios. His latest work, “Arden's Wake", won the first Lion awarded for Best VR at the 74th Venice International Film Festival. Previously, he was Head of Film and Media and Co-Founder of Story Studio at Oculus VR, which was later acquired by Facebook for $2 billion. Prior to Oculus, he was in production at Pixar Animation Studios, a private equity investor at Warburg Pincus and an investment banker at Morgan Stanley.
Connect with Eugene here: linkedin.com/in/eugeneykchung
Amanda Watson is an XR developer and low-level systems hacker, best known for her work on Quest Air Link. Starting her career at post-acquisition Oculus, Amanda worked closely with the original team, gaining a deep understanding of the XR runtime and pipeline. This expertise led to her being on the foundational teams of many popular and well-loved VR products, including Oculus Quest, Quest Link, and Air Link. In October 2022, Amanda embarked on a new journey as an independent XR developer, motivated by the potential of new HMDs and the expanding XR landscape.
Connect with Amanda here: linkedin.com/in/amwatson
Erin Jerri Pañgilinan is a leading voice in emerging technology as an internationally acclaimed author, software engineer and computational designer, and educator in spatial computing and AI. Her book O’Reilly Media book, *Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation of Spatial Computing* topped the must-read list for VR books in 2019, and debuted #1 in Game Programming on Amazon. The book has been translated into Chinese, Korean, and distributed in over 2 dozen countries. Currently, she is working on her next two books and releasing cross-platform productivity applications.
Connect with Erin here: linkedin.com/in/erinjerri
Alex Coulombe is an XR architect, and the founder of Agile Lens, a creative studio known for immersive design. His immersive storytelling work is acclaimed, especially within live theater. He introduced Heavenue, a high-fidelity cloud platform, that connects performers and metaverse audiences. He has taught VR performance at NYU Tisch, Unity3D at Syracuse University, and now instructs on Unreal Engine, as an authorized partner of Epic Games.
Connect with Alex here: linkedin.com/in/alexcoulombe
Cix Liv has been at the forefront of merging fitness and gaming with augmented and virtual reality technologies. Initiating his journey with LIV in 2016, he revolutionized VR live streaming. His venture into YUR in 2019 introduced fitness gaming for enthusiasts, followed by REK in 2022, which brought mixed reality sports to the forefront. His most recent endeavor, Vi, continues to explore further the potential of fitness gaming since May 2023.
Connect with Cix here: linkedin.com/in/cix
đź‘‹ This session directly follows the more technical/dev-focused event:
Bringing a Game from the Quest Store to Apple’s vision OS App Store
youtu.be/6UxEXVrGXoU
👉 About XR Bootcamp:
XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. xrbootcamp.com
đź‘‹Join the XR Creators Discord/ discord.gg/38THNzEh4P
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!
#questvsapplevisionpro #XR #VR #apple #meta
⌚️Timestamps:
0:00 Introduction to Roundtable
3:15 XR Bootcamp and Course
7:42 Introduction to Roundtable Panels
23:45 What is one of the biggest challenge, changes, ideal workflow after the AVP launch?
31:15 Biggest shift after AVP from a Creative Perspective?
39:05 Window, Volume, Space - What are you developing for AVP? Does Web XR work in AVP?
47:20 Marketing for app on VR & AVP
55:44 What do the AR VR experiences compare between Quest and AVP? (Performance, Feature, Experience, Building for it)
1:09:18 Discussion on Neural Wristband (Can Meta neural wristband be good accessory for AVP?)
1:13:37 Can Hand Physics Lab transfer to AVP flawlessly even with 30Hz handtracking?
1:18:20 How should we think ARVR with AI?
1:23:21 Conclusion & Closing up
🎤 This session is an Open Round Table discussing and comparing the Meta's Quest 3 with the Apple's Vision Pro
đź§ Â Participating Thought Leaders:
â–ş Eugene Chung (CEO, Penrose Studios)
â–ş Amanda Watson (Former VR Software Engineer, Oculus)
► Erin Jerri Pañgilinan (Author, “Creating AR/VR” Book, O’Reilly Media)
â–ş Alex Coulombe (CEO, Agile Lens)
â–ş Cix Liv (Founder, Vi)
â–ş Fabian Quosdorf (Founder, mixed.world)
â–ş Daniel Sproll (CEO, Realities IO)
â–ş Shahriar Shahrabi (Creative Director, Realities IO)
📣 Speakers
Eugene Chung is a globally recognized Blockchain Metaverse influencer, filmmaker, and investor as well as Founder & Chief Executive Officer of Penrose Studios. His latest work, “Arden's Wake", won the first Lion awarded for Best VR at the 74th Venice International Film Festival. Previously, he was Head of Film and Media and Co-Founder of Story Studio at Oculus VR, which was later acquired by Facebook for $2 billion. Prior to Oculus, he was in production at Pixar Animation Studios, a private equity investor at Warburg Pincus and an investment banker at Morgan Stanley.
Connect with Eugene here: linkedin.com/in/eugeneykchung
Amanda Watson is an XR developer and low-level systems hacker, best known for her work on Quest Air Link. Starting her career at post-acquisition Oculus, Amanda worked closely with the original team, gaining a deep understanding of the XR runtime and pipeline. This expertise led to her being on the foundational teams of many popular and well-loved VR products, including Oculus Quest, Quest Link, and Air Link. In October 2022, Amanda embarked on a new journey as an independent XR developer, motivated by the potential of new HMDs and the expanding XR landscape.
Connect with Amanda here: linkedin.com/in/amwatson
Erin Jerri Pañgilinan is a leading voice in emerging technology as an internationally acclaimed author, software engineer and computational designer, and educator in spatial computing and AI. Her book O’Reilly Media book, *Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation of Spatial Computing* topped the must-read list for VR books in 2019, and debuted #1 in Game Programming on Amazon. The book has been translated into Chinese, Korean, and distributed in over 2 dozen countries. Currently, she is working on her next two books and releasing cross-platform productivity applications.
Connect with Erin here: linkedin.com/in/erinjerri
Alex Coulombe is an XR architect, and the founder of Agile Lens, a creative studio known for immersive design. His immersive storytelling work is acclaimed, especially within live theater. He introduced Heavenue, a high-fidelity cloud platform, that connects performers and metaverse audiences. He has taught VR performance at NYU Tisch, Unity3D at Syracuse University, and now instructs on Unreal Engine, as an authorized partner of Epic Games.
Connect with Alex here: linkedin.com/in/alexcoulombe
Cix Liv has been at the forefront of merging fitness and gaming with augmented and virtual reality technologies. Initiating his journey with LIV in 2016, he revolutionized VR live streaming. His venture into YUR in 2019 introduced fitness gaming for enthusiasts, followed by REK in 2022, which brought mixed reality sports to the forefront. His most recent endeavor, Vi, continues to explore further the potential of fitness gaming since May 2023.
Connect with Cix here: linkedin.com/in/cix
đź‘‹ This session directly follows the more technical/dev-focused event:
Bringing a Game from the Quest Store to Apple’s vision OS App Store
youtu.be/6UxEXVrGXoU
👉 About XR Bootcamp:
XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps. xrbootcamp.com
đź‘‹Join the XR Creators Discord/ discord.gg/38THNzEh4P
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!
#questvsapplevisionpro #XR #VR #apple #meta
⌚️Timestamps:
0:00 Introduction to Roundtable
3:15 XR Bootcamp and Course
7:42 Introduction to Roundtable Panels
23:45 What is one of the biggest challenge, changes, ideal workflow after the AVP launch?
31:15 Biggest shift after AVP from a Creative Perspective?
39:05 Window, Volume, Space - What are you developing for AVP? Does Web XR work in AVP?
47:20 Marketing for app on VR & AVP
55:44 What do the AR VR experiences compare between Quest and AVP? (Performance, Feature, Experience, Building for it)
1:09:18 Discussion on Neural Wristband (Can Meta neural wristband be good accessory for AVP?)
1:13:37 Can Hand Physics Lab transfer to AVP flawlessly even with 30Hz handtracking?
1:18:20 How should we think ARVR with AI?
1:23:21 Conclusion & Closing up







, which was awarded “Best Use of Immersive Arts” at SXSW 2019.
#applevisionpro #visionos #quest3 #games #puzzlingplaces
ᯅ Join the Waiting List for Apple Vision Pro Master Class: https://xrbootcamp.com/apple-vision-pro-masterclass/?utm_source=youtube&utm_medium=clipdescription&utm_campaign=avpmasterclass
Apple’s Vision Pro launched on February 2, and reviews are raving!
⌚️Timestamps:
0:00 Introduction of Speaker
1:55 Overview of the presentation
2:33 What is Puzzling Places and Core of the game
6:43 Key Design Dimensions for Apple Vision Pro
10:42 Tech stack comparison between Quest VR and AVP Volume App
15:53 Spatial Representation comparison between Quest VR and AVP Volume App
19:57 Interactions Comparison between Quest VR and AVP Volume App
22:22 Octopus Paradigm
23:32 Re-Design Takeaways
26:57 Initial Feedback
30:18 App Store Landscape
40:10 Q&A Bringing a Game from the Quest Store to the Apple VisionOS App Store with the CEO of Puzzling Places](https://i.ytimg.com/vi/6UxEXVrGXoU/mqdefault.jpg)


